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Ji Young Kim – ProQuest LLC, 2022
Behavioral economics concepts can advance understanding, predicting, and controlling complex human behavior. Although there have been numerous attempts to apply behavioral economics concepts to applied settings, there are a limited number of experiments conducted in educational settings. The purpose of the studies in this paper is a to apply…
Descriptors: Consumer Economics, Economics Education, Behavior Patterns, Cost Indexes
Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Alstot, Andrew E. – Physical Educator, 2015
Token economies have been shown useful in a variety of settings to improve physical activity-related behaviors. However, few researchers in empirical research have examined the effects of token reinforcement targeting motor skill performance implemented specifically in physical education with typically developing children. Therefore, the purpose…
Descriptors: Token Economy, Physical Education, Grade 2, Elementary School Students
Chevalier, Nicole Taylor – Online Submission, 2012
This study investigates the effects of a token economy as an intervention to reduce disruptive and off-task behavior of third grade students in an open concept setting. The intervention combines the use of a token reinforcement with a raffle style drawing. The students receive tokens on an intermittent reinforcement schedule for being on-task,…
Descriptors: Token Economy, Elementary School Students, Grade 3, Student Behavior
Hopewell, Kim; McLaughlin, T. F.; Derby, K. Mark – Electronic Journal of Research in Educational Psychology, 2011
Introduction: The purpose of the study was to evaluate the effectiveness of reading racetracks and direct instruction flashcards with two students with behavior disorders. A token economy with a response cost component was also implemented to increase on-task behavior during data collection. Method: The participants were two eight-year-old males.…
Descriptors: Direct Instruction, Intervention, Word Lists, Sight Vocabulary