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Mutahar Qassem – Interactive Learning Environments, 2024
This article reports on an empirical study on cognitive processes [i.e. (dis) fluency, temporal management of the translation process, and revision] and their relationship with fluency and adequacy. Based on Jakobsen and Schou's (1999) computational model of human translation, the author utilizes keylogging data retrieved from a Translog-II-based…
Descriptors: Cognitive Processes, Language Fluency, Translation, English
Yu, Liang; Zhang, Na; Zhang, Yuanyuan – Interactive Learning Environments, 2023
The aim of this study was to explore the relationships among participation, peer support, self-regulated learning (SRL), course discipline and academic performance in small private open course (SPOC) environments. The study sample comprised of 309 undergraduates who completed SPOCs within the past year and consisted of 53% males (N = 164) and 47%…
Descriptors: Online Courses, Small Group Instruction, Undergraduate Students, Learning Strategies
Maryam Nasser AL-Nuaimi; Omar Said Al Sawafi; Sohail Iqbal Malik; Rana Saeed Al-Maroof – Interactive Learning Environments, 2024
Despite the disruptive effects of COVID-19 on higher education institutions, the pandemic has enforced the intensive and sustained integration of new digital technologies and platforms into Education, a case that has instigated new contexts for online learning research. A considerable proportion of empirical literature advocates that perceived…
Descriptors: Educational Technology, Technology Uses in Education, Learning Management Systems, Undergraduate Students
Calvo-Ferrer, José Ramón – Interactive Learning Environments, 2020
Although the "digital natives" theory is still used to justify the implementation of technologies such as video games in the language classroom, whether digital nativeness (i.e. the extent to which an individual embodies the characteristics attributed to digital natives) may be used as a predictor of digital game-based learning outcomes…
Descriptors: Computer Games, Video Games, Second Language Instruction, Second Language Learning
Weibel, David; Stricker, Daniel; Wissmath, Bartholomaus – Interactive Learning Environments, 2012
We provided a virtual learning tool to undergraduate psychology students (n = 72) and investigated how different variables influence the learning outcome in terms of performance in an exam and satisfaction with the e-learning tool. These variables were: perceived usefulness, perceived ease of use, attitude towards computers, attitude towards the…
Descriptors: Electronic Learning, Psychology, Usability, Navigation (Information Systems)