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Mimouni, Abderrahim – Education and Information Technologies, 2022
This study investigated whether reflective class feedback (RCF) boosts the effectiveness of mobile gamified quizzing in enhancing active learning in higher education. A quasi-experimental non-equivalent group design was adopted in this study to measure the effect of mobile gamified quizzing with and without RCF on students' achievement. Two intact…
Descriptors: Handheld Devices, Active Learning, Gamification, Tests
Joss Ives; Georg Rieger; Fatemeh Rostamzadeh Renani – Journal for STEM Education Research, 2024
We conducted an observational exploratory study of distraction by digital devices in multiple different sections across three large undergraduate physics courses. We collected data from two different settings based on the type of devices used for classroom polling: lecture sections that required mobile devices for polling and those that used…
Descriptors: Electronic Learning, Handheld Devices, Audience Response Systems, Active Learning
Shen, Jie – Interactive Learning Environments, 2022
WeChat is one of the most popular social media mobile apps in China. WeChat was introduced to the course of Introduction to Human Health and Disease, as an instant interactive platform to enhance students' learning. Over a period of two years, a WeChat official account (OA) was set up and 157 push notifications were sent per semester. The push…
Descriptors: Social Media, Active Learning, Medical Education, Foreign Countries
Pei-Ling Yang – TESL-EJ, 2025
This study explores how learner-generated podcasts can support English as a Foreign Language (EFL) learning among college students in Taiwan. Using a mixed-methods approach, data were collected from 31 participants through surveys on podcasting attitudes, learning logs, and reflective essays. The findings reveal that EFL learners generally…
Descriptors: Foreign Countries, Audio Equipment, Handheld Devices, Information Dissemination
Macho-Stadler, Erica; Elejalde-Garcia, Maria Jesus – Physics Teacher, 2020
The interest in achieving improved acoustical conditions in classrooms has increased in the last years. Some experiments on acoustics phenomena using smartphone applications appear in the recent bibliography. In this paper, we present a proposal for active learning about room acoustics for high school and undergraduate students. Students work on…
Descriptors: Measurement, Acoustics, Classroom Environment, Handheld Devices
Rossiter, Kalyn M. – Geography Teacher, 2022
The field of geography especially lends itself to fieldwork, getting students out of the classrooms and into the real world. Furthermore, studies have shown that when traditional lecture style is replaced at least in part with approaches that incorporate active learning, students earn higher examination grades and have a greater chance of passing…
Descriptors: Maps, Geographic Information Systems, Teaching Methods, Geography Instruction
Baldock, Brandi L.; Fernandez, Anthony L.; Franco, Jimmy; Provencher, Brian A.; McCoy, Mark R. – Journal of Chemical Education, 2021
During the Spring 2020 semester, many institutions abruptly transitioned their courses from face-to-face instruction to remote learning in response to the COVID-19 pandemic. To address the unique challenges posed by the remote teaching and learning modality, our department used mobile technology to adapt empirically validated instructional…
Descriptors: COVID-19, Pandemics, Online Courses, Educational Technology
Lucas, Krista L.; Lucas, Timothy A. – PRIMUS, 2022
It is increasingly important for mathematics students to engage in active learning along with discussion of material with their peers. "Slopes" is a mobile application designed to visualize solutions to differential equations and support active learning in the classroom. We implemented group activities using "Slopes" into an…
Descriptors: Mathematics Instruction, Equations (Mathematics), Active Learning, Computer Oriented Programs
Dahdal, Sohail – Journal of Educational Technology Systems, 2020
WhatsApp, the message-sharing social media app, is commonly used by students to collaborate on class assignments. This article examines the use of WhatsApp as part of a course gradable assignments and weekly pre- and postlecture discussions. This study is based on a survey and interviews conducted with undergraduate university students in the UAE…
Descriptors: Foreign Countries, Social Media, Computer Mediated Communication, Handheld Devices
Holloway, Paul; Kenna, Therese; Linehan, Denis; O'Connor, Ray; Bradley, Helen; O'Mahony, Bernadette; Pinkham, Robyn – Journal of Geography in Higher Education, 2021
Opportunities to deploy digital technologies to research agendas and active learning in tertiary education are becoming more widespread. Despite this, many research techniques are still taught using traditional "pen-and-paper" methodologies. In this article, we report on a strategy for integrating mobile technology into our large (275+)…
Descriptors: Active Learning, Telecommunications, Handheld Devices, Technology Integration
Ashtari, Sadaf; Taylor, Joseph – International Journal of Education and Development using Information and Communication Technology, 2021
The integration of game-based techniques, Internet, and mobile phone technology in teaching has been adapted recently in classes as a Game-based Classroom Response System (GCRS). Game-based technological tools can make the learning environment more appealing for students, increase their learning perception and level of engagement. This…
Descriptors: Game Based Learning, Audience Response Systems, Educational Technology, Handheld Devices
Wood, Astrid – Journal of Geography in Higher Education, 2020
This paper explores the benefits and drawbacks of technology-enhanced learning (TEL) to engage undergraduate students in geography modules at Newcastle University. I consider the efficacy of "student response systems" (hereafter SRS, also known as audience response systems, clickers or personal response systems) in large lectures by…
Descriptors: Geography Instruction, Technology Uses in Education, Audience Response Systems, Large Group Instruction
Ilic, Peter – International Association for Development of the Information Society, 2019
This paper reflects on an attempt to introduce smartphones into a blended learning context and highlights several methodological considerations relevant to the collection of mobile data. While mixed methods are now common, using this approach for investigating the challenges of mobile data collection is not as common. This study employed a mixed…
Descriptors: Active Learning, Handheld Devices, Telecommunications, Blended Learning
Ryberg, Thomas; Davidsen, Jacob; Hodgson, Vivien – British Journal of Educational Technology, 2018
The paper builds on the work of Rossitto "et al." on collaborative nomadic work to develop three categories of practice of nomadic collaborative learning groups. Our study is based on interviews, workshops and observations of two undergraduate student's group practices engaged in self-organised, long-term collaborations within the frame…
Descriptors: Cooperative Learning, Undergraduate Students, Problem Based Learning, Active Learning
Mathews, Adam J.; Flynn, K. Colton – Geography Teacher, 2018
Incorporation of Global Navigation Satellite System (GNSS) technology in the classroom has quickly been adopted by instructors in geography and related disciplines because it provides an effective, low-cost, easy-to-use, and hands-on technique to reinforce geographic concepts (Brown 1999). The most frequently utilized GNSS is the Global…
Descriptors: Geography Instruction, Physical Geography, Geographic Information Systems, Experiential Learning