Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Troubleshooting | 4 |
Computer Science Education | 2 |
Design | 2 |
Engineering Education | 2 |
Introductory Courses | 2 |
Programming | 2 |
Active Learning | 1 |
Cognitive Processes | 1 |
College Freshmen | 1 |
College Students | 1 |
Computer Software | 1 |
More ▼ |
Source
IEEE Transactions on Education | 4 |
Author
Baligar, Preethi | 1 |
Butler-Purry, Karen L. | 1 |
Chang, Chia-Hu | 1 |
Fitzgerald, S. | 1 |
Hanks, B. | 1 |
Hou, Ting-Yun | 1 |
Joshi, Gopalkrishna | 1 |
Kavale, Sanjeev | 1 |
Lin, Yu-Chih | 1 |
Lin, Yu-Tzu | 1 |
Mallibhat, Kaushik | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 3 |
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Baligar, Preethi; Mallibhat, Kaushik; Kavale, Sanjeev; Joshi, Gopalkrishna – IEEE Transactions on Education, 2022
Contribution: This study identifies the attributes of complexity that can be incorporated into engineering design problems at first-year undergraduate engineering projects. The findings are compiled as a set of guidelines to aid engineering educators in crafting design problems. Background: Engineering professionals solve complex problems like…
Descriptors: Engineering Education, Design, Problem Solving, College Freshmen
Oren, Mehmet; Pedersen, Susan; Butler-Purry, Karen L. – IEEE Transactions on Education, 2021
Contribution: This article presents the design of in-game tools to support learning within an educational video game and investigates the impact of tool usage on engineering students' performance in an introductory digital circuit design course. Background: Despite the level of appeal of video games to college students, there is a lack of…
Descriptors: Video Games, Educational Games, Game Based Learning, Instructional Effectiveness
Lin, Yu-Tzu; Wu, Cheng-Chih; Hou, Ting-Yun; Lin, Yu-Chih; Yang, Fang-Ying; Chang, Chia-Hu – IEEE Transactions on Education, 2016
This study explores students' cognitive processes while debugging programs by using an eye tracker. Students' eye movements during debugging were recorded by an eye tracker to investigate whether and how high- and low-performance students act differently during debugging. Thirty-eight computer science undergraduates were asked to debug two C…
Descriptors: Cognitive Processes, Programming, Computer Software, Computer Science Education
Fitzgerald, S.; McCauley, R.; Hanks, B.; Murphy, L.; Simon, B.; Zander, C. – IEEE Transactions on Education, 2010
Learning to debug is a difficult, yet essential, aspect of learning to program. Students in this multi-institutional study report that finding bugs is harder than fixing them. They use a wide variety of debugging strategies, some of them unexpected. Time spent on understanding the problem can be effective. Pattern matching, particularly at the…
Descriptors: Undergraduate Study, Computer Science Education, Introductory Courses, Programming