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Codish, David; Ravid, Gilad – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
Gamification in education is being used as a way to increase student engagement and learning. While carrying a big promise, little is known about how students with different personalities, specifically extraverts and introverts, are influenced by game elements and mechanics: knowledge that is essential to ensure that implementing gamification will…
Descriptors: Educational Games, Learner Engagement, Play, Personality Traits
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Khechine, Hager; Lakhal, Sawsen; Pascot, Daniel; Bytha, Alphonse – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
The purpose of the paper was to determine the factors that explain the acceptance of a webinar system (Elluminate) in a blended learning course by students. The effects of gender and age as moderating variables were also studied. Our hypotheses were based on the unified theory of acceptance and use of the technology model, which was proven to be…
Descriptors: Blended Learning, Gender Differences, Age Differences, Intention
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Milburn, Ashlea Bennett; Braham, Andrew; McClinton, Jeton – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
Given Facebook's growing audience among young adults worldwide and the increasing importance of technology, educators are beginning to explore the appropriateness of its use in higher education. The objectives of this paper are to describe the use of Facebook in a transportation logistics course and to compare student perceptions of using Facebook…
Descriptors: Social Networks, Educational Technology, Transportation, Student Attitudes
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Shonfeld, Miri; Kritz, Miki – Interdisciplinary Journal of E-Learning and Learning Objects, 2013
This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Simulated Environment