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Showing 1 to 15 of 19 results Save | Export
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Sankaranarayanan, Rajagopal; Kwon, Kyungbin; Cho, Yonjoo – Journal of Interactive Learning Research, 2021
Although collaborative learning is becoming a widely popular instructional method, little research has been undertaken considering human cognitive structures and their influence on the design of collaborative learning tasks. Using cognitive load theory as a theoretical framework in this study, forty-five undergraduate students were assigned to…
Descriptors: Problem Solving, Cooperative Learning, Individual Instruction, Interaction
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Beena Joseph; Sajimon Abraham – Knowledge Management & E-Learning, 2023
Currently, the majority of e-learning lessons created and disseminated advocate a "one-size-fits-all" teaching philosophy. The e-learning environment, however, includes slow learners in a noticeable way, just like in traditional classroom settings. Learning analytics of educational data from a learning management system (LMS) have been…
Descriptors: Electronic Learning, Learning Management Systems, Slow Learners, Educational Environment
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Leatherman, Judith L.; Cleveland, Lacy M. – Journal of Biological Education, 2020
The flipped classroom is a teaching innovation in which instructional content is delivered out of the classroom, often via videos, and the class period is used for application of the course material. While the popularity of the flipped classroom is growing exponentially, its benefits have not been extensively studied. In this study we compared…
Descriptors: Performance Factors, Undergraduate Students, Blended Learning, Active Learning
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Devine, Kevin; Chang, Yi-hsiang Isaac; Klitzing, Gunnar – Engineering Design Graphics Journal, 2019
Recent developments in Virtual Reality (VR) technology has prompted the manufacturing industry and software vendors to investigate VR's potential for process enhancement. In this paper, we present a study to investigate whether using VR could reduce an individual's cognitive workload during the process of programming an industrial robot. The…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Programming
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Li, Junmin – Education Sciences, 2021
Universities face the challenge of constantly improving the quality of higher education and changing the learning behaviour of students, from passive reactive learning to active self-regulated learning. Learner-centred, constructively designed learning tasks offer a great opportunity here. This paper investigates to what extent the learning…
Descriptors: Student Centered Learning, Self Management, Independent Study, Undergraduate Students
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Sage, Kara; Piazzini, Michael; Downey, John Charles, IV.; Ewing, Sydney – Journal of Educational Technology Systems, 2020
Students frequently utilize digital devices and applications to assist studying. Past research has yielded mixed results on their effectiveness, and scant research has compared portable technologies with each other or focused on smartphones specifically. We compared college students' learning of vocabulary on paper, laptop, and smartphone.…
Descriptors: Vocabulary Development, Computer Uses in Education, Handheld Devices, Learning Strategies
Perkins, Kyle; Frank, Eva – Online Submission, 2018
This paper presents item-analysis data to illustrate how to identify a set of internally consistent test items that differentiate or discriminate among examinees who are highly proficient and nonproficient on the construct of interest. Suggestions for analyzing the quality of test items are offered as well as a pedagogical approach to augment the…
Descriptors: Item Analysis, Test Items, Test Reliability, Kinetics
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Olive, Thierry; Barbier, Marie-Laure – Written Communication, 2017
We examined longhand note taking strategies when reading and summarizing a source text that was formatted with bullets or that was presented in a single paragraph. We analyzed cognitive effort when reading the source text, when jotting notes, when reading the notes, and when composing the summary, as well as time spent in these activities and the…
Descriptors: Time on Task, Cognitive Processes, Notetaking, Documentation
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Aronne, Luciana; Nagle, Courtney; Styers, Jodie L.; Combs, Adam; George, J. Andrew – Electronic Journal of Science Education, 2019
This study examines the effectiveness of pre-laboratory presentations in an undergraduate general chemistry laboratory using two different modes of delivery: a traditional lecture versus an in-class video presentation. It was anticipated that implementation of videos could result in improved laboratory efficiency, safety, and necessary technical…
Descriptors: Video Technology, Instructional Effectiveness, Student Attitudes, Undergraduate Students
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Mihalca, Loredana; Mengelkamp, Christoph; Schnotz, Wolfgang – Metacognition and Learning, 2017
A possible explanation for why students do not benefit from learner-controlled instruction is that they are not able to accurately monitor their own performance. The purpose of this study was to investigate whether and how the accuracy of metacognitive judgments made during training moderates the effect of learner control on performance when…
Descriptors: Metacognition, Accuracy, Learner Controlled Instruction, Problem Solving
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Clinton, Virginia; Alibali, Martha W.; Nathan, Mitchell J. – Journal of Experimental Education, 2016
To learn from a text, students must make meaningful connections among related ideas in that text. This study examined the effectiveness of two methods of improving connections--elaborative interrogation and diagrams--in written lessons about posterior probability. Undergraduate students (N = 198) read a lesson in one of three questioning…
Descriptors: Probability, Instructional Effectiveness, Undergraduate Students, Questioning Techniques
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Clinton, Virginia; Alibali, Martha Wagner; Nathan, Mitchel J. – Grantee Submission, 2016
To learn from a text, students must make meaningful connections among related ideas in that text. This study examined the effectiveness of two methods of improving connections--elaborative interrogation and diagrams--in written lessons about posterior probability. Undergraduate students (N = 198) read a lesson in one of three questioning…
Descriptors: Probability, Instructional Effectiveness, Undergraduate Students, Questioning Techniques
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Huang, Xiaoxia – Interactive Learning Environments, 2017
Previous research has indicated the disconnect between example-based research focusing on worked examples (WEs) and that focusing on modeling examples. The purpose of this study was to examine and compare the effect of four different types of examples from the two separate lines of research, including standard WEs, erroneous WEs, expert (masterly)…
Descriptors: Teaching Methods, Problem Solving, Academic Achievement, Cognitive Processes
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Moore, David; Williams, Robert L., II; Luo, Tian; Karadogan, Ernur – Journal of Interactive Learning Research, 2013
Research on haptic feedback has demonstrated limited empirical evidence of its positive learning effects. This research contrasts supportive anecdotal evidence and reports of increased motivation. In an attempt to unify these contrasting results we attempted to identify empirical evidence supporting haptic feedback's effect on learning by…
Descriptors: Feedback (Response), Sensory Experience, Achievement Gains, Learning
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Chu, Yun; Li, Zheng; Su, Yong; Pizlo, Zygmunt – Journal of Problem Solving, 2010
Isomorphs of a puzzle called m+m resulted in faster solution times and an easily reproduced solution path in a labeled version of the problem compared to a more difficult binary version. We conjecture that performance is related to a type of heuristic called direction that not only constrains search space in the labeled version, but also…
Descriptors: Heuristics, Problem Solving, Puzzles, Navigation
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