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Yin, Yijun; Chik, Alice; Falloon, Garry – Australian Review of Applied Linguistics, 2023
The impact of global mobility and technology innovations on urban linguistic diversity poses a key challenge to understand how and to what extent international students are immersed in the target language. Such diversity of languages and modes of communication has pointed to a fundamental transformation in the way that international students…
Descriptors: Multilingualism, Foreign Students, Second Language Learning, Computer Mediated Communication
White, Jeremy – Research-publishing.net, 2019
With smartphone saturation at 100% among Japanese university students, educators are developing new and innovative ways to bring them to the forefront of learning, ensuring students are as engaged with their technology in their formal learning as they are with their informal learning. Smartphones of today are small, portable, have high spec…
Descriptors: Telecommunications, Handheld Devices, Study Abroad, Foreign Countries
Moskal, Adon Christian Michael; Wass, Rob – Computer Science Education, 2019
Background and Context: Encouraging undergraduate programming students to think more about their software development processes is challenging. Most programming courses focus on coding skill development and mastering programming language features; subsequently software development processes (e.g. planning, code commenting, and error debugging) are…
Descriptors: Computer Software, Undergraduate Students, Programming, Programming Languages
Williams, Richard D.; Tooth, Stephen; Gibson, Morgan – Journal of Geography in Higher Education, 2017
In an era of rapid geographical data acquisition, interpretations of remote sensing products are an integral part of many undergraduate geography degree schemes but there are fewer opportunities for collection and processing of primary remote sensing data. Unmanned Aerial Vehicles (UAVs) provide a relatively inexpensive opportunity to introduce…
Descriptors: Undergraduate Students, Physical Geography, Geography Instruction, Teaching Methods
Hamer, John; Purchase, Helen; Luxton-Reilly, Andrew; Denny, Paul – Assessment & Evaluation in Higher Education, 2015
We report on a study comparing peer feedback with feedback written by tutors on a large, undergraduate software engineering programming class. Feedback generated by peers is generally held to be of lower quality to feedback from experienced tutors, and this study sought to explore the extent and nature of this difference. We looked at how…
Descriptors: Feedback (Response), Programming, Engineering Education, Undergraduate Students
Varley, Steve – Computer Assisted Language Learning, 2009
Corpus consultation is gaining in prominence as a language learning tool. This approach to language analysis has made its way into the language classroom where its presence ranges from the presentation of printed concordance data with accompanying tasks to the direct use of concordancing software by learners themselves to carry out analyses of…
Descriptors: Vocabulary Development, English (Second Language), Class Activities, Second Language Instruction
Senapathi, Mali – Journal of Information Technology Education, 2005
The aim of the research is to derive a framework for the evaluation of Computer Aided Software Engineering (CASE) tool learnability in educational environments. Drawing from the literature of Human Computer Interaction and educational research, a framework for evaluating CASE tool learnability in educational environments is derived. The two main…
Descriptors: Evaluation Criteria, Evaluation Methods, Case Studies, Educational Environment
Goh, Tiong-Thye; Hooper, Val – Journal of Information Technology Education, 2007
This paper describes the potential use of a mobile phone Short Message Service (SMS) crossword puzzle system to promote interaction through learning activities in a large classroom environment. While personal response systems (PRS) have been used in the classroom environment to foster interaction, it is not an ideal tool with respect to cost and…
Descriptors: Educational Games, Puzzles, Motivation, Information Systems