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Mohamad Iyad Al-Khiami; Martin Jaeger; Sayed Mohamad Soleimani; Abdulhadi Kazem – Journal of Computer Assisted Learning, 2024
Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD VR) and Desktop Based VR (DB VR) and comparing it…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Motivation
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Chiang, Yu-Chen; Liu, Shao-Chieh – Journal of Baltic Science Education, 2023
STEM education is a crucial learning area to understand important concepts and gain 21st-century skills in different disciplines, explore scientific knowledge, and solve problems in daily life. However, research in STEM education is scarce on extended reality technologies. This research examined the effects of extended reality integrated STEM on…
Descriptors: Computer Simulation, STEM Education, Academic Achievement, Student Reaction
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Ladd, Ned; Nottis, Katharyn E. K. – Journal of Astronomy & Earth Sciences Education, 2019
As computer-based visualization techniques are becoming more important across the landscape of astronomy education, this pre-test/post-test study using the Size, Scale, and Structure Concept Inventory (S3CI) looked at the impact of using a hybrid combination of hands-on and computer-based activities on the learning of five semesters of non-science…
Descriptors: Hands on Science, Computer Simulation, Science Laboratories, Astronomy
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Jouriles, Ernest N.; Rowe, Lorelei Simpson; McDonald, Renee; Platt, Cora G.; Gomez, Gabriella S. – Behavior Therapy, 2011
This study evaluated the validity of a role-play procedure that uses virtual reality technology to assess women's responses to sexual threat. Forty-eight female undergraduate students were randomly assigned to either a standard, face-to-face role-play (RP) or a virtual role-play (VRP) of a sexually coercive situation. A multimethod assessment…
Descriptors: Undergraduate Students, Role Playing, Females, Computer Simulation
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Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
3D virtual worlds (3D VWs) are considered one of the emerging learning spaces of the 21st century; however, few empirical studies have investigated educational applications and student learning aspects in art education. This study focused on students' responses to and challenges with 3D VWs in both aspects. The findings show that most participants…
Descriptors: Art Education, Virtual Classrooms, Learning Experience, Online Courses
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Croy, Marvin J.; And Others – Journal of Educational Computing Research, 1995
Compares results of giving undergraduate students actual instructor feedback, computer-simulated instructor feedback, or no feedback. There were advantages to giving actual instructor-supplied feedback for exam performance, in-class responsiveness, and attitudes toward the instructor and other students. (JMV)
Descriptors: Academic Achievement, Comparative Analysis, Computer Simulation, Conventional Instruction