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Howe, Nina; Leach, Jamie; DeHart, Ganie – Journal of Early Childhood Research, 2022
Play materials designed to enhance children's pretense were investigated; namely, how the specific characteristics of the play sets (thematically open-ended village set vs thematically closed-ended train set) influenced children's play communication regarding their co-construction of shared meanings. Participants included 44 7-year-old focal…
Descriptors: Play, Interpersonal Communication, Young Children, Toys
Howe, Nina; Tavassoli, Nasim; Leach, Jamie; Farhat, Fadwa; Dehart, Ganie – Journal of Research in Childhood Education, 2022
This study investigated how specific characteristics of multipiece, miniature, realistic play props (thematically open-ended village set versus thematically closed-ended train set) designed to enhance children's pretense influenced their scenario creativity, object transformations, and the frequency and use of specific internal-state language. The…
Descriptors: Play, Toys, Creativity, Young Children
Casler-Failing, Shelli L. – Canadian Journal of Action Research, 2018
An action research case study was conducted to investigate the effects of incorporating LEGO robotics into a seventh-grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. This research, which was part of a larger study, reports the findings when LEGO EV3 robots were…
Descriptors: Robotics, Mathematics Instruction, Action Research, Toys
Cohen, Lynn E.; Emmons, Janet – Early Child Development and Care, 2017
Implementing a play-based curriculum presents challenges for pre-service and in-service teachers given the current climate of standards and didactic pedagogies. This study highlights the value of playful learning and its rightful place in early childhood classrooms for children of all ages. The purpose of the present study was to investigate the…
Descriptors: Toys, Play, Teaching Methods, Early Childhood Education
Robertson-Eletto, Joanne; Guha, Smita; Marinelli, Marina – Language and Literacy Spectrum, 2017
This photo essay focuses upon the literacy practices of two groups of preschoolers as they built, illustrated, and dictated stories in response to their participation in a "Castle Project." Data, including literacy artifacts, photodocumentation, sociodramatic play scenarios, and conversations are qualitatively analyzed, coded, and…
Descriptors: Literacy, Preschool Children, Toys, Narration
Nicholson, Scott – Library Quarterly, 2013
Games and other forms of play are used in today's libraries to attract underserved patrons, to introduce patrons to other library resources and services, and to facilitate engagement between library patrons. While many perceive gaming as a new library service, gaming services have been part of librarianship since the nineteenth century through…
Descriptors: Games, Toys, Puzzles, Library Services
Gura, Mark – Learning & Leading with Technology, 2012
Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…
Descriptors: Student Participation, Robotics, Educational Technology, Learning Motivation
Eberle, Scott G. – Journal of Museum Education, 2008
In 2006 the Strong Museum in Rochester, New York reopened as the Strong National Museum of Play. Devising a new interpretive plan proved crucial to transforming the institution's mission and decisive in leading toward a $37 million expansion that drove strong gains in attendance. Still, the new interpretive direction, articulated in the museum's…
Descriptors: Strategic Planning, Play, Museums, Experiential Learning
American Institutes for Research in the Behavioral Sciences, Palo Alto, CA. – 1972
The Mother-Child Home Program was designed to modify the early cognitive experience of preschool disadvantaged children by "intervening" with a series of verbal stimulation activities planned to raise the child's measured IQ. Intervention was timed to occur with early speech development and within the context of family relationships. The…
Descriptors: Cognitive Development, Compensatory Education, Disadvantaged Youth, Environmental Influences
Allen-Lesibu, Sandra – 1994
This report begins by discussing the role of the New York Education Department; community education agencies; school boards, administrators, teachers, and their associations; community-based organizations; and the role of other state and local agencies in creating collaborative approaches to early childhood programming. Several collaborative early…
Descriptors: Agency Cooperation, Art, Class Activities, Cooperation
Mistrett, Susan – 2000
This final report reviews activities and achievements of the "Let's Play!" project, an effort to apply assistive technology (AT) to promote the play skills of infants and toddlers with disabilities within their natural environments. The federally supported project was designed to assist county early intervention programs and developed,…
Descriptors: Assistive Devices (for Disabled), Child Development, Disabilities, Early Intervention