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Showing 1 to 15 of 22 results Save | Export
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Tisoglu, Secil; Piri, Zeynep; Mericelli, Murat; Catan Inan, Funda – International Journal of Technology in Teaching and Learning, 2022
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis,…
Descriptors: Story Telling, Educational Technology, Creativity, Undergraduate Students
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Simkova, Iryna; Bondarenko, Oleksandra; Bielovetska, Lina – International Journal of Evaluation and Research in Education, 2021
This paper investigates the implementation of web-based applications to develop students' creative thinking skills in English for Specific Purposes. The paper explores the role of web-based applications during creativity development in English for Specific Purposes classes. The attention is paid to the analysis of organizational levels of creative…
Descriptors: English for Special Purposes, Second Language Instruction, Second Language Learning, Web Based Instruction
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Yi-chen Chen – JALT CALL Journal, 2024
The study investigates perceptions of AI-facilitated creativity in English as a Foreign Language (EFL) digital storytelling (DST). Focusing on language learners, instructors, and audience, the research explores how AI influences creative processes and how such creativity is perceived across different perspectives. Over a six-week period, 32 EFL…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, English (Second Language)
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Platt, Kristen M.; Salmerón, Kathleen E.; Hatcher, April R. – HAPS Educator, 2021
Creativity is widely accepted to be a valuable skill to hone, but it is often difficult to define and even more difficult to measure. Artistic endeavors and creativity have historically had a close relationship with the sciences. However, recent trends have largely removed creativity from scientific inquiry and education. This shift has led to a…
Descriptors: Anatomy, Undergraduate Students, Creativity, Creative Activities
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Elphick, Matt – Education Sciences, 2018
Digital capabilities are recognized as key skills that students must possess to learn and work in our increasingly digital world and have been the subject of a growing focus over recent years. Similarly, smartphones and, to a lesser degree, tablets are now ubiquitous within the student body, and many academics are beginning to leverage these…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Spradley, Elizabeth; Spradley, R. Tyler – Journal of Communication Pedagogy, 2021
The improvisations needed to adapt to COVID-19 teaching and learning conditions affected students and faculty alike. This study uses chaos theory and improvisation to examine an undergraduate communication research methods course that was initially delivered synchronously/face-to-face and then transitioned to asynchronous/online in March 2020.…
Descriptors: COVID-19, Pandemics, School Closing, Educational Technology
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Rothe, Lucian – NECTFL Review, 2023
Teacher-scholars have called upon fellow language educators to redevelop curricula at all proficiency levels to portray the lived experiences of target language (TL) speakers. This article presents a semester-long project that contributes to developing diverse teaching materials for college-level learners at the novice level. Via an ePortfolio…
Descriptors: Diversity, Second Language Learning, Second Language Instruction, Language Proficiency
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Songkram, Noawanit; Chootongchai, Suparoek – Education and Information Technologies, 2020
In today's society, innovation and creativity are needed in many areas, Unfortunately, graduated students miss out on employment opportunities due to a lack of creativity (Bateman 2013). Base on literature review, classroom observation and administrator s' feedback, there are three areas to support student 's creativity: Learner Engagement,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Innovation
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Simper, Natalie; Reeve, Richard; Kirby, J. R. – Creativity Research Journal, 2016
This research tested the use of concept map planning to support the development of creativity in photo stories, hypothesizing that skills taught to support organization would improve creativity. Concept maps are a type of graphic organizer, used to represent an ordering of ideas with nodes and linking words that form propositional statements. They…
Descriptors: Creativity, Photography, Concept Mapping, Instructional Materials
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Thongmak, Mathupayas – Education for Information, 2019
Higher education enrollment has declined recently. New recruiting strategies and student-centered learning environments with challenge, enthusiasm, and joy are required to boost enrollment and engagement. Thus, the student-centered teaching approach, which one of the approaches under implementation and observation, are increasingly needed.…
Descriptors: Student Centered Learning, Educational Games, Educational Technology, Technology Uses in Education
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Klein, Eve; Lewandowski-Cox, James – International Journal of Music Education, 2019
This study explored how Australian music technology courses teach employability skills. A curriculum mapping of 63 undergraduate courses was conducted with course learning outcomes aligned against two benchmarks. The first benchmark was the Ten Skills for the Future Workforce which identifies key employability skills graduates will require in the…
Descriptors: Foreign Countries, Undergraduate Students, Undergraduate Study, Music Education
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O'Byrne, W. Ian; Radakovic, Nenad; Hunter-Doniger, Tracey; Fox, Madison; Kern, Reggie; Parnell, Stephanie – International Journal of Education in Mathematics, Science and Technology, 2018
In recent years, tablets have been shown to serve as incredible teaching tools in classrooms around the world. In mathematics education, divergent thinking, creativity, and play may play a key role in formation of adaptive thinking and math achievement. This qualitative, participatory action research investigated the use of an instructional model…
Descriptors: Creativity, Creative Thinking, Preservice Teachers, Animation
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Abraham, Reem Rachel; Vashe, Asha; Torke, Sharmila – Advances in Physiology Education, 2015
The present study aimed to provide undergraduate medical students at Melaka Manipal Medical College (Manipal Campus), Manipal University, in Karnataka, India, an opportunity to apply their knowledge in cardiovascular concepts to real-life situations. A group activity named "Heart Shots" was implemented for a batch of first-year…
Descriptors: Foreign Countries, Undergraduate Students, Medical Students, Physiology
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Ward, David; Hahn, Jim; Mestre, Lori S. – Journal of Learning Spaces, 2015
To explore how libraries might integrate student perspectives and needs into their mobile development workflow, one large academic research library developed a fun, collaborative design methodology in order to stimulate student creativity. As part of a national IMLS (Institute for Museums and Library Services) grant, "The Student/Library…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Undergraduate Students
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Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects
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