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Reynald M. Cacho – Online Learning, 2024
The study proposes a balanced approach and flexible guidelines for incorporating generative artificial intelligence (AI) into university-level teaching and learning processes at both the university-departmental level and within individual academic autonomy. Building on the AI Ecological Education Policy Framework, the guidelines offer a suggestive…
Descriptors: Artificial Intelligence, College Instruction, Learning Processes, Guidelines
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Jobrack, Matthew; Bossé, Michael J.; Chandler, Kayla; Adu-Gyamfi, Kwaku – International Journal for Mathematics Teaching and Learning, 2018
Student problem solving in the context of a dynamic mathematics environment (DME) has previously been investigated primarily through the lens of whether or not the student could complete a problem-solving task. Herein, we investigate what trajectories students employ in the realms of mathematics, technology, and problem solving as they attempt to…
Descriptors: Problem Solving, Mathematics Education, Geometry, Visual Aids
Cao, Bingyi; Esponda-Argüero, Margarita; Rojas, Raúl – International Association for Development of the Information Society, 2016
In order to reduce the passivity of students and enhance their learning experience in large lectures, we developed a browser-based tool called Classroom Interacter to promote classroom interaction. It allows students to use their own mobile devices to participate in the learning process. The main features of Classroom Interacter include live…
Descriptors: Classroom Communication, Classroom Techniques, Learning Experience, Learning Processes
da Silva, Jose´ Nunes, Jr.; Sousa Lima, Mary Anne; Silva Sousa, Eduardo Henrique; Oliveira Alexandre, Francisco Serra; Melo Leite, Antonio Jose´, Jr. – Journal of Chemical Education, 2014
This paper presents a piece of educational software covering a comprehensive number of topics of chemical kinetics, which is available free of charge in Portuguese and English. The software was developed to support chemistry educators and students in the teaching-learning process of chemical kinetics by using animations, calculations, and…
Descriptors: Kinetics, Computation, Educational Resources, Teaching Methods
Tan, Andrea; Ferreira, Aldónio – Accounting Education, 2012
This study investigates the influence of the use of accounting software in teaching activity-based costing (ABC) on the learning process. It draws upon the Theory of Planned Behaviour and uses the end-user computer satisfaction (EUCS) framework to examine students' satisfaction with the ABC software. The study examines students' satisfaction with…
Descriptors: Computer Uses in Education, Computer Software, Accounting, Business Administration Education
Ackerman, Rakefet; Goldsmith, Morris – Journal of Experimental Psychology: Applied, 2011
Despite immense technological advances, learners still prefer studying text from printed hardcopy rather than from computer screens. Subjective and objective differences between on-screen and on-paper learning were examined in terms of a set of cognitive and metacognitive components, comprising a "Metacognitive Learning Regulation…
Descriptors: Multiple Choice Tests, Prediction, Metacognition, Program Effectiveness
Xie, Ying; Ke, Fengfeng; Sharma, Priya – Internet and Higher Education, 2008
Reflection is an important prerequisite to making meaning of new information, and to advance from surface to deep learning. Strategies such as journal writing and peer feedback have been found to promote reflection as well as deep thinking and learning. This study used an empirical design to investigate the interaction effects of peer feedback and…
Descriptors: Undergraduate Students, Journal Writing, Learning Processes, Statistical Analysis
Ahn, Jung-Hoon – E-Learning, 2008
The purpose of this study was to investigate the effects of engaging students in Kolb's experiential learning cycle on facilitating students' simulation game performance and knowledge application skills in learning with a business simulation game. A sample was drawn from a population of business-major undergraduate students at the School of…
Descriptors: Undergraduate Students, Observation, Experiential Learning, Learning Processes

Davis, Philip – T.H.E. Journal, 1999
Reports on the quantitative findings from a survey of Cornell University undergraduates and on qualitative findings from a prior focus group that investigated computer literacy and the most effective methods to learn computer-literacy skills. Implications for supporting student computing needs are discussed. (LRW)
Descriptors: Computer Literacy, Computer Uses in Education, Focus Groups, Higher Education

Davies, Phil – Innovations in Education and Training International, 2000
Describes the introduction of a computerized peer assessment system as part of an undergraduate module in computer studies in the United Kingdom. Analyzes student responses to modification of the tutor-student relationship to a student-student relationship for assessment purposes, discusses plagiarism and the Web, and investigates effects on…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Uses in Education, Evaluation Methods