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Showing 1 to 15 of 57 results Save | Export
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Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
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Christopher Hundhausen; Phill Conrad; Olusola Adesope; Ahsun Tariq – ACM Transactions on Computing Education, 2023
Assessing team software development projects is notoriously difficult and typically based on subjective metrics. To help make assessments more rigorous, we conducted an empirical study to explore relationships between subjective metrics based on peer and instructor assessments, and objective metrics based on GitHub and chat data. We studied 23…
Descriptors: Teamwork, Computer Software, Undergraduate Students, Computer Science Education
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Qing Wang; Xizhen Cai – Journal of Statistics and Data Science Education, 2024
Support vector classifiers are one of the most popular linear classification techniques for binary classification. Different from some commonly seen model fitting criteria in statistics, such as the ordinary least squares criterion and the maximum likelihood method, its algorithm depends on an optimization problem under constraints, which is…
Descriptors: Active Learning, Class Activities, Classification, Artificial Intelligence
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Evans, Nancy – Journal of Teaching and Learning with Technology, 2022
In computer technology, statistics, and business courses that I have taught over the past decade, students have worked in groups/teams. I assumed students communicated with teammates within the Learning Management System (LMS). In 2017, I was surprised to discover students were using GroupMe. To help me understand the attraction, I signed up for a…
Descriptors: Computer Mediated Communication, Computer Software, Performance Based Assessment, Cooperative Learning
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Daniele Traversaro; Giorgio Delzanno; Giovanna Guerrini – Informatics in Education, 2024
Concurrency is a complex to learn topic that is becoming more and more relevant, such that many undergraduate Computer Science curricula are introducing it in introductory programming courses. This paper investigates the combined use of Sonic Pi and Team-Based Learning to mitigate the difficulties in early exposure to concurrency. Sonic Pi, a…
Descriptors: Misconceptions, Programming Languages, Computer Science Education, Undergraduate Students
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Mohammad Heshmati; W. David Purvis – Chemical Engineering Education, 2024
Three real-world datasets are introduced for a petroleum engineering capstone design course, providing detailed problem statements, assessment criteria, team-building practices, and required software packages. Two surveys reveal that students prefer real datasets over synthetic ones, and despite initial challenges, students feel proud of their…
Descriptors: Chemical Engineering, Engineering Education, Fuels, Capstone Experiences
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Zengin, Yilmaz – International Journal for Technology in Mathematics Education, 2023
This study explores university students' understanding of the relationships between formal definitions of the limit of a function and the limit of a sequence in terms of the accumulation point in a technology-enhanced collaborative learning environment. The participants of this study are 17 prospective mathematics teachers. The data are collected…
Descriptors: Computer Software, Mathematics Instruction, Undergraduate Students, Concept Formation
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Charlotte A. Dodson; Stephen E. Flower; Mark Thomas – Journal of Chemical Education, 2023
Industrial drug discovery teams encompass scientists from multiple specialties and require participants to communicate effectively across disciplinary boundaries. In this paper, we present an undergraduate or graduate classroom simulation of this environment. Over a series of five workshops, student teams of mixed scientific backgrounds perform…
Descriptors: Drug Therapy, Pharmacy, Teamwork, Interdisciplinary Approach
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Kurelovic, Elena Krelja – International Society for Technology, Education, and Science, 2022
The focus of this paper is on using the Arduino as an educational tool and encouraging equal participation of women in the ICT filed. The purpose is to contribute to the understanding of gender differences in working and learning on Arduino projects. The target population consists of first-year undergraduate students of Informatics where male…
Descriptors: Gender Differences, Learning Processes, Undergraduate Students, Information Science Education
Marcy Bock Eastley – ProQuest LLC, 2022
Workplace changes and the continuing evolution of how we define and practice technical communication require that we consider collaboration in ways we may not have imagined ten, five or even two years ago. The unexpected COVID-19 pandemic pushed our world and collaboration into additional and unanticipated directions. Since one of our…
Descriptors: Organizational Change, Cooperation, Technological Advancement, Multiple Literacies
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Miranda, Constanza; Goñi, Julian; Hilliger, Isabel – International Journal of Technology and Design Education, 2021
While teamwork has been a central concern in engineering education, little research has systematically examined how conflict is managed in engineering teams of students. Socio-constructivism provides a solid base to explain how teamwork can foster innovation through the use of cultural artifacts, such as "boundary objects." The purpose…
Descriptors: Engineering Education, Teaching Methods, Teamwork, International Cooperation
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Denner dos Santos, Carlos; Moreira, Marina; Panis, Amanda; Alves, Dyego – International Journal of Information and Communication Technology Education, 2022
This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem…
Descriptors: Entrepreneurship, Business Schools, Business Administration Education, Computer Software
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Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
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Lundmark, Anders Mattias; Augland, Lars Eivind; Jørgensen, Simen Varkøy – Journal of Geography in Higher Education, 2020
Third year geoscience students were introduced to digital tools for fieldwork, Fieldmove on iPads, in a capstone field mapping course at Oslo University, Norway. Despite little prior experience with digital tools for fieldwork, they became independent Fieldmove users in a few hours. They self-report positive cognitive impacts, including positive…
Descriptors: Geography Instruction, Teamwork, Foreign Countries, Maps
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Vargas, Santiago; Zamirpour, Siavash; Menon, Shreya; Rothman, Arielle; Häse, Florian; Tamayo-Mendoza, Teresa; Romero, Jonathan; Sim, Sukin; Menke, Tim; Aspuru-Guzik, Alán – Journal of Chemical Education, 2020
The increasing integration of software and automation in modern chemical laboratories prompts special emphasis on two important skills in the chemistry classroom. First, students need to learn the technical skills involved in modern scientific computing and automation. Second, applying these techniques in practice requires effective collaboration…
Descriptors: Teamwork, Computer Uses in Education, Cooperative Learning, Automation
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