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Gillie, Martin; Dahli, Ranim; Saunders, Fiona C.; Gibson, Andrew – European Journal of Engineering Education, 2017
The ability to develop and distribute digital teaching resources in higher education has developed rapidly over the last decade but research into how students use such resources has received limited attention. This study uses questionnaire results, Internet analytic data and semi-structured interviews to examine the use of three types of…
Descriptors: Engineering Education, Undergraduate Students, Educational Resources, Use Studies
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Msonde, Sydney Enock; Van Aalst, Jan – Educational Technology Research and Development, 2017
Virtual learning environments are used in higher education around the world to promote student learning. However, in many countries it has not yielded the expected effect on student interaction and learning. The purpose of this study was to investigate whether the use of certain pedagogical approaches would promote student interaction,…
Descriptors: Foreign Countries, Academic Achievement, Undergraduate Students, Chemistry
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Lang, Guido – Information Systems Education Journal, 2016
This study tests the effects of tutorial format (i.e. video vs. text) on student attitudes and performance in online computing education. A one-factor within-subjects experiment was conducted in an undergraduate Computer Information Systems course. Subjects were randomly assigned to complete two Excel exercises online: one with a video tutorial…
Descriptors: Tutorial Programs, Online Courses, Multimedia Materials, Multimedia Instruction
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Dib, Hazar; Adamo-Villani, Nicoletta; Garver, Stephen – International Journal of Information and Communication Technology Education, 2014
Many benefits have been claimed for visualizations, a general assumption being that learning is facilitated. However, several researchers argue that little is known about the cognitive value of graphical representations, be they schematic visualizations, such as diagrams or more realistic, such as virtual reality. The study reported in the paper…
Descriptors: Comparative Analysis, Visualization, Undergraduate Students, Computer Graphics
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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
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García-Rodicio, Héctor – Journal of Educational Computing Research, 2015
Interactive multimedia learning environments incorporate interactive features, such as questioning, through which questions are posed to students and feedback is delivered on their answers. An experiment was conducted comparing two forms of questioning. The participants learned about geology with a multimedia environment that included questioning…
Descriptors: Instructional Innovation, Questioning Techniques, Multimedia Instruction, Multimedia Materials
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Webster, Donald R.; Majerich, David M.; Madden, Amanda G. – Advances in Engineering Education, 2016
A flipped classroom approach was implemented in an undergraduate fluid mechanics course. Students watched short, online video lectures before class, participated in active in-class problem solving sessions (in pairs), and completed individualized online quizzes weekly. In-class activities were designed to develop problem-solving skills and teach…
Descriptors: Mechanics (Physics), Undergraduate Students, Electronic Learning, Multimedia Materials
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Vernadakis, Nikolaos; Giannousi, Maria; Tsitskari, Efi; Antoniou, Panagiotis; Kioumourtzoglou, Efthimis – Turkish Online Journal of Distance Education, 2012
Blended learning With the concerns and dissatisfaction with e-learning, educators are searching for alternative instructional delivery solutions to relieve the above problems. The blended e-learning system has been presented as a promising alternative learning approach. While blended learning has been recognized as having a number of advantages,…
Descriptors: Electronic Learning, Blended Learning, Undergraduate Students, Physical Education
Schehl, Jeanne M. – ProQuest LLC, 2012
Research about motivation indicates that a student's attention must be gained and sustained for learning to occur. As a result, motivational tactics, including adding interesting words, sounds and visuals to instructional materials, are commonly used by designers of instruction to trigger and sustain learners' interest and engagement…
Descriptors: Multimedia Instruction, Multimedia Materials, Student Interests, Learner Engagement