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Semiral Öncü; Merve Çolakoglu; Huseyin Colak – Journal of Educational Technology and Online Learning, 2024
The purpose of this study was to investigate whether taking a course online or face-to-face matters in terms of student engagement and achievement. Gender differences were also examined. The level of student engagement in an information technology course in a freshman sample from a school of education was surveyed and compared in two consecutive…
Descriptors: Undergraduate Students, Information Technology, Computer Science Education, In Person Learning
Razieh Fathi – ProQuest LLC, 2021
This dissertation describes an experiment to investigate how learners with different levels of background in computer science learn core concepts of computer science, in particular, algorithms. We designed a study to focus on cognitive task analysis for eliciting the empirical mental elements of learning two graph algorithms. Cognitive workload…
Descriptors: Undergraduate Students, Computer Science Education, Algorithms, Cognitive Development
Al-Shammari, Zaid; Mohammad, Anwar; Al-Shammari, Bandar – College Student Journal, 2010
The study investigated the effectiveness of increasing ALT for college students' achievement in Kuwait. In Phase 1, 37 students participated (22, experimental; 15, control); in Phase 2, 19 students participated (8, sub-experimental; 11, sub-control). Several experimental research methods used in conducting this study, including development of a…
Descriptors: Experimental Groups, Undergraduate Students, Program Effectiveness, Foreign Countries
Sajaniemi, Jorma; Kuittinen, Marja – Computer Science Education, 2005
Roles of variables is a new concept that captures tacit expert knowledge in a form that can be taught in introductory programming courses. A role describes some stereotypic use of variables, and only ten roles are needed to cover 99% of all variables in novice-level programs. This paper presents the results of an experiment where roles were…
Descriptors: Programming, Teaching Methods, Scientific Concepts, Introductory Courses
Nugent, Gwen; Soh, Leen-Kiat; Samal, Ashok – Journal of Educational Technology Systems, 2006
A learning object is a small, stand-alone, mediated content resource that can be reused in multiple instructional contexts. In this article, we describe our approach to design, develop, and validate Shareable Content Object Reference Model (SCORM) compliant learning objects for undergraduate computer science education. We discuss the advantages of…
Descriptors: Undergraduate Study, Computer Science Education, Student Reaction, Academic Achievement