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Gök, Bahattin; Sürmeli, Hikmet – Asian Journal of University Education, 2022
Toys used as a play tool have an important role in the development of children. For this reason, it is necessary to offer children the opportunity to design their own toys. Scientific toys can be used in science lessons to encourage creativity and to teach science concepts and scientific inquiry. With the integrated STEM Education and specifically…
Descriptors: STEM Education, Toys, Design, Creativity
The Effects of a LEGO® Intervention on the Writing Performance of Seventh Graders with Special Needs
Bell, Linda; Connelly, Vincent; Grünke, Matthias; Schulden, Matthias – Insights into Learning Disabilities, 2023
In this pilot single-case study, we evaluated the effects of using LEGO® as a tool for students identified with disabilities to improve their expressive writing performance. We applied a simple ABA reversal design to test whether the intervention was effective with four seventh graders. Social validity data were also obtained. Findings indicate…
Descriptors: Toys, Intervention, Writing Achievement, Grade 7
McAllister, Deborah A.; Glidden, Jared L.; Moyer, Peggy S.; Finch, Dorothy L. – Online Submission, 2022
This program focused on exploring science and mathematics content and pedagogy for elementary and middle grades, pre-service teachers, including those students preparing to teach in regular and exceptional education classrooms. A total of 31 individuals participated in one or more workshops. The activities contained within the Lego BricQ Motion…
Descriptors: Toys, Teaching Methods, Science Instruction, Scientific Concepts
Sarah Mugavero; Alysha Skuthan; Katrina Christopher – Journal of Occupational Therapy, Schools & Early Intervention, 2024
This qualitative study explores the lack of understanding of teacher perceptions on classroom utilization of fidgets with students who have attention deficit hyperactivity disorder. Eight American special education middle school teachers from a midsized suburban public school district in Illinois were interviewed. Interview transcripts were…
Descriptors: Attention Control, Toys, Attention Deficit Hyperactivity Disorder, Teacher Attitudes
Mathews, Adam J.; DeChano-Cook, Lisa M.; Bloom, Cynthia – Journal of Geography, 2023
The objective of this research was to determine if and to what extent students' learning of geographic concepts can be improved through incorporation of hands-on play with Play-Doh® and LEGO® and geospatial technologies, specifically drones. The project team conducted six months of biweekly, collaborative instruction at Comstock Middle School in…
Descriptors: Middle School Students, Geography Instruction, Teaching Methods, Toys
Dwivedi, Rajeev; Kumar, Arpan; Babu, Bharathy; Grandhi, Nipun; Meka, Rishi; Ahuja, Varun – Education Sciences, 2021
Finding context, examples, and ample hands-on experimentation is fundamental for understanding complex ideas in subjects such as science and math. Recent popularity of competitive robotics has become a catalyst in the development of DIY and hobby kits. Manufacturers have made available easy to work, re-configurable, and functional, structural…
Descriptors: Competition, Robotics, Class Activities, Skill Development
Casler-Failing, Shelli L. – Canadian Journal of Action Research, 2018
An action research case study was conducted to investigate the effects of incorporating LEGO robotics into a seventh-grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. This research, which was part of a larger study, reports the findings when LEGO EV3 robots were…
Descriptors: Robotics, Mathematics Instruction, Action Research, Toys
Çavas, Bülent; Güney, L. Özge; Karagöz, Emre; Çavas, Pinar – Science Education International, 2020
Lego has been a popular toy since 1932. "LEGO" is an abbreviation of two Danish words "leg godt" which means "play well." In today's LEGO-based learning and teaching environments, it has been revealed in studies that students working to solve problems presented to them were often unaware of how much time has passed.…
Descriptors: Toys, Robotics, Student Attitudes, Scientists
Young, Lanee – Mathematics Teaching in the Middle School, 2016
Research shows that playing games in the classroom improves students' attitudes toward mathematics, increases motivation to practice skills inside and outside the classroom, and increases learning by encouraging students of all levels to participate. Rutherford asserts that playing games encourages strategic mathematical thinking and supports…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Toys
Morgan, Hani; Lee, Guang-Lea – Journal of Research in Childhood Education, 2017
Although the use of technology can be very important for children younger than age 12 years, not all countries possess the financial resources to make digital resources widely available to students. Children can also use technology inappropriately. This study explores the consequences of exposure to different forms of technology on children. It…
Descriptors: Foreign Countries, Toys, Children, Computers
Korur, Fikret; Efe, Gülfem; Erdogan, Fisun; Tunç, Berna – International Journal of Science and Mathematics Education, 2017
The aim of this 2-group study was to investigate the following question: Are there significant differences between scaffolded design-based learning controlled using 7 forms and teacher-directed instruction methods for the toy crane project on grade 7 students' posttest scores on the simple machines achievement test, attitude toward simple…
Descriptors: Foreign Countries, Public Schools, Middle School Students, Grade 7
Cohen, Nicole Amanda – ProQuest LLC, 2013
Students with language-based learning disabilities demonstrate learning challenges that must be addressed to enable them to succeed academically. Some of these students have difficulty with the process of organizing their thoughts about information acquired and expressing them in the form of an explanation, both of which are critical to effective…
Descriptors: Teaching Methods, Learning Disabilities, Toys, Language Impairments
Southern Regional Education Board (SREB), 2013
Many teachers use the Internet and other electronic and web-based resources to engage students in meaningful assignments for independent learning, greater ownership of learning and better preparation for college and careers. The technology practices should align with the new college- and career-readiness standards (CCRS). They also should enhance…
Descriptors: Technology Uses in Education, Educational Technology, Teaching Methods, Best Practices