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Showing 1 to 15 of 40 results Save | Export
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Yonk, Ryan M.; Simmons, Randy T. – Higher Education Studies, 2023
In this Report on Practice, we explore both the process and an approach of engaging Undergraduate Students in research using a Research Institute setting. Drawing from our experience we conceive of the learning process as a series of interactions and transactions that face the same impediments as any transaction or interaction The approach, we…
Descriptors: Undergraduate Students, Learning Processes, Experiential Learning, Public Policy
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Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
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Yu-Cin Jian; Leo Yuk Ting Cheung; Yi-Jye Wu; Fang-Ying Yang; Guo-Li Chiou – Instructional Science: An International Journal of the Learning Sciences, 2024
Computer-simulated experiments have been gaining popularity over hands-on experiments in science education, given the availability of technology and the trend of distance learning. Past studies have focused primarily on comparing the learning outcomes and user experiences of the two experiment modes. In this study, we used an eye tracker to…
Descriptors: Eye Movements, Experiential Learning, Computer Simulation, Science Experiments
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Annick De Witt; Margien Bootsma; Brian J. Dermody; Karin Rebel – Journal of Transformative Education, 2024
In a world in need of profound change, the importance of "transformative education" is increasingly recognized. However, barriers abound in our Higher Education Institutions, including that educators often have little notion of "how" to make their teaching more transformative "in practice." This paper builds on our…
Descriptors: Learning Processes, Transformative Learning, Undergraduate Students, Foreign Countries
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Annica Gullberg; Kristina Andersson; Jenny Ivarsson; Henni Söderberg – Journal of Technology Education, 2025
Practical activities are at the core of learning in both engineering and science education programs. Hence, such activities are included as important practical learning experiences in each of these fields. During such learning experiences students are confronted by many different entities, from simple equipment to advanced instrumentation, all of…
Descriptors: Engineering Education, Learning Activities, Psychological Patterns, Learning Processes
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Yi-Fan Li; Jue-Qi Guan; Xiao-Feng Wang; Qu Chen; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: Self-regulated learning (SRL) is a predictive variable in students' academic performance, especially in virtual reality (VR) environments, which lack monitoring and control. However, current research on VR encounters challenges in effective interventions of cognitive and affective regulation, and visualising the SRL processes using…
Descriptors: Electronic Learning, Individualized Instruction, Learning Processes, Performance
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Dorland, AnneMarie – Collected Essays on Learning and Teaching, 2023
Meaningful and impactful learning experiences are rife with failure. And yet, students struggle with framing, tolerating and attributing failure in a positive manner within the post-secondary learning context. This paper explores whether using design thinking as a pedagogical approach might help students learn to tolerate, reframe and attribute…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Design
Cassandra Sue Ellen Jamison – ProQuest LLC, 2022
Biomedical engineering (BME) undergraduate students take courses that allow them to develop skills in multiple disciplinary areas (e.g., biology, medicine, chemical, mechanical, electrical engineering) and as such, have a wide array of career opportunities available to them upon graduation. While their broad curricular exposure lends itself to…
Descriptors: Experiential Learning, Extracurricular Activities, Biomedicine, Engineering Education
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Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
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Perusso, André; Blankesteijn, Marlous; Leal, Rafael – Assessment & Evaluation in Higher Education, 2020
Experiential learning theory states that reflection is just as important to learning as action. However, business educators often overlook reflection in their experiential learning activities, especially when it's understood as a dialogue process. Drawing on reflective learning theory, we explored the case of an undergraduate business programme…
Descriptors: Reflection, Experiential Learning, Business Administration Education, Learning Processes
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Leong Y. Jonathan; Ma Nang Laik – European Journal of Education (EJED), 2024
The importance of skills has been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content. It is important to be able to adapt to new situations; this is especially true in today's world, where volatility, uncertainty, complexity, and ambiguity (VUCA) are prevalent. To better prepare…
Descriptors: Experiential Learning, Learning Theories, English (Second Language), Second Language Learning
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Laing, C. Linda – e-Journal of Business Education and Scholarship of Teaching, 2023
The purpose of this paper is to provide a critical reflection on the use of experiential learning in the form of the reflective journal and its ability to contribute to student learning. Three questionnaires were administered over the semester to track the responses of the students undertaking an undergraduate capstone unit in the Human Resource…
Descriptors: Student Centered Learning, Learning Processes, Teaching Methods, Journal Writing
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Lynch, Makena R.; Lower-Hoppe, Leeann M.; Brgoch, Shea M.; Evans, James O.; Bailey, Richard L.; Beattie, Mark; Samad, Moetiz; Ryder, Ashley – Sport Management Education Journal, 2022
Mock trials serve as useful experiential learning tools for undergraduate kinesiology students. In the current study, Kolb's experiential learning cycle was employed over the course of a semester through a comprehensive mock trial project that aimed to provide undergraduate students with an interactive learning experience as a means to achieve…
Descriptors: Experiential Learning, Legal Problems, College Instruction, Undergraduate Students
Anita B. Delahay; Marsha C. Lovett – Grantee Submission, 2019
Prior knowledge has long been recognized as an important predictor of learning, yet the term prior knowledge is often applied to related but distinct constructs. We define a specific form of prior knowledge, ancillary knowledge, as knowledge of concepts and skills that enable learners to gain the most from a target lesson. Ancillary knowledge is…
Descriptors: Undergraduate Students, Prior Learning, Experiential Learning, Introductory Courses
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