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Álvarez-Marín, Alejandro; Velázquez-Iturbide, J. Ángel; Castillo-Vergara, Mauricio – Interactive Learning Environments, 2023
This study aims to determine if "technology optimism" and "technology innovativeness" can explain and predict the use of augmented reality in the scope of engineering education. An Augmented Reality app to analyze digital current (DC) in resistive circuits was developed was developed to enhance students' understanding of…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Li-Na Ma; Rui Peng; Jing-Ji Xu; Qing-Ling Yang; A-Ceng Li; Ye Han; Lei Yuan; Fan Shen; Dan-Qing Yin; Min-Wen Zheng; Ya-Yu Huang; Jing Ren – Anatomical Sciences Education, 2025
The traditional approach of using PowerPoint (PPT) presentations in medical imaging theory classes hinders the spatial thinking ability of most students. Consequently, the learning outcomes are often unsatisfactory. This article proposes a naked eye three-dimensional (3D) medical imaging teaching assistant app based on augmented reality (AR)…
Descriptors: Teaching Assistants, Theories, Courses, Medical Services
T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Jen Schumacher Arnold – ProQuest LLC, 2021
Tactical populations and other performers who find it difficult to access training often turn to simulation training to adequately prepare, and increasingly are using virtual reality (VR) as a resource. Additionally, groups struggling with fear produced by various aspects of tactical training may find VR, alongside psychological skills training,…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Thinking Skills
Sturz, Bradley R.; Bell, Z. Kade; Bodily, Kent D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
During spatial reorientation, the use of local geometric cues (e.g., corner angles) and global geometric cues (e.g., principal axis) is differentially influenced by enclosure size. Local geometric cues exert more influence in large enclosures compared to small enclosures, whereas the use of global geometric cues is not influenced by changes in…
Descriptors: Spatial Ability, Comparative Analysis, Testing, Classification
Zacharis, Georgios K.; Mikropoulos, Tassos Anastasios; Kalyvioti, Katerina – Themes in Science and Technology Education, 2016
Studies showed that two-dimensional (2D) and three-dimensional (3D) educational content contributes to learning. Although there were many studies with 3D stereoscopic learning environments, only a few studies reported on the differences between real, 2D, and 3D scenes, as far as cognitive load and attentional demands were concerned. We used…
Descriptors: Foreign Countries, Undergraduate Students, Females, Cognitive Processes
Friess, Daniel A.; Oliver, Grahame J. H.; Quak, Michelle S. Y.; Lau, Annie Y. A. – Journal of Geography in Higher Education, 2016
The "field trip" is a key pedagogical tool within geographical education to encourage deep learning, though they are increasingly difficult to implement due to reduced budgets, safety concerns and increasing class sizes. We incorporated three field-learning activities into a large introductory module. A traditional staff-led trip was the…
Descriptors: Geography Instruction, Teaching Methods, Learning Activities, Video Technology
Woods, Terri L.; Reed, Sarah; Hsi, Sherry; Woods, John A.; Woods, Michael R. – Journal of Geoscience Education, 2016
Spatial thinking is often challenging for introductory geology students. A pilot study using the Augmented Reality sandbox (AR sandbox) suggests it can be a powerful tool for bridging the gap between two-dimensional (2D) representations and real landscapes, as well as enhancing the spatial thinking and modeling abilities of students. The AR…
Descriptors: Undergraduate Students, Computer Simulation, Pilot Projects, Teaching Methods
Shirazi, Arezoo; Behzadan, Amir H. – Advances in Engineering Education, 2015
Recent studies suggest that the number of students pursuing science, technology, engineering, and mathematics (STEM) degrees has been generally decreasing. An extensive body of research cites the lack of motivation and engagement in the learning process as a major underlying reason of this decline. It has been discussed that if properly…
Descriptors: Engineering Education, Physical Environment, Simulated Environment, Synthesis
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Augmented Reality M-Learning to Enhance Nursing Skills Acquisition in the Clinical Skills Laboratory
Garrett, Bernard M.; Jackson, Cathryn; Wilson, Brian – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to report on a pilot research project designed to explore if new mobile augmented reality (AR) technologies have the potential to enhance the learning of clinical skills in the lab. Design/methodology/approach: An exploratory action-research-based pilot study was undertaken to explore an initial proof-of-concept design in…
Descriptors: Electronic Learning, Physical Environment, Simulated Environment, Synthesis
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers