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Manal Kharbouch; Ambrosio Toval; Francisco Garcia-Sanchez; Alberto Garcia Berna; Jose Luis Fernandez Aleman – IEEE Transactions on Education, 2024
Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students' scores, exam attendance, and chance of passing. It also highlights the impact of teachers' experience with the implementation of SGs as a learning approach on the aforementioned metrics. Background: Although…
Descriptors: Game Based Learning, Computer Software, Scores, Tests
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Petrovic, Juraj; Pale, Predrag – IEEE Transactions on Education, 2021
Contribution: This article describes and evaluates a novel undergraduate communication skills course for engineering students. The course focuses on improving student communication skills by using interactive lectures and authentic assessment activities in a scalable manner. Background: Published studies and reports suggest communication skills…
Descriptors: Interaction, Communication Skills, Undergraduate Students, Student Attitudes
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Singh, Arvind; Rocke, Sean; Pooransingh, Akash; Ramlal, Craig J. – IEEE Transactions on Education, 2019
Contribution: This paper has demonstrated that the use of blended learning in an electrical machines course has increased student engagement, pass rate, and scores across the GPA spectrum. Background: Lack of engagement by students in electric machine courses have been reported across the world. Interventions however, usually take the form of…
Descriptors: Learner Engagement, Blended Learning, Instructional Effectiveness, Classroom Techniques
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Magana, Alejandra J.; Vieira, Camilo; Boutin, Mireille – IEEE Transactions on Education, 2018
This paper studies electrical engineering learners' preferences for learning methods with various degrees of activity. Less active learning methods such as homework and peer reviews are investigated, as well as a newly introduced very active (constructive) learning method called "slectures," and some others. The results suggest that…
Descriptors: Preferences, Engineering Education, Student Attitudes, Teaching Methods
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Giacaman, Nasser; De Ruvo, Giuseppe – IEEE Transactions on Education, 2018
Contribution: Active classroom programmer (ACP) is a software tool that places minimal pressure on resources, and is shown to help improve student learning while also encouraging a high degree of engagement both during and outside of programming lectures. Background: Programming is difficult for students, largely due to the myriad of…
Descriptors: Theory Practice Relationship, Programming, Computer Science Education, Computer Software
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Alcaraz, Raul; Martinez-Rodrigo, Arturo; Zangroniz, Roberto; Rieta, Jose Joaquin – IEEE Transactions on Education, 2020
Contribution: An improved inverted lecturing (IIL) framework based on blending flipped lectures and hands-on experiments provides instructional benefits, compared to traditional teaching (TT) and inverted lecturing (IL), in an introductory course in digital systems. Background: IL has proven more effective than TT in improving student learning in…
Descriptors: Blended Learning, Flipped Classroom, Teaching Methods, Comparative Analysis
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Smaill, C. R.; Rowe, G. B.; Godfrey, E.; Paton, R. O. – IEEE Transactions on Education, 2012
In response to demands from industry and the profession for more graduates, first-year engineering numbers have grown considerably over the last decade, matched by an increasing diversity of academic backgrounds. In order to support first-year students effectively, and ensure the courses they take remain appropriately pitched, the academic…
Descriptors: Evidence, Investigations, Diagnostic Tests, Graduates
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Lawanto, O. – IEEE Transactions on Education, 2012
This study was conducted to evaluate students' (n=70) learning performance after their participation in lectures using enhanced guided notes (EGN) in an electric circuits course for non-electrical engineering students. Unlike traditional guided notes, EGN include questions that prompt students to evaluate their metacognitive knowledge. The results…
Descriptors: Notetaking, Metacognition, Program Effectiveness, Engineering
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Esteban-Sánchez, Natalia; Pizarro, Celeste; Velázquez-Iturbide, J. Ángel – IEEE Transactions on Education, 2014
An evaluation of the educational effectiveness of a didactic method for the active learning of greedy algorithms is presented. The didactic method sets students structured-inquiry challenges to be addressed with a specific experimental method, supported by the interactive system GreedEx. This didactic method has been refined over several years of…
Descriptors: Active Learning, Experimental Groups, Control Groups, Mathematics Instruction