NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 17 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bessadok, Adel; Abouzinadah, Ehab; Rabie, Osama – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to investigate the relationship between the students' digital activities and their academic performance through two stages. In the first stage, students' digital activities were studied and clustered based on the attributes of their activity log of learning management system (LMS) data set. In the second stage, the…
Descriptors: Learning Activities, Academic Achievement, Learning Management Systems, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Devisakti, A.; Muftahu, Muhammad – Interactive Technology and Smart Education, 2023
Purpose: The explosion of technology has revolutionized the teaching and learning process in higher education. Students are using the digital technology to aid their learning process. In this sense, digital divide exists among students in higher education as they come from different socioeconomic backgrounds. Thus, this study aims to examine the…
Descriptors: Electronic Learning, Educational Technology, Access to Computers, Disadvantaged
Peer reviewed Peer reviewed
Direct linkDirect link
Yasin, Ayman; Al-Tarawneh, Luae; El-Issa, Fadia; Al-Zoubi, Abdallah – Interactive Technology and Smart Education, 2022
Purpose: This study aims to investigate students' satisfaction, self-efficacy and perceived competencies in a 'technical writing and communication skills' course after the switch of teaching the course from face to face to fully online during and after COVID-19. The study also measured the Achievement of Accreditation Board for Engineering and…
Descriptors: Academic Achievement, Online Courses, Student Satisfaction, Communication Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Zainuddin, Zamzami; Alba, Amru; Gunawan, Taufik; Armanda, Dicky; Zahara, Ana – Interactive Technology and Smart Education, 2023
Purpose: This study aims to construct a scale and identify the factors that might affect the implementation of gamification and Bloom's Digital Taxonomy-based assessment of students' learning, guided by the Goal-Setting Theory. Design/Methodology/Approach: This study used a sequential exploratory mixed-methods design where data were collected…
Descriptors: Gamification, Taxonomy, Electronic Learning, Test Construction
Peer reviewed Peer reviewed
Direct linkDirect link
Jia, Jiyou; He, Yunfan – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is to design and implement an intelligent online proctoring system (IOPS) by using the advantage of artificial intelligence technology in order to monitor the online exam, which is urgently needed in online learning settings worldwide. As a pilot application, the authors used this system in an authentic…
Descriptors: Artificial Intelligence, Supervision, Computer Assisted Testing, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Zainuddin, Zamzami; Farida, Ratna; Keumala, Cut Muftia; Kurniawan, Rudi; Iskandar, Hadi – Interactive Technology and Smart Education, 2022
Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as a pedagogical instruction in promoting learning engagement when college students are impacted by the coronavirus pandemic. In this study, a gamified formative assessment was used to examine learner engagement and to evaluate the…
Descriptors: Synchronous Communication, Electronic Learning, Flipped Classroom, Formative Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Ho, Nguyen Thi Thao; Sivapalan, Subarna; Pham, Hiep Hung; Nguyen, Lan Thi Mai; Pham, Anh Thi Van; Dinh, Hung Viet – Interactive Technology and Smart Education, 2021
Purpose: By using a technology acceptance model (TAM) on survey results collected from two member schools of a Vietnamese educational institution, this study aims to uncover the key factors that affect students' acceptance of e-learning during the COVID-19 period. Design/methodology/approach: A bilingual questionnaire in English and Vietnamese was…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Shabbir, Shahzad; Ayub, Muhammad Adnan; Khan, Farman Ali; Davis, Jeffrey – Interactive Technology and Smart Education, 2021
Purpose: Short-term motivation encompasses specific, challenging and attainable goals that develop in the limited timespan. On the other hand, long-term motivation indicates a sort of continuing commitment that is required to complete assigned task. As short-term motivational problems span for a limited period of time, such as a session,…
Descriptors: Learning Motivation, Electronic Learning, Time Factors (Learning), Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Keržic, Damijana; Aristovnik, Aleksander; Tomaževic, Nina; Umek, Lan – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to study the relationship between students' activities in the e-classroom and grades for the final exam. The study was conducted at the Faculty of Administration, University of Ljubljana among first-year undergraduate students. In the e-classroom, students learn new content for individual self-study, and their knowledge is…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Data Collection
Peer reviewed Peer reviewed
Direct linkDirect link
Poondej, Chanut; Lerdpornkulrat, Thanita – Interactive Technology and Smart Education, 2019
Purpose: This study aims to deploy game elements in an e-learning course on the Moodle platform. One of the greatest challenges of e-learning can be motivating and engaging students in learning. Gamification has been attracting increasing attention as a key underlying aspect of pedagogy that can be used to increase student engagement and…
Descriptors: Electronic Learning, Integrated Learning Systems, Student Motivation, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Buabeng-Andoh, Charles – Interactive Technology and Smart Education, 2018
Purpose: The purpose of this paper is to investigate undergraduate nursing students' use of mobile learning (m-learning) and the factors contributing to their use of m-learning. Design/methodology/approach: In total, 586 nursing students from three universities in Ghana participated in this study. Survey questionnaires were used to collect data.…
Descriptors: Technological Advancement, Health Education, Nursing Students, College Applicants
Peer reviewed Peer reviewed
Direct linkDirect link
Lokkila, Erno; Kaila, Erkki; Lindén, Rolf; Laakso, Mikko-Jussi; Sutinen, Erkki – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this paper was to determine whether applying e-learning material to a course leads to consistently improved student performance. Design/methodology/approach: This paper analyzes grade data from seven instances of the course. The first three instances were performed traditionally. After an intervention, in the form of…
Descriptors: Active Learning, Engineering Education, Teaching Methods, Grades (Scholastic)
Peer reviewed Peer reviewed
Direct linkDirect link
Ali, Muhammad; Raza, Syed Ali; Qazi, Wasim; Puah, Chin-Hong – Interactive Technology and Smart Education, 2018
Purpose: This study aims to examine university students' acceptance of e-learning systems in Pakistan. A Web-based learning system is a new form of utilizing technological features. Although, developed countries have initiated and established the concept for e-learning, developing countries require empirical support to implement e-learning.…
Descriptors: Electronic Learning, Higher Education, Foreign Countries, Structural Equation Models
Peer reviewed Peer reviewed
Direct linkDirect link
Sandra Gallagher; Alan Sixsmith – Interactive Technology and Smart Education, 2014
Purpose: This paper aims to report on the efforts made to enhance the engagement of IT students with non-IT-specific content. The mechanism to foster this engagement was the introduction of an eLearning information system (ELIS) for a finance-related subject within an IT undergraduate degree at the university. The subject developers were primarily…
Descriptors: Foreign Countries, Undergraduate Students, Information Technology, Technology Education
Peer reviewed Peer reviewed
Direct linkDirect link
Bider, Ilia; Henkel, Martin; Kowalski, Stewart; Perjons, Erik – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to report on a project aimed at using simulation for improving the quality of teaching and learning modeling skills. More specifically, the project goal was to facilitate the students to acquire skills of building models of organizational structure and behavior through analysis of internal and external documents, and…
Descriptors: Computer Simulation, Apprenticeships, Multimedia Instruction, Multimedia Materials
Previous Page | Next Page »
Pages: 1  |  2