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Nikolaos Pellas – Journal of Educational Computing Research, 2024
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to…
Descriptors: Computation, Thinking Skills, Learning Motivation, Academic Persistence
Lin, Guan-Yu; Liao, Yi-Wen; Su, Zhi-Yuan; Wang, Yu-Min; Wang, Yi-Shun – Education and Information Technologies, 2023
This study attempts to: (a) investigate whether positive and negative emotions mediate the pathways linking self-efficacy for learning programming with effort and persistence in undergraduates' learning Scratch programming combining with a programmable hardware platform (i.e., Arduino), and (b) assess the effect of academic major (i.e.,…
Descriptors: Undergraduate Students, Academic Persistence, Programming, Self Efficacy
Busra Ozmen Yagiz; Ecenaz Alemdag – Education and Information Technologies, 2025
Resilience is a critical personality trait that allows one to deal with difficulties, learn from failures, and maintain a positive attitude during task performance. However, it has not been understudied in a complex and challenging educational domain. The current research intends to address this gap by analyzing the specific characteristics of…
Descriptors: Foreign Countries, Undergraduate Students, Resilience (Psychology), Programming
Ernst Bekkering – Information Systems Education Journal, 2025
Undergraduate research can stimulate students' interest, especially in STEM disciplines. This research can be formally offered in different formats such as Undergraduate Research Experiences (UREs). One of these is Course-based Undergraduate Research Experiences (CUREs), which are offered as an integral part of scheduled courses. CUREs have been…
Descriptors: Undergraduate Students, Research Training, Computer Science Education, Student Interests
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games
Pair Programming in Perspective: Effects on Persistence, Achievement, and Equity in Computer Science
Bowman, Nicholas A.; Jarratt, Lindsay; Culver, K. C.; Segre, Alberto M. – Journal of Research on Educational Effectiveness, 2020
Pair programming is a form of collaborative learning in computer science that involves two students working together on a coding project. Previous research has identified mostly positive outcomes from this practice, such as course grades and the quality of the resulting code. Pair programming may also facilitate interactions that improve the…
Descriptors: Cooperative Learning, Programming, Computer Science, Academic Persistence
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015…
Descriptors: Conference Papers, Failure, Electronic Learning, Success
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers