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Teppo Jakonen; Heidi Jauni – Computer Assisted Language Learning, 2024
The development of videoconferencing technology has enabled new modes of combining in-person and remote teaching. In this article, we investigate interactional practices in hybrid language classrooms that combine on-site and remote participation by way of telepresence technology. Telepresence robots are videoconferencing tools that can be remotely…
Descriptors: Robotics, Second Language Learning, Second Language Instruction, Videoconferencing
Nita A. Eskew; Amanda L. Smythers; Bryant L. Hutson – Journal of Chemical Education, 2023
Course based undergraduate research experiences (CUREs) enable students to connect theoretical coursework to the real-world application of scientific research, broadly increasing the accessibility of research to students. Similarly, service-learning courses connect undergraduate students to their surrounding communities by anchoring a component of…
Descriptors: Student Research, Undergraduate Students, Experiential Learning, Class Activities
Kim, J. B.; Zhong, Chen; Liu, Hong – Journal of Information Systems Education, 2023
Cybersecurity education is becoming increasingly important in modern society, and hands-on practice is an essential element. Although instructors provide hands-on labs in their cybersecurity courses, traditional lab exercises often fail to effectively motivate students. Hence, many instructors desire to incorporate gamification in hands-on…
Descriptors: Gamification, Information Security, Class Activities, Active Learning
Di Wang; Yu Huang – RELC Journal: A Journal of Language Teaching and Research, 2024
This article introduces the use of Internet-mediated joint construction (JC) to engage second language (L2) writers to participate in virtual classroom activities in an online teaching environment. Affected by the ongoing COVID-19 pandemic, schools and universities in the People's Republic of China were required to rapidly transit to remote…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Virtual Classrooms
Interlacing and Unweaving the Brachial Plexus: A Visual Demonstration Highlighting Form and Function
Lindsay Renee Dresang – HAPS Educator, 2024
What happens when an individual spinal nerve is damaged or severed? The loss of function upon nerve damage is a straightforward concept to understand. But what if that spinal nerve contributes to the brachial plexus? The brachial plexus can be an intimidating structure for students, but this structure is also rich in regional anatomy connotations…
Descriptors: Anatomy, Difficulty Level, Undergraduate Students, Human Body
McElearney, Patrick – Communication Teacher, 2023
Undergraduate courses on small-group communication often cover group roles, group conflict, and conflict management styles. Although these concepts are valuable to learn, merely memorizing them does not address the practical skills students need to employ conflict management strategies when situated in group conflict. This activity provides a…
Descriptors: Group Dynamics, Conflict Resolution, Undergraduate Students, Communication (Thought Transfer)
Rickard Enstroem; Lyle Benson – Education & Training, 2024
Purpose: Business graduates' enterprising capability augments their work readiness, transforming them into professionals capable of driving successful outcomes. At the core lie self-confidence and negotiating competence. However, embedding enterprise education and developing assessments to evidence learning is challenging. This study aims to offer…
Descriptors: Undergraduate Students, Business Education, Self Esteem, Competence
Aviva Dorfman – Networks: An Online Journal for Teacher Research, 2024
Due to the pandemic, undergraduate course ECE 340: Constructivist Teaching with Young Children, moved to an online, asynchronous format. The in-person methods I used, group work, in-class activities, and discussion, could not be directly transposed online as might lecture and recitation. Toward the term's end students expressed appreciation for…
Descriptors: Constructivism (Learning), Virtual Classrooms, Electronic Learning, Early Childhood Education
Jae-woo Kim; Robert Hanneman – Journal of University Teaching and Learning Practice, 2023
Despite an increased number of case studies simulating social problems in the classroom, due attention has been rarely paid to social dilemma games in light of teaching the key concepts of sociology. We propose a paper-and-pencil experiment designed for sizeable students to simultaneously explore various conditions of sustainable cooperation in a…
Descriptors: Teaching Methods, Cooperative Learning, Game Based Learning, Class Activities
Alessandro Bilella; Elisabeth Eppler; Karl Link; Luis Filgueira – Anatomical Sciences Education, 2024
The presented course, established 2016 as a compulsory elective for 22nd-year bachelor medical students, aimed to enhance deep learning of upper and lower limb anatomy from a clinical perspective by a maximum of student-centered activities combining hands-on skills training with team-learning. Three cohorts (in total 60 students) participated in…
Descriptors: Foreign Countries, Bachelors Degrees, Undergraduate Students, Anatomy
Spates, Stephen A. – Communication Teacher, 2022
Organizational communication has concepts and processes that can be difficult to absorb. Using gamification as a pedagogical strategy, a semester-long project is developed to help students learn through application. The Bear Cave is a class-wide competition where students create an organization and seek a fictional investment of $1,000,000. In…
Descriptors: Organizational Communication, Game Based Learning, Competition, Cooperative Learning
Cinthia Viviana Rojas-Palacio; Eliana Isabel Arango-Zuluaga; Héctor Antonio Botero-Castro – Journal of Technology and Science Education, 2024
This paper explains the design and implementation of a novel didactic strategy based on learning styles for teaching automatic control theory in engineering. Traditional research on engineering education has worked to develop teaching methodologies, educational resources, and assessment tasks without considering the learning styles of the…
Descriptors: Cognitive Style, Class Activities, College Faculty, Instructional Design
Mortaza Zare; Joseph Stauffer; Mina Alinejadfarshi – Management Teaching Review, 2025
This article discusses the benefits of using "Mafia"--a fun, interactive, low-cost, and easy-to-learn role-playing game--to explore organizational behavior (OB) topics. We explain how "Mafia" can be used in the classroom to discuss OB topics, including dynamics of teamwork, disagreement and conflict, decision-making, trust,…
Descriptors: Experiential Learning, Educational Games, Role Playing, Administrator Education
J. E. Hall; L. A. Pleasant; M. D. Kinkel – Advances in Physiology Education, 2025
This paper describes a short ion flow activity that can be completed within one lab or lecture session. The activity is focused on the core concept of flow-down gradients and is geared toward undergraduates. No previous knowledge of equilibrium potentials or membrane potentials is required. Students are guided through a set of questions that build…
Descriptors: Active Learning, Class Activities, Undergraduate Students, Cytology
Jason Xi; Sarah McLean – CBE - Life Sciences Education, 2025
With the heavy focus institutions place on the content mastery of undergraduate STEM (science, technology, engineering, math) students, qualitative skillsets equally important to the future success of STEM students, namely perspective-taking (PT), are being left at the wayside. In response, this essay will highlight reasons PT should be included…
Descriptors: Perspective Taking, STEM Education, Undergraduate Students, College Curriculum