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Gök, Bahattin; Sürmeli, Hikmet – Asian Journal of University Education, 2022
Toys used as a play tool have an important role in the development of children. For this reason, it is necessary to offer children the opportunity to design their own toys. Scientific toys can be used in science lessons to encourage creativity and to teach science concepts and scientific inquiry. With the integrated STEM Education and specifically…
Descriptors: STEM Education, Toys, Design, Creativity
The Effects of a LEGO® Intervention on the Writing Performance of Seventh Graders with Special Needs
Bell, Linda; Connelly, Vincent; Grünke, Matthias; Schulden, Matthias – Insights into Learning Disabilities, 2023
In this pilot single-case study, we evaluated the effects of using LEGO® as a tool for students identified with disabilities to improve their expressive writing performance. We applied a simple ABA reversal design to test whether the intervention was effective with four seventh graders. Social validity data were also obtained. Findings indicate…
Descriptors: Toys, Intervention, Writing Achievement, Grade 7
Pearl, Sandra; Bless, Elizabeth – Science and Children, 2021
The activity presented in this article is an engaging engineering challenge that has been conducted with third- through fifth-grade students in school classrooms and during after-school programs. This article describes the hands-on activity as appropriate for fifth graders that supports the "Next Generation Science Standards." This…
Descriptors: Elementary School Students, Engineering Education, Grade 3, Grade 4
McAllister, Deborah A.; Glidden, Jared L.; Moyer, Peggy S.; Finch, Dorothy L. – Online Submission, 2022
This program focused on exploring science and mathematics content and pedagogy for elementary and middle grades, pre-service teachers, including those students preparing to teach in regular and exceptional education classrooms. A total of 31 individuals participated in one or more workshops. The activities contained within the Lego BricQ Motion…
Descriptors: Toys, Teaching Methods, Science Instruction, Scientific Concepts
Sarah Mugavero; Alysha Skuthan; Katrina Christopher – Journal of Occupational Therapy, Schools & Early Intervention, 2024
This qualitative study explores the lack of understanding of teacher perceptions on classroom utilization of fidgets with students who have attention deficit hyperactivity disorder. Eight American special education middle school teachers from a midsized suburban public school district in Illinois were interviewed. Interview transcripts were…
Descriptors: Attention Control, Toys, Attention Deficit Hyperactivity Disorder, Teacher Attitudes
Mathews, Adam J.; DeChano-Cook, Lisa M.; Bloom, Cynthia – Journal of Geography, 2023
The objective of this research was to determine if and to what extent students' learning of geographic concepts can be improved through incorporation of hands-on play with Play-Doh® and LEGO® and geospatial technologies, specifically drones. The project team conducted six months of biweekly, collaborative instruction at Comstock Middle School in…
Descriptors: Middle School Students, Geography Instruction, Teaching Methods, Toys
Daiga, Michael; Driskell, Shannon – Mathematics Teacher: Learning and Teaching PK-12, 2021
This article shares two activities geared toward students in middle school that engage students in analyzing measures of center, specifically the arithmetic mean, and using transnumerative thinking with the ultimate goal of improving students' statistical literacy. Both activities support the Common Core standard, 6.SP.B.5 "Summarize and…
Descriptors: Arithmetic, Visualization, Mathematics Instruction, Teaching Methods
Dwivedi, Rajeev; Kumar, Arpan; Babu, Bharathy; Grandhi, Nipun; Meka, Rishi; Ahuja, Varun – Education Sciences, 2021
Finding context, examples, and ample hands-on experimentation is fundamental for understanding complex ideas in subjects such as science and math. Recent popularity of competitive robotics has become a catalyst in the development of DIY and hobby kits. Manufacturers have made available easy to work, re-configurable, and functional, structural…
Descriptors: Competition, Robotics, Class Activities, Skill Development
Gallup, Jenn; Coffland, David; Schultz, Kyle – Educational Research: Theory and Practice, 2021
This paper presents a framework for implementing informal learning events through a multi-modal event. A specific example is provided using the Mars LEGO Robotics challenge during the global pandemic Novel-coronavirus-19 (COVID). Students in grades 4-6 typically develop Lego Mars Rovers and compete in a face-to-face large competition in three…
Descriptors: Learner Engagement, STEM Education, Multimedia Instruction, Informal Education
Quane, Kate; Brown, Leni – Australian Primary Mathematics Classroom, 2022
Mathematics educators and researchers have advocated for the use of manipulatives to teach mathematics for decades. The purpose of this article is to provide illustrative uses of a readily available manipulative rather than a complete list. From an Australian perspective, Pop-it fidget toys can be used across the mathematics curriculum. This paper…
Descriptors: Mathematics Instruction, Toys, Manipulative Materials, Foreign Countries
Usengül, Leyla; Bahçeci, Ferhat – World Journal of Education, 2020
Today, the essential skills and characteristics of individuals change within the frame of changing needs. The acquisition of these skills to individuals is not sufficient with traditional education and difficulties are experienced in adapting to the age. While gaining 21st century skills, conducting interdisciplinary studies is becoming importance…
Descriptors: Technology Integration, Instructional Effectiveness, Thinking Skills, Skill Development
Casler-Failing, Shelli L. – Canadian Journal of Action Research, 2018
An action research case study was conducted to investigate the effects of incorporating LEGO robotics into a seventh-grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. This research, which was part of a larger study, reports the findings when LEGO EV3 robots were…
Descriptors: Robotics, Mathematics Instruction, Action Research, Toys
Çavas, Bülent; Güney, L. Özge; Karagöz, Emre; Çavas, Pinar – Science Education International, 2020
Lego has been a popular toy since 1932. "LEGO" is an abbreviation of two Danish words "leg godt" which means "play well." In today's LEGO-based learning and teaching environments, it has been revealed in studies that students working to solve problems presented to them were often unaware of how much time has passed.…
Descriptors: Toys, Robotics, Student Attitudes, Scientists
Zhou, Ninger; Pereira, Nielsen L.; Tarun, Thomas George; Alperovich, Jeffrey; Booth, Joran; Chandrasegaran, Senthil; Tew, Jeffrey David; Kulkarni, Devadatta M.; Ramani, Karthik – Journal of Science Education and Technology, 2017
The societal demand for inspiring and engaging science, technology, engineering, and mathematics (STEM) students and preparing our workforce for the emerging creative economy has necessitated developing students' self-efficacy and understanding of engineering design processes from as early as elementary school levels. Hands-on engineering design…
Descriptors: STEM Education, Experiential Learning, Toys, Workshops
Young, Lanee – Mathematics Teaching in the Middle School, 2016
Research shows that playing games in the classroom improves students' attitudes toward mathematics, increases motivation to practice skills inside and outside the classroom, and increases learning by encouraging students of all levels to participate. Rutherford asserts that playing games encourages strategic mathematical thinking and supports…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Toys