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Omer Ari; Kara Hageman; Andrea Lofgren – Research & Practice in Assessment, 2024
Quizzes using test-enhanced learning features of spaced, varied, and interleaved retrieval practice have been shown to support consolidation of knowledge gains in students. In this pilot study, we examined the test-enhanced learning potential of a novel quizzing method designed to Spiral Assessment to Reinforce Knowledge (SPARK; Hageman, 2020)…
Descriptors: Online Courses, Computer Assisted Testing, Taxonomy, Learning Processes
Kontorovich, Igor' – International Journal of Mathematical Education in Science and Technology, 2023
In undergraduate mathematics education, students' collaborations have gained a reputation as a 'good' learning practice. A more complex image emerges once collaborations are construed as an arena where cognitive, social, and affective matters intertwine in ways that can fuel and impede learning. In this study, I take a close look at a…
Descriptors: Undergraduate Students, Cooperative Learning, Learning Processes, Computer Assisted Instruction
Schrum, Kelly – International Journal for the Scholarship of Teaching and Learning, 2023
Despite growing pressure to increase technology-enhanced assessment, research has repeatedly demonstrated a lack of widespread meaningful integration of technology in higher education. This is in part due to faculty reluctance which is compounded by lack of training and incentives. This qualitative research grounded in the scholarship of teaching…
Descriptors: Story Telling, Learning Processes, Learner Engagement, Computer Assisted Testing
Swapna Haresh Teckwani; Amanda Huee-Ping Wong; Nathasha Vihangi Luke; Ivan Cherh Chiet Low – Advances in Physiology Education, 2024
The advent of artificial intelligence (AI), particularly large language models (LLMs) like ChatGPT and Gemini, has significantly impacted the educational landscape, offering unique opportunities for learning and assessment. In the realm of written assessment grading, traditionally viewed as a laborious and subjective process, this study sought to…
Descriptors: Accuracy, Reliability, Computational Linguistics, Standards
Adam Clark; Darin Knapp; Tim Ottusch; Linda Pallock – Family Science Review, 2025
The COVID-19 pandemic brought unprecedented change to higher education. The current study used a mixed-methods case study design to gather the perspectives of 120 Family Science students on teaching practices and policies they found beneficial to their learning and overall well-being during COVID-19 that they reported wanting to see continued upon…
Descriptors: Student Attitudes, Learning Processes, Well Being, COVID-19
Panzer, Stefan; Pfeifer, Christina; Leinen, Peter; Shea, Charles – Journal of Motor Learning and Development, 2022
The aim of this experiment was to determine if dyad practice helped individuals become aware, use, and retain information in a dynamically changing perceptual-motor task compared with practice alone. We used a computerized perceptual-motor task, where individuals were required to intercept balls that dropped from the top of the screen. A colored…
Descriptors: Task Analysis, Psychomotor Skills, Physical Activities, Perceptual Motor Coordination
Mshayisa, Vusi Vincent; Basitere, Moses – Journal of Food Science Education, 2021
In STEM (science, technology, engineering, and mathematics) courses, undergraduate laboratory classes are vital for students to develop competencies such as critical observation, collaboration, critical thinking, technical, and problem-solving skills. Thus, for students to successfully acquire these competencies, preparation for laboratory classes…
Descriptors: Flipped Classroom, Teaching Methods, Student Attitudes, STEM Education
Wang, Zhen; Cao, Yang; Gong, Shaoying – Journal of Educational Computing Research, 2023
Although learner characteristics have been identified as important moderator variables for feedback effectiveness, the question of why learners benefit differently from feedback has only received limited attention. In this study, we investigated: (1) whether learners' dominant goal orientation moderated the effects of computer-based elaborated…
Descriptors: Goal Orientation, Feedback (Response), Cues, Student Characteristics
Razieh Fathi – ProQuest LLC, 2021
This dissertation describes an experiment to investigate how learners with different levels of background in computer science learn core concepts of computer science, in particular, algorithms. We designed a study to focus on cognitive task analysis for eliciting the empirical mental elements of learning two graph algorithms. Cognitive workload…
Descriptors: Undergraduate Students, Computer Science Education, Algorithms, Cognitive Development
Sahin, Muhittin; Aydin, Furkan; Sulak, Sema; Müftüoglu, Cennet Terzi; Tepgeç, Mustafa; Yilmaz, Gizem Karaoglan; Yilmaz, Ramazan; Yurdugül, Halil – International Association for Development of the Information Society, 2021
The use of technology for teaching and learning has created a paradigm shifting in learning environments and learning process, and also the paradigm shifting has also affected the assessment processes. In addition to these, online environments provide more opportunities to assess of the learners. In this study, the Adaptive Mastery Testing (AMT)…
Descriptors: Teaching Methods, Learning Processes, Adaptive Testing, Computer Assisted Testing
Ana M. Di´ez-Pascual; Beatriz Jurado-Sa´nchez – Journal of Chemical Education, 2022
This paper describes the transfer from face-to-face education to emergency remote teaching of chemistry laboratory courses in a bachelor's degree in Pharmacy during the COVID-19 pandemic. The virtualization was carried out using videos of each experimental practice and questionnaires containing the experimental data needed. The contents were…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Active Learning
Mdlalose, Noluthando; Ramaila, Sam; Ramnarain, Umesh – International Journal of Higher Education, 2022
The development of 21st century competencies and skills in science teaching and learning is a key strategic imperative. Game-based learning platforms can be used to promote pedagogic innovation in various educational settings. Game-based applications such as Kahoot! have been increasingly used in education to facilitate meaningful enactment of…
Descriptors: Science Teachers, Science Instruction, Teacher Education Programs, Teaching Methods
Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
Menyani, Nourreddine; Boumehdi, Ahlame; El Jaadi, Oumaima – IAFOR Journal of Education, 2022
After the scientific consensus on the proliferation of COVID-19, a lethal virus, educational institutions worldwide have swiftly migrated to online learning. This upheaval has propelled online evaluation and assessment to be the norm during this period. The principal objective of the study and research is to explore students' experience with…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Cook, Paul – Journal of Management Education, 2022
Improving perceptions of graduate utility is fundamental to Higher Education's employability and skills agenda. However, utility enhancement is a ubiquitous consequence of all learning. Therefore, motivating students to engage in deep learning to improve their utility is problematic. Using the student voice, in this article, I explain how prompts…
Descriptors: Learning Processes, Management Development, Time Perspective, Disadvantaged
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