Publication Date
In 2025 | 2 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 20 |
Since 2016 (last 10 years) | 30 |
Since 2006 (last 20 years) | 40 |
Descriptor
Cognitive Processes | 41 |
Computer Software | 41 |
Undergraduate Students | 41 |
Foreign Countries | 19 |
Teaching Methods | 18 |
Comparative Analysis | 12 |
Student Attitudes | 11 |
Computer Science Education | 10 |
Difficulty Level | 10 |
Educational Technology | 10 |
Task Analysis | 10 |
More ▼ |
Source
Author
Karasavvidis, Ilias | 3 |
Ragazou, Vasiliki | 3 |
Liew, Tze Wei | 2 |
Tan, Su-Mae | 2 |
Adzmi, Mohd Hafnidzam | 1 |
Akbiyik, Cenk | 1 |
Alejandra J. Magana | 1 |
Allen, Mike | 1 |
Anderson, Brian A. | 1 |
Aparajita Jaiswal | 1 |
Atabay, Melek | 1 |
More ▼ |
Publication Type
Journal Articles | 35 |
Reports - Research | 32 |
Reports - Descriptive | 5 |
Collected Works - Proceedings | 3 |
Speeches/Meeting Papers | 3 |
Tests/Questionnaires | 2 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 40 |
Postsecondary Education | 36 |
Elementary Education | 2 |
Elementary Secondary Education | 2 |
Adult Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
More ▼ |
Audience
Teachers | 1 |
Location
Turkey | 4 |
Asia | 3 |
Greece | 3 |
Australia | 2 |
Indonesia | 2 |
Netherlands | 2 |
South Africa | 2 |
Taiwan | 2 |
United Kingdom (England) | 2 |
Brazil | 1 |
Connecticut | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory | 1 |
What Works Clearinghouse Rating
Eunsung Park; Jongpil Cheon – Journal of Educational Computing Research, 2025
Debugging is essential for identifying and rectifying errors in programming, yet time constraints and students' trivialization of errors often hinder progress. This study examines differences in debugging challenges and strategies among students with varying computational thinking (CT) competencies using weekly coding journals from an online…
Descriptors: Undergraduate Students, Programming, Computer Software, Troubleshooting
Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Adzmi, Mohd Hafnidzam; Ishak, Zahari; Ladin, Che Aleha – Asian Journal of University Education, 2022
Analogical thinking is one of the thinking processes that is associated with creativity. This paper explores how it is experienced in Graphic Design elaborations using Computer Graphic Technology (CGT). Data are collected through concurrent and retrospective probing from three undergraduates and analysed through phenomenological reduction to…
Descriptors: Thinking Skills, Computer Graphics, Correlation, Creativity
Mehmet Firat; Saniye Kuleli – Journal of Educational Technology and Online Learning, 2024
This research investigates the comparative effectiveness of the ChatGPT and the Google search engine in facilitating the self-learning of JavaScript functions among undergraduate open and distance learning students. The study employed a quasi-experimental post-test control group design to analyze the variables of disorientation, satisfaction,…
Descriptors: Comparative Analysis, Web Sites, Computer Software, Artificial Intelligence
Eka Ariyati; Herawati Susilo; Hadi Suwono; Fatchur Rohman – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Learning must be able to develop knowledge, skills, and mindsets so that the graduates produced have attitudes, abilities and knowledge that are integrated and skilled in life. One way to achieve learning can be done through habits of mind because the success of learning is strongly influenced by habits of mind. The purpose of this study is to as…
Descriptors: Cognitive Processes, Science Education, Teaching Methods, Blended Learning
Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
Darby, Kevin P.; Sederberg, Per B.; Sloutsky, Vladimir M. – Developmental Psychology, 2022
The ability to bind, or link, different aspects of an experience in memory undergoes protracted development across childhood. Most studies of memory binding development have assessed extraobject binding between an object and some external element such as another object, whereas little work has examined the development of intraobject binding, such…
Descriptors: Memory, Child Development, Developmental Stages, Color

Kelsey E. Schenck; Doy Kim; Fangli Xia; Michael I. Swart; Candace Walkington; Mitchell J. Nathan – Grantee Submission, 2024
Access to body-based resources has been shown to augment cognitive processes, but not all movements equally aid reasoning. Interactive technologies, like dynamic geometry systems (DGS), potentially amplify the link between movement and geometric representation, thereby deepening students' understanding of geometric properties. This study…
Descriptors: Geometric Concepts, Task Analysis, Thinking Skills, Validity
LeFebvre, Luke; Parsons, Meghan; Entwistle, Charlotte; Boyd, Ryan; Allen, Mike – Journal of Educational Technology Systems, 2022
This analysis investigates two differential "PowerPoint" slide designs--presentation and teleprompter--for multimedia learning. Eye tracking measures assessed differences in fixations. Participants demonstrated greater fixation counts for teleprompter slides, measures of aesthetic liking evidenced that slides incorporating imagery…
Descriptors: Teaching Methods, Multimedia Instruction, Computer Software, Eye Movements
Chaka, Chaka; Nkhobo, Tlatso; Lephalala, Mirriam – Journal of Education and e-Learning Research, 2022
The current paper reports on a study that was conducted at the University of South Africa (UNISA) in 2021. The study involved three cohorts of undergraduate students (n = 20, n = 12 and n = 18), where each cohort participated in one of the virtual sessions offered on MS Teams as part of their modules' virtual classes. Employing a case study…
Descriptors: Learner Engagement, Open Education, Distance Education, Electronic Learning
Nurul Aini; Iwan Kurniarahman; Utami Widiati; Bambang Yudi Cahyono; Yazid Basthomi – Issues in Educational Research, 2024
Our research investigated the integration of artificial intelligence in education (AIEd), focusing on Indonesian university students' perspectives. A quantitative survey design was based on the Technology Acceptance Model (TAM), a framework focused on perceived usefulness, modified by adding items related to affective aspects: interest, needs,…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Artificial Intelligence
Król, Michal; Król, Magdalena Ewa – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2021
As deviations from what is expected, anomalies are typically seen as an obstruction to making good predictions or an impulse to revise the predictive framework. Here, we consider a different possibility--that anomalies, particularly those related to cognitive processing, may be a valuable source of diagnostic information. More specifically, we…
Descriptors: Eye Movements, Decision Making, Specialists, Opinions
Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body