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Robert A. Cortes; Mafalda C. B. Peña; Richard J. Daker; Griffin A. Colaizzi; Adam E. Green – Creativity Research Journal, 2024
The role of top-down control in divergent creativity remains heavily debated. An outstanding question about the state dynamics of creativity concerns acute shifts between heightened and lowered creative states. Particularly, do transitions between creative states incur a "switch cost" as observed in other domains of cognition? Prior…
Descriptors: Undergraduate Students, Creativity, Verbs, Cognitive Processes
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Sanchiz, M.; Lemarié, J.; Chevalier, A.; Cegarra, J.; Paubel, P. V.; Salmerón, L.; Amadieu, F. – Education and Information Technologies, 2019
Two experimental studies were carried out to investigate whether adding multimedia features in a concept mapping task would improve the quality of the map built by students and promote more effective learning with expository hypertexts. Ninety-Nine undergraduates built a concept map to learn about a topic (water cycle or nitrogen cycle) either…
Descriptors: Concept Mapping, Multimedia Instruction, Undergraduate Students, Time on Task
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Devine, Kevin; Chang, Yi-hsiang Isaac; Klitzing, Gunnar – Engineering Design Graphics Journal, 2019
Recent developments in Virtual Reality (VR) technology has prompted the manufacturing industry and software vendors to investigate VR's potential for process enhancement. In this paper, we present a study to investigate whether using VR could reduce an individual's cognitive workload during the process of programming an industrial robot. The…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Programming
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Sage, Kara; Piazzini, Michael; Downey, John Charles, IV.; Ewing, Sydney – Journal of Educational Technology Systems, 2020
Students frequently utilize digital devices and applications to assist studying. Past research has yielded mixed results on their effectiveness, and scant research has compared portable technologies with each other or focused on smartphones specifically. We compared college students' learning of vocabulary on paper, laptop, and smartphone.…
Descriptors: Vocabulary Development, Computer Uses in Education, Handheld Devices, Learning Strategies
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Olive, Thierry; Barbier, Marie-Laure – Written Communication, 2017
We examined longhand note taking strategies when reading and summarizing a source text that was formatted with bullets or that was presented in a single paragraph. We analyzed cognitive effort when reading the source text, when jotting notes, when reading the notes, and when composing the summary, as well as time spent in these activities and the…
Descriptors: Time on Task, Cognitive Processes, Notetaking, Documentation
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Aronne, Luciana; Nagle, Courtney; Styers, Jodie L.; Combs, Adam; George, J. Andrew – Electronic Journal of Science Education, 2019
This study examines the effectiveness of pre-laboratory presentations in an undergraduate general chemistry laboratory using two different modes of delivery: a traditional lecture versus an in-class video presentation. It was anticipated that implementation of videos could result in improved laboratory efficiency, safety, and necessary technical…
Descriptors: Video Technology, Instructional Effectiveness, Student Attitudes, Undergraduate Students
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Huang, Xiaoxia – Interactive Learning Environments, 2017
Previous research has indicated the disconnect between example-based research focusing on worked examples (WEs) and that focusing on modeling examples. The purpose of this study was to examine and compare the effect of four different types of examples from the two separate lines of research, including standard WEs, erroneous WEs, expert (masterly)…
Descriptors: Teaching Methods, Problem Solving, Academic Achievement, Cognitive Processes
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Mori, Kanetaka; Okamoto, Masahiko – Journal of Educational Psychology, 2017
We investigated how the updating function supports the integration process in solving arithmetic word problems. In Experiment 1, we measured reading time, that is, translation and integration times, when undergraduate and graduate students (n = 78) were asked to solve 2 types of problems: those containing only necessary information and those…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Mathematical Concepts
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Hooper, Nic; McHugh, Louise – Psychological Record, 2013
Recent research suggests that attempting to avoid unwanted psychological events is maladaptive. Contrastingly, cognitive defusion, which is an acceptance-based method for managing unwanted thoughts, may provide a plausible alternative. The current study was designed to compare defusion and experiential avoidance as strategies for coping with…
Descriptors: Control Groups, Coping, Helplessness, Cognitive Processes
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Moore, David; Williams, Robert L., II; Luo, Tian; Karadogan, Ernur – Journal of Interactive Learning Research, 2013
Research on haptic feedback has demonstrated limited empirical evidence of its positive learning effects. This research contrasts supportive anecdotal evidence and reports of increased motivation. In an attempt to unify these contrasting results we attempted to identify empirical evidence supporting haptic feedback's effect on learning by…
Descriptors: Feedback (Response), Sensory Experience, Achievement Gains, Learning
Pastore, Raymond S. – ProQuest LLC, 2009
The purpose of this study was to examine the effects of visual representations and time-compressed instruction on learning and learners' perceptions of cognitive load. Time-compressed instruction refers to instruction that has been increased in speed without sacrificing quality. It was anticipated that learners would be able to gain a conceptual…
Descriptors: Learning Theories, Undergraduate Students, Prior Learning, Identification
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Waniek, Jacqueline; Ewald, Karolin – Journal of Educational Computing Research, 2008
This study examines the cognitive costs of navigation aids in a hypermedia learning task. In a 2(navigable vs. non-navigable) x 2(map vs. content list) experimental design cognitive requirements were measured by users' eye movement data. Additionally, data from users' navigation operations, knowledge acquisition, and subjective evaluation of the…
Descriptors: Research Design, Eye Movements, Hypermedia, Cognitive Processes
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Kaplan, Craig A.; Simon, Herbert A. – Cognitive Psychology, 1990
Attaining the insight needed to solve the Mutilated Checkerboard problem, which requires discovery of an effective problem representation (EPR), is described. Performance on insight problems can be predicted from the availability of generators and constraints in the search for an EPR. Data for 23 undergraduates were analyzed. (TJH)
Descriptors: Cognitive Processes, Computer Simulation, Difficulty Level, Heuristics
Hodes, Carol L. – 1990
Undergraduate students who were given specific instructions to form mental images while reading a text passage containing spatial information scored significantly higher than the control group on a drawing posttest. Significant correlations also resulted between the test scores and both reading time and use of imagery. The use of imagery…
Descriptors: Cognitive Processes, Correlation, Freehand Drawing, Higher Education