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Melinda Russell-Stamp; Jean R. Norman; Kennedy Parker – International Journal for the Scholarship of Teaching and Learning, 2025
Role-playing using avatars has been demonstrated as effective, but it has not been compared to role-playing with a live actor. In this study, undergraduate psychology students (N=93) conducted a clinical interview in a role-play with an avatar or live actor. Mixed methods included a survey and written reflection. The study found no differences in…
Descriptors: Role Playing, Undergraduate Students, Clinical Psychology, Student Attitudes
Hoyt, Helina; Hauze, Sean – International Journal on E-Learning, 2023
Nursing education relies on simulation to provide standardized, safe clinical experiences to prepare nurses for complex patient scenarios. Traditional simulation requires cost-prohibitive equipment and facilities, which are incompatible with complex scenarios and distance learning. Early studies indicate eXtended Reality technology is an effective…
Descriptors: Nursing Education, Nursing Students, Photography, Computer Simulation
Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
Mario Wolf; Michael Montag; Heinrich Söbke; Florian Wehking; Christian Springer – Electronic Journal of e-Learning, 2024
Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application…
Descriptors: Computer Simulation, Web Sites, Educational Games, Puzzles
Rogers, Shane L.; Hollett, Ross; Li, Yanqi R.; Speelman, Craig P. – Teaching of Psychology, 2022
Background: Providing students with virtual role-play experiences has the potential to bring counseling role-plays into large undergraduate courses. Objective: The purpose of this study was to trial a virtual reality role-play experience where students played the role of a student counsellor. Method: Seventy-three undergraduate psychology students…
Descriptors: Computer Simulation, Role Playing, Vignettes, Counselor Training
Coleman, Philip; Hosein, Anesa – European Journal of Engineering Education, 2023
Laboratory tasks often focus on mechanical procedures leaving limited time and opportunities for students to build conceptual knowledge. We investigate to what extent introducing simulation tasks to preparation work can enable students to build their conceptual knowledge. We surveyed two cohorts of students taking an electronics module. Laboratory…
Descriptors: Learner Engagement, Engineering Education, Laboratory Experiments, Computer Simulation
Klein, Michael G.; Jackson, Peter L.; Mazereeuw, Miho – Decision Sciences Journal of Innovative Education, 2022
Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the "Disaster…
Descriptors: Social Values, Natural Disasters, Emergency Programs, Decision Making
Gibbons, Belinda; Fernando, Mario; Spedding, Trevor – Journal of Management Education, 2022
The increasingly interconnected and complex business environment demands business executives to be equipped with highly developed cross-functional skills and the capacity to integrate responsible decision making in business. To develop students with these attributes, the business higher education sector is expected to employ teaching and learning…
Descriptors: Educational Innovation, Computer Simulation, Vignettes, Social Responsibility
Luke, Sara E.; Ford, Deana; Vaughn, Michelle; Fulchini-Scruggs, Angelica – Journal of Technology and Teacher Education, 2021
Scholars have advocated for practice-based experiences, including high-leverage practices and metacognition, to be incorporated within preservice teacher programs, as they have the most pervasive impact on students' learning. One way in which teacher preparation programs have incorporated practice-based experiences is through the use of…
Descriptors: Computer Simulation, Role Playing, Vignettes, Parent Teacher Conferences
Paxinou, Evgenia; Panagiotakopoulos, Christos T.; Karatrantou, Anthi; Kalles, Dimitrios; Sgourou, Argyro – Biochemistry and Molecular Biology Education, 2020
This study presents the integration of three different teaching scenarios, during biology laboratory lessons, with the overall aim of exploring the potential predominant effectiveness of teaching and improvement of students' learning, by the use of the three-dimensional virtual reality educational tool Onlabs, versus more traditional didactic…
Descriptors: Biology, Science Instruction, Computer Simulation, Instructional Effectiveness
Vanderveen, Jesse R.; Jessop, Philip G. – Journal of Chemical Education, 2021
Selecting less hazardous chemicals is a core tenet of green chemistry but is difficult to teach in practice. The upper-year undergraduate or graduate level exercise described here empowers students to make such decisions themselves. Students are tasked with finding the greenest chemical for a specific purpose described in a hypothetical scenario,…
Descriptors: Teaching Methods, Decision Making, Chemistry, Hazardous Materials
Plutino, Alessia; Cervi-Wilson, Tiziana; Brick, Billy – Research-publishing.net, 2020
This paper reports on the rationale for the implementation of a pilot project using a scenario-based Virtual Reality (VR) resource, originally developed by Health Sciences at Coventry University and now being repurposed for Italian language learning as a collaborative project with Modern Languages and Linguistics at the University of Southampton.…
Descriptors: Computer Simulation, Health Sciences, Italian, Second Language Learning
Yasin Karatay – ProQuest LLC, 2022
The assessment of oral proficiency in English for Specific Purposes (ESP) contexts remains a central challenge for researchers, test developers, and classroom teachers (Knoch & Macqueen, 2020). This problem is apparent especially in Tourism and Hotel Management (THM) programs, where students are tested mostly based on grammar, vocabulary, and…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Tourism
Munir, Laine – Journal of Political Science Education, 2023
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes…
Descriptors: Teaching Methods, Instructional Innovation, Political Science, Experiential Learning
Coleman, Sarah K.; Smith, Caroline L. – Higher Education Pedagogies, 2019
Virtual laboratory simulations are commercially available to train students; these creative resources are available to complete remotely without traditional time and safety restrictions of laboratory-based practical classes. We introduced a Health and Safety virtual laboratory simulation to a core large first-year science module. Having surveyed…
Descriptors: Educational Benefits, Virtual Classrooms, Computer Simulation, Long Term Memory
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