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Patel, Rutvi R.; Normand, Matthew P.; Kohn, Carolynn S. – Journal of Applied Behavior Analysis, 2019
We combined several single-subject designs to assess the effects of contingent and noncontingent token reinforcement on moderate-to-vigorous physical activity (MVPA) exhibited by 4 preschool-aged children. Higher overall levels and longer bouts of MVPA reliably occurred when tokens were delivered contingent on MVPA for 3 of the 4 children when…
Descriptors: Physical Activity Level, Preschool Children, Token Economy, Contingency Management
Majeika, Caitlyn E.; Wilkinson, Sarah; Kumm, Skip – TEACHING Exceptional Children, 2020
Behavior contracts, also known as contingency contracts, have been used as a behavioral strategy for decades (Allen et al., 1993; Bowman-Perrott et al., 2015). Originating from the field of applied behavioral analysis, behavior contracts define behavioral expectations and specify contingent rewards for displaying target behaviors (Cooper et al.,…
Descriptors: Student Behavior, Contracts, Expectation, Rewards
Rivera, Christopher J. – College Teaching, 2019
Encouraging engagement and collaboration amongst students can sometimes be difficult in university classrooms. Merging current technologies as a platform to incorporate collaborative practices and increasing desired student behaviors could be beneficial. The purpose of this manuscript is to share how a Web application, ClassDojo (2018), was used…
Descriptors: Educational Technology, Classroom Techniques, Cooperative Learning, Undergraduate Students
Almeida, Daniel A.; Allen, Ronald; Maguire, Russell W.; Maguire, Kaitlin – Journal of Behavioral Education, 2018
A forced-choice preference assessment using pictures and no access upon selection was used to determine preferences for community-based activities with 4 young adults with autism and intellectual disability. High- and low-preference activities were then provided as delayed consequences, using a token economy, for completion of vocational tasks in…
Descriptors: Reinforcement, Autism, Pervasive Developmental Disorders, Intellectual Disability
Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Helton, Maria R.; Alber-Morgan, Sheila R. – Young Exceptional Children, 2020
Early elementary inclusive classrooms present teachers with demanding responsibilities. The wide range of student backgrounds, ability levels, and previous school experiences require a well-managed classroom that maximizes instructional time. Teachers reported spending more time addressing disruptive behaviors than they thought they should. One…
Descriptors: Student Behavior, Inclusion, Elementary School Students, Elementary School Teachers
Trevino-Maack, Sylvia I.; Kamps, Debra; Wills, Howard – Remedial and Special Education, 2015
The purpose of the present study is to show that an independent group contingency (GC) combined with self-management strategies and randomized-reinforcer components can increase the amount of written work and active classroom responding in high school students. Three remedial reading classes and a total of 15 students participated in this study.…
Descriptors: Contingency Management, Self Management, Intervention, At Risk Students
Laprime, Amanda P.; Dittrich, Gretchen A. – Education and Treatment of Children, 2014
The purpose of the study was to evaluate the use of a treatment package comprised of a social story, discrimination training, and differential reinforcement with response cost on the vocal stereotypy of one preschooler diagnosed with an autism spectrum disorder. The study took place in a preschool classroom of a public school and was implemented…
Descriptors: Program Evaluation, Program Effectiveness, Story Telling, Reinforcement
Jones, Michaela N.; Weber, Kimberly P.; McLaughlin, T. F. – Journal of Special Education Apprenticeship, 2013
The purpose of the present study was to evaluate the effects of a token economy on on-task behaviors by two seventh grade boys with varying disabilities within a public school inclusion classroom setting. At the end of the study, the participant identified with ASD increased his on-task behaviors approximately 52%. The participant identified with…
Descriptors: Autism, Pervasive Developmental Disorders, Attention Deficit Hyperactivity Disorder, Inclusion
Hackenberg, Timothy D. – Journal of the Experimental Analysis of Behavior, 2009
Token reinforcement procedures and concepts are reviewed and discussed in relation to general principles of behavior. The paper is divided into four main parts. Part I reviews and discusses previous research on token systems in relation to common behavioral functions--reinforcement, temporal organization, antecedent stimulus functions, and…
Descriptors: Reinforcement, Contingency Management, Token Economy, Behavior Modification
Heinicke, Megan R.; Carr, James E.; Mozzoni, Michael P. – Journal of Applied Behavior Analysis, 2009
The present study investigated the effects of contingency-specifying rules and a token economy to decrease the latency to comply with academic instructions by a 16-year-old girl with acquired brain injury. Results showed that treatment was successful in reducing academic response latencies. These results replicate previous research in which…
Descriptors: Neurological Impairments, Head Injuries, Brain, Token Economy
Smith-Fontenot, Martha; Siegel, Wendy Lowe – Journal of the American Academy of Special Education Professionals, 2007
The authors utilized Applied Behavior Analysis to examine the effects of using tokens with response cost (the Checkbook Management System) on decreasing the inappropriate speaking-out behaviors of a 14-year-old special education student. After functional behavior analysis indicated that the most likely function of the behavior was attention…
Descriptors: Token Economy, Special Education, Early Adolescents, Functional Behavioral Assessment
DeVries, Monty; Feldman, David – 1983
Two intermediate elementary grade level learning disabled students deficient in reading skills participated in a study to explore the efficacy of utilizing a token reinforcement program combined with behavioral contracting to increase the acquisition rate of sight vocabulary. Word recognition behavioral data were collected by measuring the time…
Descriptors: Contingency Management, Elementary Education, Learning Disabilities, Sight Vocabulary

Salend, Spencer J.; Andress, Marilyn J. – Language, Speech, and Hearing Services in Schools, 1984
An individual free token/response cost system was used to decrease the stuttering of an elementary-level student. Reasons for the effectiveness of this technique may include its provision of immediate feedback, use of visual cues, and simple recordkeeping. (Author/CL)
Descriptors: Behavior Modification, Contingency Management, Elementary Education, Feedback
Wagner, Karla Dawn; Unger, Jennifer B.; Bluthenthal, Ricky N.; Andreeva, Valentina A.; Pentz, Mary Ann – Health Education & Behavior, 2010
Injection drug users (IDUs) are at risk for HIV and viral hepatitis, and risky injection behavior persists despite decades of intervention. Cognitive behavioral theories (CBTs) are commonly used to help understand risky injection behavior. The authors review findings from CBT-based studies of injection risk behavior among IDUs. An extensive…
Descriptors: Intervention, Self Efficacy, Sexually Transmitted Diseases, Cognitive Restructuring