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Showing 1 to 15 of 58 results Save | Export
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Kanjana Jansukpum; Suepphong Chernbumroong; Kannikar Intawong; Pradorn Sureephong; Kitti Puritat – New Review of Academic Librarianship, 2025
The objective of the present study was to examine the effects of using gamification implemented in immersive virtual reality for the promotion of library services in the university library including knowledge acquisition, knowledge retention and user engagement. In terms of research procedure, we divided the participants into Gamified and…
Descriptors: Computer Simulation, Library Services, Gamification, Knowledge Level
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Rates, Christopher A.; Mulvey, Bridget K.; Chiu, Jennifer L.; Stenger, Katelyn – Instructional Science: An International Journal of the Learning Sciences, 2022
Most of humanity's important and difficult problems such as pandemics, environmental health, and social unrest require recognizing and understanding complex systems. Students often have difficulty understanding complex systems concepts and previous research indicates that scaffolded computer simulations may facilitate learning. Few studies,…
Descriptors: Undergraduate Students, Knowledge Level, Systems Approach, Social Problems
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Pickering, Ryan M. – Teaching of Psychology, 2023
Introduction: Activities that illuminate the psychological underpinnings of privilege and oppression are an important part of social justice pedagogy. Statement of Problem: There are numerous issues with current simulations of privilege and oppression that leave social justice educators limited in the choice of activity. Literature Review:…
Descriptors: Power Structure, Social Justice, Learning Activities, Teaching Methods
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Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti; Ting-Ting Wu – Journal of Educational Computing Research, 2024
Business simulation games (BSG) offer a unique opportunity to provide students with hands-on experience in a simulated business environment. This study aims to explore the effectiveness of BSG in promoting entrepreneurial intentions and competencies among undergraduate students. The study was conducted with 48 students, who participated in BSG as…
Descriptors: Entrepreneurship, Intention, Competence, Simulation
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Alkadi Alshammari; Adnan Innab; Ahmed Nahari; Homoud Alanazi; Raeed Alanazi; Ghada Almukhaini – International Review of Research in Open and Distributed Learning, 2025
Nursing students faced learning losses during the COVID-19 pandemic due to the transition to virtual classes, inadequate communication, and reliance on virtual clinical training as a prerequisite for clinical practice. This study aimed to investigate the extent of learning loss experienced by nursing students and examine the impact of…
Descriptors: Achievement Gains, Nursing Students, COVID-19, Pandemics
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Hoyt, Helina; Hauze, Sean – International Journal on E-Learning, 2023
Nursing education relies on simulation to provide standardized, safe clinical experiences to prepare nurses for complex patient scenarios. Traditional simulation requires cost-prohibitive equipment and facilities, which are incompatible with complex scenarios and distance learning. Early studies indicate eXtended Reality technology is an effective…
Descriptors: Nursing Education, Nursing Students, Photography, Computer Simulation
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Dutta, Rubina; Mantri, Archana; Singh, Gurjinder; Singh, Narinder Pal – Journal of Science Education and Technology, 2023
Digital electronics is a fundamental subject for engineering students, and it enables the students to learn design-based approaches and solve complex engineering problems. Students learn about minimization techniques for reducing the hardware components and size of the circuit by solving complex Boolean equations. The Karnaugh map (K-map) is one…
Descriptors: Computer Simulation, Flipped Classroom, Critical Thinking, Learning Motivation
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Chen, Junyu; Kong, Wai Kei; Chi, Hung-Lin; Seo, JoonOh; Kim, Minkoo; Yam, Michael C. H. – Journal of Civil Engineering Education, 2024
In construction technology education (CTE), construction site tours play an essential role for undergraduate students to obtain familiarity with construction environments, combine content knowledge with practice, and develop their competencies to embrace construction innovations before entering the industry. Implementing real construction site…
Descriptors: Construction Industry, Technology Education, Undergraduate Students, Computer Simulation
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Deepti Prit Kaur; Archana Mantri – Education and Information Technologies, 2024
Student perception is an essential component in education; especially in engineering courses, which involve complex spatial processes, manipulation and interpretation of graphs, diagrams, and concepts. Incorporation of special training instructions improve spatial skills of learners, assisting them to acquire enhanced conceptual knowledge. Through…
Descriptors: Computer Simulation, Interaction, Visual Aids, Engineering Education
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Ladwig, Matthew A. – Advances in Physiology Education, 2023
Overweight and obesity rates continue to rise and appear unlikely to abate. While physical activity (PA) is an important contributor to health and successful weight maintenance, exercise science and health students (ESHS) often endorse negative weight status biases that could undermine PA promotion. This experiential learning activity was intended…
Descriptors: Body Weight, Obesity, Majors (Students), Exercise
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Afthinos, Yanni; Kiaffas, Zacharias; Afthinos, Theofilos – Technology, Knowledge and Learning, 2022
The aim of this study is to examine whether students of a sport management undergraduate course can gain knowledge in the management of a professional soccer club, by participating in a commercial serious game. Serious is considered the cyber game that its purpose exceeds entertainment. For this case study, the serious sport club management game…
Descriptors: Undergraduate Students, Administrator Education, Athletics, Video Games
Shalaunda Reeves – ProQuest LLC, 2020
The manuscripts in this collection expand the current research on the experience of undergraduate science students with virtual reality laboratories. A systematic literature review and synthesis involving 21 peer-reviewed empirical articles (2009-2018) revealed a dearth of theoretical and methodological approaches exploring VR Labs, which centered…
Descriptors: Undergraduate Students, Science Laboratories, Computer Simulation, Science Instruction
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Hannans, Jaime A.; Nevins, Colleen M.; Jordan, Kristin – Information and Learning Sciences, 2021
Purpose: The aim of the study was to explore aspects of learning in terms of gain in knowledge, confidence and empathy with immersive virtual reality (VR) from the patient perspective in undergraduate nursing students. Design/methodology/approach: A pilot study integrating immersive VR experiences during clinical courses was facilitated based on…
Descriptors: Computer Simulation, Undergraduate Students, Nursing Education, Patients
Nicole M. Wild – ProQuest LLC, 2022
Background/Significance: Self-confidence and self-efficacy among undergraduate nursing students in a simulation are necessary components of measurement within the curriculum. Exploring strategies to improve clinical competence, self-confidence, and knowledge is essential. Local Problem: Currently, faculty within a small faith-based University…
Descriptors: Feedback (Response), Video Technology, Simulation, Clinical Experience
Annette Kaye Stelter – ProQuest LLC, 2022
This study explores allied health undergraduate students' experiences learning human anatomy through Augmented Reality (AR) technology compared to other modalities in a private university. The research used multivariate analysis to measure and understand the impact of AR on the learning of human anatomy by undergraduate allied health students,…
Descriptors: Laboratory Procedures, Allied Health Occupations Education, Undergraduate Students, Human Body
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