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Stephanie A. Blanda – PRIMUS, 2024
This article describes the author's experience designing and implementing an inquiry-based learning (IBL) pedagogical approach to an upper-division undergraduate cryptology course. The author shares the course goals and how the IBL style supports their achievement. The article concludes with sample activities -- in-class exercises that touch on…
Descriptors: Technology, Undergraduate Students, Inquiry, Active Learning
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Cindy Royal – Journalism and Mass Communication Educator, 2025
Artificial intelligence (AI) has taken the forefront in discussions of the future of media and education. Although there are valid concerns, AI has the potential to be useful in learning new skills, particularly those related to computer programming. This case study depicts the ways AI was introduced to assist in teaching coding, specifically in a…
Descriptors: Artificial Intelligence, Coding, Programming, Computer Science Education
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C. Beaver – PRIMUS, 2024
In this paper, several research topics are presented that provide productive avenues of exploration for students in an undergraduate cryptography course. The topics are intended for a variety of skill levels and interests. In some cases, a student might be inspired to try to solve the proposed problem or write computer code. Other topics might…
Descriptors: Technology, Coding, Undergraduate Students, Student Projects
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Matthew Taiwo Oni; Uchechukwu Charles Osu; Taiwo Babatunde – International Journal of Education and Development using Information and Communication Technology, 2025
Economic challenges in Nigeria have prompted many undergraduate students to engage in social media entrepreneurship for financial sustainability. Platforms like Facebook and Instagram provide cost-effective business opportunities. While this entrepreneurship offers benefits, it raises concerns about its impact on academic performance, especially…
Descriptors: Foreign Countries, Undergraduate Students, Entrepreneurship, Social Media
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Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
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Matthew Mears; Louise Dash; Ross Galloway; Calvin Karpenko; Nicolas Labrosse; Victoria Mason; Mark Quinn – Journal of Science Education and Technology, 2025
Digital proficiency, including coding, is increasingly essential in physics education. However, disparities in coding skills among students are influenced by demographic factors and prior educational exposure. This study examines barriers to pre-university coding exposure for first-year physics students across five UK institutions, proposing a…
Descriptors: Foreign Countries, Coding, Physics, Science Education
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Oscar Karnalim – Informatics in Education, 2024
Programming students need to be informed about plagiarism and collusion. Hence, we developed an assessment submission system to remind students about the matter. Each submission will be compared to others and any similarities that do not seem a result of coincidence will be reported along with their possible reasons. The system also employs…
Descriptors: Programming, Integrity, Academic Achievement, Plagiarism
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Jiaxin Cui; Li Wang; Dawei Li; Xinlin Zhou – British Journal of Educational Psychology, 2024
Background: When mathematical knowledge is expressed in general language, it is called verbalized mathematics. Previous studies on verbalized mathematics typically paid attention to mathematical vocabulary or educational practice. However, these studies did not exclude the role of symbolic mathematics ability, and almost no research has focused on…
Descriptors: Verbal Communication, Verbal Development, Mathematics Education, Mathematics Achievement
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Anthony Underwood; Aidan Sichel; Emily C. Marshall – Journal of Statistics and Data Science Education, 2024
Economics has become increasingly empirical and, alongside this shift, has come more demand for improved transparency and reproducibility in empirical economic research. In this article, we distribute a survey to almost 1500 economics faculty from the top 161 liberal arts colleges with an economics major (according to U.S. News & World Report)…
Descriptors: Teaching Methods, Economics Education, Undergraduate Students, Liberal Arts
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Janet E. Rosenbaum; Lisa C. Dierker – Journal of Statistics and Data Science Education, 2024
Self-efficacy is associated with a range of educational outcomes, including science and math degree attainment. Project-based statistics courses have the potential to increase students' math self-efficacy because projects may represent a mastery experience, but students enter courses with preexisting math self-efficacy. This study explored…
Descriptors: Self Efficacy, Statistics Education, Introductory Courses, Self Esteem
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Daniele Traversaro; Giorgio Delzanno; Giovanna Guerrini – Informatics in Education, 2024
Concurrency is a complex to learn topic that is becoming more and more relevant, such that many undergraduate Computer Science curricula are introducing it in introductory programming courses. This paper investigates the combined use of Sonic Pi and Team-Based Learning to mitigate the difficulties in early exposure to concurrency. Sonic Pi, a…
Descriptors: Misconceptions, Programming Languages, Computer Science Education, Undergraduate Students
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Rim Gouia-Zarrad; Cindy Gunn – International Electronic Journal of Mathematics Education, 2024
This research paper explores the integration of ChatGPT as a tool for interactive learning of numerical methods in a differential equations (DEs) course. DE course is crucial for engineering students to model real-world phenomena. However, many DE courses focus only on analytical solutions and neglect important numerical solutions. To overcome…
Descriptors: Learning Experience, Teaching Methods, Artificial Intelligence, Computer Software
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Roslyn Arlin Mickelson; Ian Mikkelsen; Mohsen Dorodchi; Bojan Cukic; Caitlin Petro; Zelaya Al Ayeisha; Shakayla Alston; Anthony Teddy; Myat Win; Sandra Wiktor; Barry Sherman; Jeffrey Cook – School Community Journal, 2024
Students from underrepresented populations--females, working class, and youth from marginalized racial/ethnic groups--are less likely than their middle-class Asian and White male peers to study computer science (CS) in college. The dearth of CS undergraduates from these groups contributes to projected labor force shortages. Sources of the dilemma…
Descriptors: Middle School Students, Computer Science Education, Partnerships in Education, Minority Group Students