NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test1
What Works Clearinghouse Rating
Showing 1 to 15 of 58 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bauer, Steven; Fischbach, Sarah; Labban, Alice; Fleck, Emilie M.; Speth, Anna Mauldin – Marketing Education Review, 2022
This article presents a new approach to bring virtual reality into the marketing classroom. Our study adds to the literature by testing two different types of virtual reality content and showing the importance of content in producing desired educational outcomes. We also extend past research by suggesting specific processes and resources for…
Descriptors: Computer Simulation, Business Administration Education, Marketing, Curriculum Development
Peer reviewed Peer reviewed
Direct linkDirect link
Mark E. Pickering; Ryan Jopp; Melissa A. Wheeler; Cheree Topple – Australasian Journal of Educational Technology, 2024
Advances in technology have significantly enhanced the quality of mixed-reality simulations, incorporating both real and virtual aspects. Mixed-reality simulations have been used to develop individual knowledge, skills and abilities in higher education; however, the use of such simulations to introduce authentic learning activities into higher…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Yueh-Min; Silitonga, Lusia M.; Murti, Astrid T.; Wu, Ting-Ting – Journal of Educational Computing Research, 2023
Higher-order thinking skills (HOTS) are reliable predictors of success in school and the workplace. A typical technique for encouraging higher-order thinking is to use instructional design interventions that engage learners in simple cognitive activities. Business simulation game (BSG) is one of the types of interactive learning environments that…
Descriptors: Learner Engagement, Undergraduate Students, Business Administration Education, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Paul Cox – Educational Media International, 2024
This study reports findings from a higher education investment course designed to enhance skills-based learning through experiential, immersive, live, and technologically empowering elements. Results suggest the following performance for the course. First, pure popularity and peer-to-peer word-of-mouth has seen course numbers grow almost 2.5× over…
Descriptors: Undergraduate Students, Investment, Finance Occupations, Business Administration Education
Peer reviewed Peer reviewed
Direct linkDirect link
Shaltayev, Dmitriy – Decision Sciences Journal of Innovative Education, 2021
In this article, we describe the use of linear programming in conjunction with an online simulation game in an undergraduate supply chain management class. Supply chain management is a required course for students enrolled in a Business Administration program with a concentration in management. It delivers a broad overview of the supply chain…
Descriptors: Undergraduate Students, Educational Games, Computer Simulation, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jessica M. Parks – Journal on Empowering Teaching Excellence, 2023
This Scholarship of Teaching and Learning (SoTL) study examined whether undergraduate business students reported having different attitudes towards poverty after completing SPENT. SPENT is an open-access, digital poverty simulation offered through Urban Ministries of Durham. The author used the Reflexive Thematic Analysis approach (Braun &…
Descriptors: Business Administration Education, Student Attitudes, Undergraduate Students, Introductory Courses
Peer reviewed Peer reviewed
Direct linkDirect link
I. Wayan Eka Dian Rahmanu; Gyöngyvér Molnár – Cogent Education, 2024
The main focus of this study is to explore the use of Spherical Video-based Immersive Virtual Reality (SV-IVR) in investigating learners' fluency and vocabulary acquisition among sophomores in English as a Foreign Language (EFL) classrooms in higher education in Indonesia. Data were collected through 360-degree panoramic Virtual Reality (VR)…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Vocabulary Development
Peer reviewed Peer reviewed
Direct linkDirect link
Kostas Zervas; Ioannis Kostopoulos – International Journal on E-Learning, 2023
Business simulation games (BSG) have become a very popular pedagogical tool in university courses and programmes all around the world. Their immense popularity has been a subject of research and academic discourse, especially the past couple of decades when many experts have called for more student-centric and reality based pedagogical approaches.…
Descriptors: Computer Simulation, Game Based Learning, Educational Technology, Athletics
Peer reviewed Peer reviewed
Direct linkDirect link
Gibbons, Belinda; Fernando, Mario; Spedding, Trevor – Journal of Management Education, 2022
The increasingly interconnected and complex business environment demands business executives to be equipped with highly developed cross-functional skills and the capacity to integrate responsible decision making in business. To develop students with these attributes, the business higher education sector is expected to employ teaching and learning…
Descriptors: Educational Innovation, Computer Simulation, Vignettes, Social Responsibility
Peer reviewed Peer reviewed
Direct linkDirect link
Davis, Phillip E.; Fox, Corey J.; DeBode, Jason D.; Peterson, Lori T. – Journal of Educational Computing Research, 2021
A key challenge for educators in business is to incorporate learning tools that mimic the uncertainty and complexity of the real business environment. However, recent advancements in technology have offered new tools that address this challenge. One such increasingly popular tool has been computer simulations. While the use of simulations has…
Descriptors: Competence, Success, Goal Orientation, Achievement Need
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Meepung, Tippawan; Pratsri, Sajeewan – International Education Studies, 2022
The objectives of this research were to (1) develop virtual commerce using the design thinking process to promote modern entrepreneurship, (2) carry out a suitability assessment of this process, and (3) evaluate digital entrepreneurship competency (DEC). The research process was therefore divided into 3 phases in accordance with these aims. The…
Descriptors: Entrepreneurship, Business Administration, Design, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Stoica, Michael; Hickman, Thomas M.; Yong, Liu; Smith, Russell E. – Journal of Teaching in International Business, 2023
The paper presents the results of an investigation into the virtual teamwork of culturally mixed teams engaged in common projects in international settings. Data was collected from students attending four different universities on four continents (Asia, Europe, North America, and South America). They worked for a semester, in virtual teams, to…
Descriptors: International Trade, Business Administration Education, Teamwork, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Peters, Theodore D.; Stamp, Pauline L. – Journal of Education for Business, 2021
Today's business management students have come of age in a new, interactive, technology-rich environment; therefore, instructors should modify their teaching modalities to embrace embedded simulations. The authors present a practical application of instruction, a new teaching model that puts business simulations at the center of their…
Descriptors: Business Administration Education, Introductory Courses, Undergraduate Students, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chulkov, Dmitriy; Wang, Xiaoqiong – e-Journal of Business Education and Scholarship of Teaching, 2020
Finance education relies on quantitative analyses and exercises. Lack of quantitative skills undermines student motivation. Interactive teaching methods including case-based learning, problem-based learning, and simulations have been proposed as means to improve student engagement and enhance learning. This study describes an application of a…
Descriptors: Computer Simulation, Investment, Business Administration Education, Economics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Matute-Vallejo, Jorge; Melero-Polo, Iguácel – Australasian Journal of Educational Technology, 2019
This study aimed to empirically predict the degree of acceptance of an online business simulation game in an educational context. To do so, this study proposed an extended technology acceptance model that includes variables such as perceived enjoyment and flow. In addition, the moderating role of students' personal innovativeness in the technology…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Computer Games
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4