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Yu-Chi Chen; Huei-Tse Hou – Journal of Educational Computing Research, 2024
Technologies like ChatGPT and other AI tools have impacted learning by giving students more chances to ask questions and explore knowledge. The inclusion of Non-Player Characters (NPCs) as scaffolding in game-based situated learning activities can have a positive impact on learning. The application of ChatGPT to role-playing has potential;…
Descriptors: Educational Games, Artificial Intelligence, Natural Language Processing, Scaffolding (Teaching Technique)
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Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
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Kluge, Annette; Sauer, Juergen; Burkolter, Dina; Ritzmann, Sandrina – Journal of Educational Computing Research, 2010
Training in process control environments requires operators to be prepared for temporal and adaptive transfer of skill. Three training methods were compared with regard to their effectiveness in supporting transfer: Drill & Practice (D&P), Error Training (ET), and procedure-based and error heuristics training (PHT). Communication…
Descriptors: Comparative Analysis, Training Methods, Methods, Task Analysis
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Riva, Giuseppe – Journal of Educational Computing Research, 2001
Presents a framework for the development of Web-based learning environments that is focused on shared hypermedia, a new form of computer-mediated communication. Highlights include how communication and interaction are changed by computers; changes in training as a result of the Internet; situated action theory; and creating communities of…
Descriptors: Community, Computer Mediated Communication, Educational Environment, Hypermedia
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Berger, Carl F.; Carlson, Elizabeth A. – Journal of Educational Computing Research, 1988
Reviews Training Modules for Trainers Project, developed by the University of Michigan to train teachers in the educational uses of computers during inservice training. Fourteen modules that address major area of computer literacy are described, and methods for measuring trainer competence are explained, including the Module Competence Self…
Descriptors: Affective Measures, Cognitive Measurement, Competence, Computer Literacy
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Shlechter, Theodore M. – Journal of Educational Computing Research, 1990
Describes three experiments which examined the relative instructional effectiveness of using small group computer-based training (CBT) and individual CBT in a military setting. Retention abilities are tested in two of the experiments, pretests and posttests are described, cost effectiveness is discussed, and cooperative learning is considered. (25…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Cost Effectiveness, Courseware
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Chou, Huey-Wen; Wang, Yu-Fang – Journal of Educational Computing Research, 1999
Compares the effects of two training methods on computer attitude and performance in a World Wide Web page design program in a field experiment with high school students in Taiwan. Discusses individual differences, Kolb's Experiential Learning Theory and Learning Style Inventory, Computer Attitude Scale, and results of statistical analyses.…
Descriptors: Analysis of Covariance, Aptitude Treatment Interaction, Cognitive Style, Comparative Analysis