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Simpson, Joseph; Brantly, Aaron – Journal of Cybersecurity Education, Research and Practice, 2022
Several decades of research in simulation and gamification in higher education shows that simulations are highly effective in improving a range of outcomes for students including declarative knowledge and interest in the topic being taught. While there appears to be a broad array of options to provide education in an undergraduate setting related…
Descriptors: Information Security, Undergraduate Students, Gamification, Literature Reviews
Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Computer Software, Information Security, Computer Science Education, Teaching Methods
Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body
Chin, Amita G.; Little, Philip; Jones, Beth H. – International Journal of Education and Development using Information and Communication Technology, 2020
In 2019, the number of smartphone users in the United States was estimated to be over 266 million, or 81% of the population. While smartphones, combined with a plethora of apps that are readily available, have become wholly integrated into our daily lives, they embody a multitude of risks for consumers. The purpose of this study is to assess…
Descriptors: State Universities, Undergraduate Students, Telecommunications, Handheld Devices
Marvin Schneider – ProQuest LLC, 2020
The purpose of this quantitative study was to explore the influence of protection motivation theory (PMT) constructs on security behaviors of undergraduate students. More specifically, the primary focus of this study is to answer our primary research question: to what extent do the independent variables (perceived threat severity, perceived threat…
Descriptors: Undergraduate Students, Self Efficacy, Student Attitudes, Telecommunications
Leigh A. Mutchler; Amy J. Connolly; Daniel E. Rush – Journal of Information Systems Education, 2024
Information systems courses must adapt to meet the unprecedented demand for well-trained information security (InfoSec) professionals, but they cannot competently fill this gap without also ensuring that students are fluent and confident in foundational skills, both technical and behavioral. How to teach behavioral topics in InfoSec management is…
Descriptors: Information Security, Information Science Education, Information Systems, Technological Literacy
Brown-Devlin, Natalie – Journal of Advertising Education, 2021
As the advertising industry continues to list analytical reasoning as a necessary skill for employment, more universities are including analytics into their advertising curriculum. This article outlines how I teach an analytics-focused course in a top-ranked advertising program. In this article, I briefly summarize each course module and describe…
Descriptors: Advertising, Teaching Methods, Data Analysis, College Faculty
Josh Freeman – Higher Education Policy Institute, 2025
Building on our 2024 AI Survey, we surveyed 1,041 full-time undergraduate students through Savanta about their use of generative artificial intelligence (GenAI) tools. In 2025, we find that the student use of AI has surged in the last year, with almost all students (92%) now using AI in some form, up from 66% in 2024, and some 88% having used…
Descriptors: Student Surveys, Student Attitudes, Cheating, Artificial Intelligence
Payne, Bryson R. – Journal of Cybersecurity Education, Research and Practice, 2019
With the rapid adoption of internet-connected and driver-assist technologies, and the spread of semiautonomous to self-driving cars on roads worldwide, cybersecurity for smart cars is a timely concern and one worth exploring both in the classroom and in the real world. Highly publicized hacks against production cars, and a relatively small number…
Descriptors: Computer Security, Motor Vehicles, Information Security, Artificial Intelligence
Dalal, Amy Csizmar; Oliver, Emily – Journal of Higher Education Outreach and Engagement, 2022
We present a case study of a multi-year, academic civic engagement (ACE) collaboration in a computer science capstone course. ACE projects in computer science provide an avenue for students to apply software development concepts to real-world projects with actual clients, and can offer meaningful engagement with ethical issues. The typical…
Descriptors: Case Studies, Computer Science Education, Capstone Experiences, Outcomes of Education
Labrecque, Lauren I.; Markos, Ereni; Darmody, Aron – Journal of Marketing Education, 2021
Sophisticated technology advances are delivering new and powerful ways for marketers to collect and use consumer data. These data-driven marketing capabilities present a unique challenge for students, as they will soon be expected to manage consumer data and make business decisions based on ethical, legal, and fiscal considerations. This article…
Descriptors: Marketing, Advertising, Privacy, Comparative Analysis
Janicki, Thomas; Cummings, Jeffrey – Information Systems Education Journal, 2022
As the skills and competencies needed by Information Systems (IS) undergraduates continues to grow, various IS professional societies have developed recommendations which are updated on a periodic basis. These recommendations known as 'model curricula' are a guide for faculty and institutions to consider when developing or evaluating the…
Descriptors: Information Science Education, Information Systems, Computer Software, Undergraduate Students
Selami Aydin; Maryam Zeinolabedini – Online Submission, 2024
In line with the rapid advancement in educational technology, and the application of artificial intelligence (AI) in particular, the teaching and learning of the English language has undergone a significant transformation. This paper aims to explore students' perceptions of integrating AI into the English as a foreign language (EFL) learning…
Descriptors: Artificial Intelligence, Computer Software, Second Language Instruction, Second Language Learning
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