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Rim Gouia-Zarrad; Cindy Gunn – International Electronic Journal of Mathematics Education, 2024
This research paper explores the integration of ChatGPT as a tool for interactive learning of numerical methods in a differential equations (DEs) course. DE course is crucial for engineering students to model real-world phenomena. However, many DE courses focus only on analytical solutions and neglect important numerical solutions. To overcome…
Descriptors: Learning Experience, Teaching Methods, Artificial Intelligence, Computer Software
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Jescovitch, Lauren N.; Scott, Emily E.; Cerchiara, Jack A.; Merrill, John; Urban-Lurain, Mark; Doherty, Jennifer H.; Haudek, Kevin C. – Journal of Science Education and Technology, 2021
We systematically compared two coding approaches to generate training datasets for machine learning (ML): (1) a holistic approach based on learning progression levels; and (2) a dichotomous, analytic approach of multiple concepts in student reasoning, deconstructed from holistic rubrics. We evaluated four constructed response assessment items for…
Descriptors: Science Instruction, Coding, Artificial Intelligence, Man Machine Systems
Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
Werth, Alexandra; West, Colin G.; Lewandowski, H. J. – Physical Review Physics Education Research, 2022
Over the last decade, course-based undergraduate research experiences (CUREs) have been recognized as a way to improve undergraduate science, technology, engineering, and mathematics education by engaging students in authentic discovery. CUREs have been shown to have positive benefits similar to traditional undergraduate research experiences;…
Descriptors: Physics, Science Instruction, COVID-19, Pandemics
Govender, Irene – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: This study seeks to understand the various ways information systems (IS) students experience introductory programming to inform IS educators on effective pedagogical approaches to teaching programming. Background: Many students who choose to major in information systems (IS), enter university with little or no experience of learning…
Descriptors: Programming, Information Science Education, Diaries, Student Attitudes
Cromley, Jennifer G.; Wills, Theodore W. – Journal of Research in Reading, 2016
Van den Broek's landscape model explicitly posits sequences of moves during reading in real time. Two other models that implicitly describe sequences of processes during reading are tested in the present research. Coded think-aloud data from 24 undergraduate students reading scientific text were analysed with lag-sequential techniques to compare…
Descriptors: Protocol Analysis, Coding, Undergraduate Students, Learning Processes
Chen, Wenzhi – International Journal of Technology and Design Education, 2016
Design is a powerful weapon for modern companies so it is important to have excellent designers in the industry. The purpose of this study is to explore the learning problems and the resources that students use to overcome problems in undergraduate industrial design studio courses. A survey with open-type questions was conducted to collect data.…
Descriptors: Design, Learning Processes, Undergraduate Students, Industrial Arts
Wang, Fuxing; Li, Wenjing; Mayer, Richard E.; Liu, Huashan – Journal of Educational Psychology, 2018
The goal of the present study is to determine how to incorporate social cues such as gesturing in animated pedagogical agents (PAs) for online multimedia lessons in ways that promote student learning. In 3 experiments, college students learned about synaptic transmission from a multimedia narrated presentation while their eye movements were…
Descriptors: Teaching Methods, Multimedia Instruction, Cues, Nonverbal Communication
Delucchi, Michael – Teaching Sociology, 2014
This study used a pretest-posttest design to measure student learning in undergraduate statistics. Data were derived from 185 students enrolled in six different sections of a social statistics course taught over a seven-year period by the same sociology instructor. The pretest-posttest instrument reveals statistically significant gains in…
Descriptors: Pretests Posttests, Knowledge Level, Academic Achievement, Undergraduate Students
Wickersham, Carol; Westerberg, Charles; Jones, Karen; Cress, Margaret – Teaching Sociology, 2016
This research is an initial investigation into the ways community-based learning increase the cognitive skills central to the exercise of the sociological imagination. In addition to identifying a means to reveal that learning had occurred, we looked for evidence that the students were mastering sociological content, especially the concepts and…
Descriptors: Undergraduate Students, Participant Observation, College Faculty, Content Analysis
Kuznekoff, Jeffrey H.; Munz, Stevie; Titsworth, Scott – Communication Education, 2015
This study examined mobile phone use in the classroom by using an experimental design to study how message content (related or unrelated to class lecture) and message creation (responding to or creating a message) impact student learning. Participants in eight experimental groups and a control group watched a video lecture, took notes, and…
Descriptors: Telecommunications, Handheld Devices, Experimental Groups, Control Groups
Baker, Ryan S.; Hershkovitz, Arnon; Rossi, Lisa M.; Goldstein, Adam B.; Gowda, Sujith M. – Journal of the Learning Sciences, 2013
We present a new method for analyzing a student's learning over time for a specific skill: analysis of the graph of the student's moment-by-moment learning over time. Moment-by-moment learning is calculated using a data-mined model that assesses the probability that a student learned a skill or concept at a specific time during learning (Baker,…
Descriptors: Learning Processes, Intelligent Tutoring Systems, Probability, Skill Development
Turner, Martin; Baskerville, Rachel – Accounting Education, 2013
This study examines how to support accounting students to experience deep learning. A sample of 81 students in a third-year undergraduate accounting course was studied employing a phenomenographic research approach, using ten assessed learning tasks for each student (as well as a focus group and student surveys) to measure their experience of how…
Descriptors: Transformative Learning, Learner Engagement, Constructivism (Learning), Critical Thinking
Vinik, Julia; Johnston, Megan; Grusec, Joan E.; Farrell, Renee – Journal of Moral Education, 2013
The narratives that emerging adults wrote about a time when they learned an important moral, value or lesson were explored in order to determine the characteristics of events that lead to internalized values as well as to compare the way different kinds of moral values are socialized. Lessons resulting from misbehavior were reported most…
Descriptors: Personal Narratives, Young Adults, Moral Values, Reflection
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