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Spruce, Jon; Thomas, Pete; Moriarty, Sarah – Design and Technology Education, 2021
The enforced move to remote teaching delivery over the last year has brought many challenges to studio-based courses and the traditional modes of delivery that are often associated with UK Art Schools. Central to these challenges has been the loss of the design studio as a focal point for engagement and learning within a community of practice.…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Design
Tessier, Virginie – Design and Technology Education, 2021
In an attempt to resolve some of the gaps associated with the pedagogical integration of teamwork in design curricula, this article seeks to share a model for learning teamwork skills. This model is the result of a multiple case study methodology based on the learning experiences of 22 design students. Data was collected during various team…
Descriptors: Teamwork, Design, Cooperation, Undergraduate Students
Corazzo, James; Gharib, Layla – Design and Technology Education, 2021
This study aims to improve understanding of the design studio as a setting where formal and informal pedagogies intersect. We argue that the informal dimension of learning has an essential but under-acknowledged role in contributing to the development of design students. Our research focuses on students' everyday routines and their associated…
Descriptors: Design, Informal Education, Teaching Methods, Learning Activities
Petrova, Miroslava – Design and Technology Education, 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. Typically implementing a project-based approach, it is characterised by learning by doing, collaborative learning and a prominent studio culture. The traditional notion is that the social domain of the studio has a counterpart in the…
Descriptors: Design, Student Projects, Active Learning, Cooperative Learning
Lille, Benjamin; Romero, Margarida – Design and Technology Education, 2017
Creativity is a key competence in 21st century education. Among the active learning pedagogies which aims to develop creativity, learning by making is an emerging approach in which the students are engaged in the co-creation of a shared artefact. In this study, we aim to analyse the creativity competency through a maker-based projects.…
Descriptors: Foreign Countries, Undergraduate Students, Preservice Teachers, Preservice Teacher Education
Medola, Fausto Orsi; Pavel, Nenad; Baleotti, Luciana Ramos; Santos, Aline Darc Piculo; Ferrari, Ana Lya Moya; Figliolia, Amanda Coelho – Design and Technology Education, 2021
Product design pedagogical approaches require a specific mix of competences that demand multiplicity of perspectives, hybrid knowledge that exceeds professional field silos, and continuous problem reformulations. To do this, design studio education follows many traditions, among which is design critique. Design critique is believed to provide…
Descriptors: Phenomenology, Design, Teaching Methods, Interdisciplinary Approach
Agirbas, Asli – Design and Technology Education, 2019
Different computer programs used in the architectural design process serve different purposes. However, the number of computer programs used is increasing at a rate that designers find it difficult to adapt to. Accordingly, the possibility arises to use more than one computer program during the architectural design process, and it is important to…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Undergraduate Students
Weinstein, Kathryn – Design and Technology Education, 2017
In the age of "Big Data," information is often quantitative in nature. The ability to analyze information through the sifting of data has been identified as a core competency for success in navigating daily life and participation in the contemporary workforce. This skill, known as Quantitative Reasoning (QR), is characterized by the…
Descriptors: Statistical Analysis, Graphic Arts, Design, Case Studies
Karlsen, Kristine Hoeg – Design and Technology Education, 2017
Research frequently reports student dissatisfaction with feedback in higher education. Large class sizes and modularization challenge teachers in providing useful feedback. Most of these studies have investigated student perceptions of written feedback in coursework, and few attempts have been made considering feedback in face-to-face contexts…
Descriptors: Feedback (Response), Design, Speech Communication, Values
Zarin, Ru; Lindbergh, Kent; Fallman, Daniel – Design and Technology Education, 2012
Widely acknowledged as an archetypal design activity, sketching is typically carried out using little more than pen and paper. Today's designed artifacts however, are often given qualities that are hard to capture with traditional means of sketching. While pen and paper sketching catches the character of a building, it may not equally well capture…
Descriptors: Building Design, Architecture, Animation, Workshops