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King, Alessandra – Australian Mathematics Teacher, 2017
During their middle and early high school years, students generally finalise their attitude towards mathematics and their perception of themselves as students of mathematics, in terms of aptitude, motivation, interest, and competence. Therefore, giving them varied opportunities to foster a positive and successful approach to the study of…
Descriptors: Secondary School Mathematics, Computer Graphics, Graphing Calculators, Teaching Methods
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Butler, R.; And Others – International Journal of Mathematical Education in Science and Technology, 1976
Computers can be programmed to produce increasingly complex line drawings. Through programming activities students can learn the geometric principles involved. (SD)
Descriptors: College Mathematics, Computer Graphics, Geometry, Higher Education
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Ying, Dao-ning – CoED, 1982
Presents computer programs (Applesoft Basic) for: (1) 2-D rotation about any point through any angle; (2) matrix transformation for 2-D rotation; (3) 3-D translation; (4) 3-D rotation; and (5) hyperboloid rotated in 2-D space. Includes background information and sample output for the matrix transformation subroutines. (JN)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Programs
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Carter, Claudia R. – Mathematics Teacher, 1992
An algebra class activity of creating computer graphics by connecting a series of ordered number pairs with subsequent investigations involving the transformations of the functional relationship between the elements of those ordered pairs is presented. (JJK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Learning Activities, Mathematical Concepts
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Orton, Robert E. – Journal of Computers in Mathematics and Science Teaching, 1990
Described is a short program for teaching and learning about geometric transformations. The integration of geometry problem solving and BASIC programing is discussed. Applications of computer graphics are illustrated. (CW)
Descriptors: Computation, Computer Graphics, Computer Uses in Education, Educational Technology
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Barton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games
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Ernest, Paul – Mathematics in School, 1988
Argues that Turtle Geometry has a great deal to offer mathematics teaching and learning. Suggests that it helps develop general problem-solving strategies and encourages new approaches to teaching and learning. (PK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Uses in Education