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Yiqiu Zhou; Jina Kang – Journal of Learning Analytics, 2023
Collaboration is a complex, multidimensional process; however, details of how multimodal features intersect and mediate group interactions have not been fully unpacked. Characterizing and analyzing the temporal patterns based on multimodal features is a challenging yet important work to advance our understanding of computer-supported collaborative…
Descriptors: Attention Control, Cooperative Learning, Data Analysis, Computer Assisted Instruction
Zhou, Yiqiu; Kang, Jina – International Educational Data Mining Society, 2022
The complex and dynamic nature of collaboration makes it challenging to find indicators of productive learning and quality collaboration. This exploratory study developed a collaboration metric to capture temporal patterns of joint attention (JA) based on log files generated as students interacted with an immersive astronomy simulation using…
Descriptors: Astronomy, Problem Solving, Science Instruction, Cooperative Learning
McGovern, Enda; Moreira, Gerardo; Luna-Nevarez, Cuauhtemoc – Journal of Education for Business, 2020
Virtual reality (VR) technology is making its mark across market sectors (e.g., gaming, healthcare, tourism). This paper examines the use of VR in education, specifically in business classes, to better understand how this technology can help students improve their communication skills associated in delivering effective presentations and…
Descriptors: Computer Simulation, Business Administration Education, Technology Integration, Affordances
Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students