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Gruss, Amy Borello; Glassmeyer, David; Yee, Tien – Journal of Civil Engineering Education, 2024
Humanizing engineering education is a research-based way to help students understand the origin of concepts and the people who contributed to the field's development. This case study explores an experimental intervention to improve engineering undergraduate student knowledge and interest in fluid mechanics. The intervention incorporates the…
Descriptors: Undergraduate Students, Student Interests, Knowledge Level, Mechanics (Physics)
Lin, Tin-Chun – Journal of Education for Business, 2018
The author examined whether game play improves students' comprehension, attendance, and exam performance. The author designed three games; 120 students in introductory microeconomics classes participated in these experiments. The evidence showed that game play enhances students' attendance, comprehension, and exam performance. It also showed that…
Descriptors: Introductory Courses, Microeconomics, Teaching Methods, Games
Motameni, Reza – Journal of University Teaching and Learning Practice, 2018
Purpose of the Study: The overall purpose of this study was to investigate whether or not the incorporation of combined flipped classroom, and collaborative learning pedagogical schemes in two restructured sections of principles of marketing course, had any positive impact on students' learning of 100 key marketing concepts, processes, and…
Descriptors: Marketing, Blended Learning, Cooperative Learning, Teaching Methods
Zhang, Xiao-Min; Yu, Jian-Yun; Yang, Yuan; Feng, Cui-Peng; Lyu, Jing; Xu, Shi-Lian – Advances in Physiology Education, 2019
A small private online course (SPOC) supports blended learning on a small scale, enabling students to have a more comprehensive and deeper learning experience. It also provides instructors with a flexible and feasible model to better understand the students' learning needs and to supervise students' learning behaviors. In this study, we adopted…
Descriptors: Blended Learning, Teaching Methods, Online Courses, Individualized Instruction
Wu, Sally P. W.; Corr, Jainaba; Rau, Martina A. – Grantee Submission, 2019
Instructors in STEM classrooms often frame students' interactions with technologies to help them learn content. For instance, in many STEM domains, instructors commonly help students translate physical 3D models into 2D drawings by prompting them to focus on (a) orienting physical 3D models and (b) generating 2D drawings. We investigate whether…
Descriptors: Educational Technology, STEM Education, Teaching Methods, Learning Strategies
Yavuzarslan, Mithat; Olgun, Hakan; Yazici, Selim – Online Submission, 2019
One of the main outcomes of the current period is to decrease in the cost and energy of accessing the information due to rapid growing of internet and Information Technologies. Therefore, transferring online courses to users via e-learning platforms has became more and more preferred in recent years. This paper aims to investigate the effect of an…
Descriptors: Foreign Countries, Blended Learning, Conventional Instruction, Teaching Methods
Asterhan, Christa S. C.; Dotan, Aviv – Instructional Science: An International Journal of the Learning Sciences, 2018
In the present study, we examined the effects of feedback that corrects and contrasts a student's own erroneous solutions with the canonical, correct one (CEC&C feedback) on learning in a conceptual change task. Sixty undergraduate students received expository instruction about natural selection, which presented the canonical, scientifically…
Descriptors: Feedback (Response), Science Instruction, Undergraduate Students, Teaching Methods
Suacamram, Mayuree – International Journal of Instruction, 2019
Creativity is essential for everyone; it will be one of their valuable assets that will become beneficial their organization. This study aims to develop a series of workshop classes to promote learners' creativity based on the C-K theory. This research method uses pretest-posttest control group design. The research is divided into three stages:…
Descriptors: Creativity, Teaching Methods, Theories, Design
Brita-Paja, J. L.; Gregorio, C.; Llana, L.; Pareja, C.; Riesco, A. – Interactive Learning Environments, 2019
During the last years online education, in particular Massive Open Online Courses (MOOCs), has contributed to spread and popularize educational methodologies such as peer-review, automatic assessment, self-paced courses, self-evaluation, etc. Although these techniques can benefit face-to-face courses, most of them are not yet widely used in these…
Descriptors: Online Courses, Synchronous Communication, Undergraduate Study, Peer Evaluation
Karaci, Abdulkadir; Akyüz, Halil Ibrahim; Bilgici, Goksal; Arici, Nursal – Online Submission, 2018
This study examines the effect of web-based intelligent tutoring systems (ITS) on academic achievement and retention. The ITS developed by Arici and Karaci (2013) was adapted for instruction on electronic spreadsheet software, and an experimental study was conducted with 80 undergraduate students. The experimental design involved quantitative…
Descriptors: Intelligent Tutoring Systems, Academic Achievement, Academic Persistence, Spreadsheets
Martina A. Rau; Sally P. W. Wu – Cognition and Instruction, 2018
Connection-making among multiple representations is a crucial but difficult competence in STEM learning. Prior research has focused on one type of learning process involved in connection-making: sense-making processes leading to conceptual understanding of connections. Yet, other research suggests that a second type of learning process is…
Descriptors: STEM Education, Teaching Methods, Visual Perception, Control Groups
Bachelor, Jeremy W.; Barros García, María Jesús – Online Submission, 2019
The present study sought to evaluate the pragmatic competence of heritage learners of Spanish in regard to compliment sequences and the impact that pragmatic lessons would have on these students. To this end, pre and post tests to assess pragmatic recognition in regard to Spanish compliments were designed by the researchers and completed by the…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Spanish
Janebi Enayat, Mostafa; Haghighatpasand, Mohsen – Innovation in Language Learning and Teaching, 2019
Although adventure video games have been identified as effective tools for education, few studies have examined the usefulness of such games for language learning. The present classroom-based investigation, therefore, examined the possibility of exploiting commercial adventure video games for improving vocabulary recall of second language learners…
Descriptors: Video Games, Second Language Learning, Second Language Instruction, English (Second Language)
Martina A. Rau; Sally P. W. Wu – Grantee Submission, 2018
Connection-making among multiple representations is a crucial but difficult competence in STEM learning. Prior research has focused on one type of learning process involved in connection-making: sense-making processes leading to conceptual understanding of connections. Yet, other research suggests that a second type of learning process is…
Descriptors: STEM Education, Teaching Methods, Visual Perception, Control Groups
Ibarra Santacruz, Diana; Martínez Ortega, David – HOW, 2018
This study sought to determine how working memory training could contribute to retaining vocabulary studied in English lessons through the implementation of a set of strategies. Two intact groups of beginners: one experimental, with 28 students, and one control group, with 22 students, belonging to undergraduate English as a foreign language…
Descriptors: Vocabulary Development, English (Second Language), Second Language Instruction, Short Term Memory