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Voordijk, Hans; Vahdatikhaki, Farid – European Journal of Engineering Education, 2022
Training based on Virtual Reality (VR) has reached a level of maturity that renders it applicable in many industries. By moving through learner interaction and representational fidelity, from navigable to interactable VR learning environments, the relationships between trainees, VR technology, and the world that trainees experience change. These…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Construction Industry
Alomari, Akram Mahmoud – International Journal of Technology in Education and Science, 2023
Educators used distance education to respond to the Corona pandemic. The research question focuses on teachers' perceptions toward the use of ICT competencies in distance education, taking training courses into account. The study included 206 primary school teachers from Jordan's northern schools. A questionnaire designed specifically for this…
Descriptors: Elementary School Teachers, Foreign Countries, Distance Education, Teacher Competencies
Yasin Celik; Irini Barbero; Andrei Hodorog; Ioan Petri; Yacine Rezgui – Education and Information Technologies, 2024
The construction sector faces the urgent need to prioritize energy efficiency due to an increasingly stringent regulatory landscape in response to the climate change agenda. Central to this transition is the pivotal role of education in equipping professionals with the necessary knowledge and skills. Educational solutions have emerged as powerful…
Descriptors: Construction Industry, Energy, Conservation (Environment), Training
Karol Lisette Rueda-Gómez; Luis J. Rodríguez-Muñiz; Laura Muñiz-Rodríguez – Education and Information Technologies, 2024
The goal of this research is to analyze the factors that mediate the success of the use of online learning support platforms, based on the perceptions of a focus group of university professors, with a qualitative methodological approach. The sample consisted of 11 mathematics professors who taught three subjects to 9 240 incoming students, during…
Descriptors: Educational Technology, College Faculty, Mathematics Teachers, Teacher Attitudes
Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
Lola García-Santiago; Mar Díaz-Millón – Education and Information Technologies, 2024
Industry 4.0 technological resources are tools used in everyday lives. In Higher Education, instructors need to recognize the value of these information and communication tools (ICTs) and integrate them to support teaching in any field of knowledge. In this study, the evolution of the use of technological resources in Translation &…
Descriptors: Information Technology, Technology Integration, Educational Technology, Translation
Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
Perifanou, Maria A.; Tzafilkou, Katerina; Economides, Anastasios A. – European Journal of Education, 2023
The aim of this study is to propose a new structural model for how teachers transfer their ICT training (TeTra-ICT), shedding light on the factors that tend to affect their intention to integrate digital technologies in educational practices as well as train their colleagues. The proposed model exploits training programme design characteristics…
Descriptors: Elementary School Teachers, Secondary School Teachers, Intention, Technology Integration
Romanov, Nikolay Nikolaevich; Zakharova, Aleksandra Ivanovna; Bortnik, Alexandra Fyodorovna; Romanova, Mariya Nikiforovna; Manasytova, Marianna Alekseevna – Journal of Educational Psychology - Propositos y Representaciones, 2020
The paper presents the results of the analysis of technological education, namely the identification of educational technology and the technological process. It was found that most major technology creators transform both their ideas and their techniques into modern technological operations as well as educational technologies. The authors propose…
Descriptors: Technology Education, Educational Technology, Training, Active Learning
Zhisheng Chen – Interactive Learning Environments, 2024
This study explores how blockchain technology can be applied in the area of training in organizations, the benefits it brings, and the management challenges that blockchain technology raises. By exploring the decentralized, transparent, and intelligent contract nature of blockchain technology, we analyzed the application of blockchain technology…
Descriptors: Supply and Demand, Information Management, Organizational Learning, Technology Uses in Education
Liu, Ruying; Zhu, Runhe; Becerik-Gerber, Burcin; Lucas, Gale M.; Southers, Erroll G. – Journal of Computer Assisted Learning, 2023
Background: Video-based training has been widely adopted by private organizations and public authorities to educate occupants on various types of building emergencies. However, the effectiveness of video-based training for preparing occupants for building emergencies has not been rigorously studied nor has the impact of emergency type been…
Descriptors: Video Technology, Training, Program Effectiveness, Buildings
Janetta Adelle Robins Boone – ProQuest LLC, 2024
This dissertation aimed to expand knowledge and practical uses of educational technology tools in high-stakes team training environments. This study depicted the real-world impacts of virtual reality (VR) technology on learning and training for the Royal New Zealand Police Academy and those training teams in high-stakes environments.…
Descriptors: Cognitive Processes, Difficulty Level, Police Education, Police
Adrienne K. Golden; Mary Louise Hemmeter; Jennifer R. Ledford – Journal of Positive Behavior Interventions, 2024
The purpose of this study was to evaluate the effectiveness of training plus Practice-Based Coaching (PBC), delivered via text message, on teacher use of targeted Pyramid Model (PM) practices. A multiple baseline design across behaviors was replicated across three early childhood teachers. Following training on self-selected target practices, the…
Descriptors: Coaching (Performance), Training, Telecommunications, Handheld Devices
Josep Alemany-Iturriaga; Álvaro Velarde-Sotres; Javier Jorge; Kamil Giglio – Cogent Education, 2024
The main aim of this study was to analyse the influence of e-learning training on the acquisition of competences in basketball coaches in Cantabria. The current landscape of basketball coach training shows an increasing demand for innovative training models and emerging pedagogies, including e-learning-based methodologies. The study sample…
Descriptors: Foreign Countries, Athletic Coaches, Team Sports, Electronic Learning
Saville, Jason Donald – ProQuest LLC, 2023
Virtual reality (VR) is increasingly being used for education and training, raising questions about how to assess the degree to which people feel competent learning through VR. In 2022, Saville and colleagues developed the Virtual Reality Learning Self-Efficacy Scale (VRLSE). The current experiment builds on their work. VR can be used for a wide…
Descriptors: Computer Simulation, Educational Technology, Training, Skill Development