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Stephanie A. Blanda – PRIMUS, 2024
This article describes the author's experience designing and implementing an inquiry-based learning (IBL) pedagogical approach to an upper-division undergraduate cryptology course. The author shares the course goals and how the IBL style supports their achievement. The article concludes with sample activities -- in-class exercises that touch on…
Descriptors: Technology, Undergraduate Students, Inquiry, Active Learning
Anshul Shah; Thomas Rexin; Fatimah Alhumrani; William G. Griswold; Leo Porter; Gerald Soosai Raj – ACM Transactions on Computing Education, 2025
Objectives: The traditional, instructor-led form of live coding has been extensively studied, with findings showing that this form of live coding imparts similar learning to static-code examples. However, a concern with Traditional Live Coding is that it can turn into a passive learning activity for students as they simply observe the instructor…
Descriptors: Computer Science Education, Advanced Courses, Active Learning, Programming
Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
Garces, Sebastian; Vieira, Camilo; Ravai, Guity; Magana, Alejandra J. – Education and Information Technologies, 2023
Worked examples can help novice learners develop early schemata from an expert's solution to a problem. Nonetheless, the worked examples themselves are no guarantee that students will explore these experts' solutions effectively. This study explores two different approaches to supporting engineering technology students' learning in an…
Descriptors: Learner Engagement, Active Learning, Programming, Engineering Education
Chang-Tik, Chan; Dhaliwal, Jasbir – Learning: Research and Practice, 2022
This study examines the participation of the Less Effective Learning Group(LELG) students in Collaborative Learning in Informal Space (CLIS) to gain more insights in two of the five principles of the Framework of Participation. Their participation is based on relationships of mutual recognition and acceptance and participation requires learning to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Informal Education
Steven Higbee; Sharon Miller; Karen Alfrey – Biomedical Engineering Education, 2025
Challenge: The Hodgkin-Huxley membrane conductance model has been featured in biomedical engineering (BME) curricula for decades. A typical BME assignment might require students to apply the relevant equations and parameters to model the generation of action potentials; however, there is opportunity for students to build and explore both…
Descriptors: Scientific Concepts, Biomedicine, Engineering Education, Models
Shmallo, Ronit Shmallo; Shrot, Tammar – Journal of Information Systems Education, 2020
A class diagram is one of the most important diagrams of Unified Modeling Language (UML) and can be used for modeling the static structure of a software system. Learning from errors is a teaching approach based on the assumption that errors can promote learning. We applied a constructive approach of using errors in designing a UML class diagram in…
Descriptors: Programming Languages, Programming, Information Systems, Engineering Education
Vincenti, Giovanni – Informatics in Education, 2022
Preparing students for the workforce is a balancing act that involves theory, practice, and assessment. As students navigate an educational experience that is, however, often distant from real-world needs, it is imperative that academia finds a novel way to bridge the gap. As many organizations utilize open challenges to attract ideas and talent,…
Descriptors: Undergraduate Students, Active Learning, Student Projects, Problem Solving
Donoghue, Thomas; Voytek, Bradley; Ellis, Shannon E. – Journal of Statistics and Data Science Education, 2021
Nolan and Temple Lang's "Computing in the Statistics Curricula" (2010) advocated for a shift in statistical education to broadly include computing. In the time since, individuals with training in both computing and statistics have become increasingly employable in the burgeoning data science field. In response, universities have…
Descriptors: Statistics Education, Teaching Methods, Computation, Curriculum Design
Yang, Fan; Akanbi, Temitope; Chong, Oscar Wong; Zhang, Jiansong; Debs, Luciana; Chen, Yunfeng; Hubbard, Bryan J. – Journal of Civil Engineering Education, 2024
Computing technology is reshaping the way in which professionals in the architecture, engineering, and construction industries conduct their business. The execution of construction tasks is changing from traditional 2D to 3D building information modeling (BIM)-based concepts. The use of BIM is expanded and enriched by the introduction of advanced…
Descriptors: Civil Engineering, Engineering Education, Programming Languages, Construction Management
Garcia, Fabrício Wickey da Silva; Oliveira, Sandro Ronaldo Bezerra; Carvalho, Elielton da Costa – Informatics in Education, 2023
The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties…
Descriptors: Teaching Methods, Algorithms, Undergraduate Students, Computer Science Education
Spalding, Sarah M. – History Teacher, 2021
By using the "Game of Thrones" pop-culture television series, the author has structured courses in a way that seeks to solve problems that plague many history courses serving university requirements. In this article, the author will discuss how gaming the classroom can serve as a solution to the issue of engaging majors and non-majors…
Descriptors: History Instruction, Educational Games, Teaching Methods, Role Playing
St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
Buteau, Chantal; Gueudet, Ghislaine; Muller, Eric; Mgombelo, Joyce; Sacristán, Ana Isabel – International Journal of Mathematical Education in Science and Technology, 2020
The instrumental approach is a useful theoretical lens for understanding students' learning processes with a main focus on the transformation of an artefact (a human design for a goal-directed activity) into a meaningful instrument (i.e. an artefact and schemes developed by the student). In this paper, we articulate the instrumental approach for…
Descriptors: Undergraduate Students, College Mathematics, Programming Languages, Active Learning
R. Rosario; T. S. Hopper; A. Huang-Saad – Biomedical Engineering Education, 2022
There are increasing calls for the use of research-based teaching strategies to improve engagement and learning in engineering. In this innovation paper, we detail the application of research-based teaching strategies in a computer programming focused biomedical engineering module. This four-week, one-credit undergraduate biomedical engineering…
Descriptors: Undergraduate Students, Biomedicine, Engineering Education, Programming

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