Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Computer Graphics | 7 |
| Learning Processes | 7 |
| Undergraduate Students | 7 |
| Computer Assisted Instruction | 5 |
| Teaching Methods | 4 |
| Comparative Analysis | 3 |
| Engineering Education | 3 |
| Foreign Countries | 3 |
| Higher Education | 3 |
| Animation | 2 |
| Computer Software | 2 |
| More ▼ | |
Source
| Journal of Educational… | 2 |
| Anatomical Sciences Education | 1 |
| Computers & Education | 1 |
| Education for Information | 1 |
| International Association for… | 1 |
| Journal of Educational… | 1 |
Author
| Araújo, Isabel | 1 |
| Busto Parra, Bernardo | 1 |
| Chariker, Julia H. | 1 |
| Cochrane, Clive | 1 |
| Fang, Ning | 1 |
| Faria, Pedro Miguel | 1 |
| Fernández Álvarez, Humberto | 1 |
| Fung, P. | 1 |
| Guo, Yongqing | 1 |
| Iglesias Cordera, Paula | 1 |
| Li, Wenjing | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 7 |
| Journal Articles | 6 |
| Speeches/Meeting Papers | 1 |
Education Level
| Higher Education | 5 |
| Postsecondary Education | 4 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Differential Aptitude Test | 1 |
What Works Clearinghouse Rating
Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Huashan – Journal of Educational Psychology, 2019
Previous studies have shown that students learn better from an online lesson when a gesturing pedagogical agent is added (Mayer & DaPra, 2012; Wang, Li, Mayer, & Liu, 2018). The goal of this study is to pinpoint which aspect of a gesturing pedagogical agent causes an improvement in learning from an online lesson. College students learned…
Descriptors: Multimedia Instruction, Nonverbal Communication, Electronic Learning, Eye Movements
Araújo, Isabel; Faria, Pedro Miguel – International Association for Development of the Information Society, 2020
The evolution of ICT and its adoption in higher education is driving greater interactivity in teaching and learning processes. The teaching/learning paradigm has been changing. Both educational actors, teacher and student, are increasingly adapting to use technologies. This article presents a study that enhances how technologies can be used in the…
Descriptors: Student Attitudes, Integrated Learning Systems, Higher Education, Technology Integration
Pani, John R.; Chariker, Julia H.; Naaz, Farah – Anatomical Sciences Education, 2013
The large volume of material to be learned in biomedical disciplines requires optimizing the efficiency of instruction. In prior work with computer-based instruction of neuroanatomy, it was relatively efficient for learners to master whole anatomy and then transfer to learning sectional anatomy. It may, however, be more efficient to continuously…
Descriptors: Computer Assisted Instruction, Brain Hemisphere Functions, Biomedicine, Feedback (Response)
Peer reviewedFung, P.; And Others – Computers & Education, 1996
Describes a study designed to address the difficulties computer science undergraduates have in learning formal reasoning methods. Computer-based tools providing a mixture of graphical and textual on-screen help were evaluated, and results indicate the tools had a positive effect on the learning process. (Author/LRW)
Descriptors: Abstract Reasoning, Computer Assisted Instruction, Computer Graphics, Computer Science Education
Peer reviewedCochrane, Clive – Education for Information, 1995
This case study examines the learning tasks associated with undergraduates' use of a computer graphics presentation package at The Queen's University (Belfast, Ireland). Results of a summative evaluation are discussed, including the role of the lecturer, learning resources, and group participation; and prior knowledge is considered. (LRW)
Descriptors: Case Studies, Computer Assisted Instruction, Computer Graphics, Course Evaluation

Direct link
