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Ruth, Alissa; Brewis, Alexandra; Beresford, Melissa; Smith, Michael E.; Stojanowski, Christopher; SturtzSreetharan, Cindi; Wutich, Amber – Scholarship and Practice of Undergraduate Research, 2023
The impact of undergraduate research experiences (UREs) is supported by evidence from physical and life science fields, especially when student-apprentices work in traditional laboratories. Within social sciences specifically, some excellent student outcomes associated with UREs adhere to non-lab-based modalities like course-based research…
Descriptors: Undergraduate Students, Research Methodology, Student Research, Active Learning
Slade Goldman; Katie A. Coscia; Lauren A. Genova – Journal of Chemical Education, 2024
Electron configuration provides insight into the chemical behaviors of elements and is an important concept for students to master in introductory chemistry. To better strengthen undergraduate students' mastery of electron configurations of atoms and ions, we designed a novel, interactive chemistry game called ChemisTree that uses active-learning…
Descriptors: Educational Games, Chemistry, Science Education, Scientific Concepts
Yulei Gavin Zhang; Mandy Yan Dang; M. David Albritton – Journal of Information Systems Education, 2024
The current study details the development of an undergraduate business analytics course that combines components of both active and experiential learning. The course offering is designed to expose students from different backgrounds to an intermediate-to-advanced level of business analytics. The course is unique in that it was designed to be…
Descriptors: Information Retrieval, Data Analysis, Undergraduate Students, Active Learning
Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
Lucas, Rhonda Luvenia – ProQuest LLC, 2023
The purpose of this study was to determine if the use of Real-World Experiences in Active Learning (R.E.A.L.) impacted student learning outcomes in an undergraduate information systems (IS) data communication and networking course. A quasi-experimental, quantitative approach was used to investigate whether the R.E.A.L. treatments, used as active…
Descriptors: Experiential Learning, Active Learning, Outcomes of Education, Undergraduate Students
Curtis, Vic; Moon, Rob; Penaluna, Andy – Industry and Higher Education, 2021
Taking an active and experiential approach to teaching is often assumed to be the best way to promote learning. However, the empirical evidence to support this assertion in entrepreneurship education is inconclusive, and current practice suggests that delivery in higher education is still quite passive and traditional. This 6-year, mixed method…
Descriptors: Entrepreneurship, Universities, Foreign Countries, Teaching Methods
Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
Eric Kennedy – Journal of Instructional Pedagogies, 2024
This paper explores a pedagogical approach to marketing research -- an oft required and not desired course for marketing undergraduate students. Marketing research can become a mundane and not-exciting topic of marketing compared to it's siblings of consumer behavior, social media, advertising, and the like. However, incorporating the approach of…
Descriptors: Undergraduate Students, Business Education, Marketing, Research
Paige, Myela; Schauer, Anastasia; Klesmith, Zoe; Davis, Alexis; Fu, Katherine – Advances in Engineering Education, 2023
In many mechanical engineering undergraduate curriculums, there are topics that are vital to the students' future careers in the manufacturing and design workforce that are not taught in-depth. As one of those topics, Geometric Dimensioning and Tolerancing, or GD&T, is vital to companies who develop and manufacture products because it allows…
Descriptors: Undergraduate Students, Engineering Education, Experiential Learning, Geometry
Darryl Cochrane – Student Success, 2025
This practice report describes the application of scenario-based learning to improve awareness of interpersonal skills in sport and exercise students. Thirty second-year undergraduate students over two consecutive academic years engaged in three scenario-based learning activities that simulated client interviews and consultations. The consensus…
Descriptors: Foreign Countries, Undergraduate Students, College Athletics, Exercise
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Encouraging College Student Democratic Engagement through a Collaborative Voter Mobilization Project
McGowan-Kirsch, Angela M. – Journal of Communication Pedagogy, 2021
Drawing on challenges I experienced when teaching a political communication course, I designed an upper-level undergraduate course with the objective of developing students' civic competence and democratic engagement. The major class assignment, which is the focal point of this best practices essay, was a four-step collaborative voter mobilization…
Descriptors: College Students, Citizen Participation, Undergraduate Students, Citizenship Education
Bell, Robin – Innovations in Education and Teaching International, 2022
Entrepreneurship education in higher education has been actively encouraged by the Chinese government. However, entrepreneurship education using active learning methods can be at odds with traditional Chinese educational practices. Value creation pedagogy has been posited as an innovative teaching method to bridge the gap between didactic and…
Descriptors: Entrepreneurship, Teaching Methods, Higher Education, Active Learning
Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
Moreno, Rhia – Teaching & Learning Inquiry, 2021
Study abroad (SA) is often equated to cultural learning, which is problematic when culture is presented as a fixed concept free of context. To challenge cultural labeling and develop students' critical consciousness, this study implemented an arts-based inquiry intervention within a United States (US) SA program in Italy. Using a Deweyan…
Descriptors: Foreign Countries, Study Abroad, Inquiry, Undergraduate Students