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Luef, Eva Maria; Ghebru, Bethel; Ilon, Lynn – Electronic Journal of e-Learning, 2019
Use and development of applications for smartphones (so-called 'apps') continue to rise, and it comes as no surprise that language learning apps (such as Google Translate) are immensely popular among the younger generation. But, do these apps actual help students learn a language and, if so, how is apps usage influenced by the proficiency of the…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Telecommunications
Barber, Wendy; Taylor, Stacey; Buchanan, Sylvia – Electronic Journal of e-Learning, 2014
The purpose of this paper is to examine a specific online pedagogical tool, "Digital Moments" that can be an effective strategy for building online communities in a knowledge building environment. While the paper will examine the specific techniques and teaching methodologies that enabled the authors to create authentic online learning…
Descriptors: Electronic Learning, Teaching Methods, Constructivism (Learning), Innovation
Olsson, Marie; Mozelius, Peter; Collin, Jonas – Electronic Journal of e-Learning, 2015
Courses in virtual learning environments can leave recently enrolled participants in a state of loneliness, confusion and boredom. What course content is essential in the course, where can more information be found and which assignments are mandatory? Research has stated that learner control and motivation are crucial issues for successful online…
Descriptors: Questionnaires, Visualization, Electronic Learning, Programming
Lilley, Mariana; Barker, Trevor – Electronic Journal of e-Learning, 2007
In this paper we report on research related to the provision of automated feedback based on a computer adaptive test (CAT), used in formative assessment. A cohort of 76 second year university undergraduates took part in a formative assessment with a CAT and were provided with automated feedback on their performance. A sample of students responded…
Descriptors: Computer Assisted Testing, Feedback (Response), Formative Evaluation, Questionnaires
Adams, Andrew; Williams, Shirley – Electronic Journal of e-Learning, 2006
Customer-Driven Development is a technique from the software development method called extreme Programming (XP) where customers (most importantly including end users of all levels) are closely involved in the software design and redesign process. This method of producing software suitable for customers has been adapted to help in the production of…
Descriptors: Computer Software, Computer Assisted Testing, Multiple Choice Tests, Questioning Techniques