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Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Informatics in Education, 2023
Prior programming knowledge of students has a major impact on introductory programming courses. Those with prior experience often seem to breeze through the course. Those without prior experience see others breeze through the course and disengage from the material or drop out. The purpose of this study is to demonstrate that novice student…
Descriptors: Prior Learning, Programming, Computer Science Education, Markov Processes
Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
Dayal, Vikram – International Journal of Mathematical Education in Science and Technology, 2023
Epidemiological models have enhanced relevance because of the COVID-19 pandemic. In this note, we emphasize visual tools that can be part of a learning module geared to teaching the SIR epidemiological model, suitable for advanced undergraduates or beginning graduate students in disciplines where the level of prior mathematical knowledge of…
Descriptors: Biology, Visual Aids, Epidemiology, Science Instruction
Chen, Chen; Haduong, Paulina; Brennan, Karen A.; Sonnert, Gerhard; Sadler, Philip M. – AERA Online Paper Repository, 2017
The impact of a novice programmer's first language on their subsequent achievement in further computing education has been the subject of much study in the field of computer science education. Our research is a retrospective study of more than 10,000 undergraduate students enrolled in CS1 (introduction to computer programming) from 118 US college…
Descriptors: Undergraduate Students, Computer Science Education, Novices, Programming
Grubišic, Ani; Žitko, Branko; Stankov, Slavomir – Journal of Technology and Science Education, 2020
In intelligent e-learning systems that adapt a learning and teaching process to student knowledge, it is important to adapt the system as quickly as possible. However, adaptation is not possible until the student model is initialized. In this paper, a new approach to student model initialization using domain knowledge representative subset is…
Descriptors: Electronic Learning, Educational Technology, Models, Intelligent Tutoring Systems
Riese, Emma; Stenbom, Stefan – IEEE Transactions on Education, 2023
Contribution: This study evaluates the generalizability of previously identified perceptions among engineering students of assessments in introductory programming (CS1). The students' perceptions of their instructors' and teaching assistants' (TAs) roles in these assessments are also studied, and differences based on prior programming experience,…
Descriptors: Student Attitudes, Educational Experience, Computer Science Education, Student Evaluation
Kittur, Javeed – IEEE Transactions on Education, 2020
Contribution: This article has shown that self-efficacy in performing complex computer programming tasks and the self-regulation of electrical and electronics engineering undergraduate students varies with respect to the class standing and prior experience in computer programming. Background: Computer programming is an essential skill that all…
Descriptors: Measures (Individuals), Programming, Self Efficacy, Engineering Education
Umapathy, Karthikeyan; Ritzhaupt, Albert D.; Xu, Zhen – Journal of Educational Computing Research, 2020
The purpose of this research was to examine college students' conceptions of learning computer science and approaches to learning computer science and to examine the relationships among these two important constructs and possible moderating factors. Student data (N = 193) were collected using the conceptions of learning computer science and the…
Descriptors: Computer Science Education, Prior Learning, Learning Motivation, Programming
Kiliç, Servet; Gökoglu, Seyfullah; Öztürk, Mücahit – Journal of Educational Computing Research, 2021
In this research, a scale was developed to determine the programming-oriented computational thinking skills of university students. The participants were 360 students studying in various departments at different universities in Turkey for computer programming. The scale consists of 33 items under conceptual knowledge, algorithmic thinking, and…
Descriptors: Test Validity, Test Reliability, Test Construction, Programming
Xu, Jennifer; Frydenberg, Mark – Information Systems Education Journal, 2021
Recent years have witnessed a growing demand for business analytics-oriented curricula. This paper presents the implementation of an introductory Python course at a business university and the attempt to elevate the course's relevance by introducing data analytics topics. The results from a survey of 64 undergraduate students of the course are…
Descriptors: Programming Languages, Computer Science Education, Information Systems, Relevance (Education)
Akar, Sacide Guzin Mazman; Altun, Arif – Contemporary Educational Technology, 2017
The purpose of this study is to investigate and conceptualize the ranks of importance of social cognitive variables on university students' computer programming performances. Spatial ability, working memory, self-efficacy, gender, prior knowledge and the universities students attend were taken as variables to be analyzed. The study has been…
Descriptors: Individual Differences, Learning Processes, Programming, Self Efficacy
McCord, Rachel; Jeldes, Isaac – Computer Science Education, 2019
Background and Context: Flipped classrooms are becoming more widely adopted across engineering higher education contexts. In degree programs where enrollment is increasing and undergraduate curricula are packed with content, pedagogies that allow more time for actively participate in classroom activities are being highly sought after to aid in…
Descriptors: Computer Software, Computer Science Education, Blended Learning, Intervention
Ueno, Maomi; Miyazawa, Yoshimitsu – IEEE Transactions on Learning Technologies, 2018
Over the past few decades, many studies conducted in the field of learning science have described that scaffolding plays an important role in human learning. To scaffold a learner efficiently, a teacher should predict how much support a learner must have to complete tasks and then decide the optimal degree of assistance to support the learner's…
Descriptors: Scaffolding (Teaching Technique), Prediction, Probability, Comparative Analysis
Hwang, Wu-Yuin; Hsu, Jung-Lung; Shadiev, Rustam; Chang, Chia-Ling; Huang, Yueh-Min – Journal of Computing in Higher Education, 2015
This study explored the use of self-assessments, journaling, and peer sharing in an online computer programming course. We conducted an experiment using a pretest-intervention-posttest design in which 64 undergraduate first-year students participated. We aimed to investigate whether self-assessment, journaling, and peer sharing can facilitate…
Descriptors: Online Courses, Computer Science Education, Programming, Student Evaluation
Lewis, Colleen Marie – ProQuest LLC, 2012
To meet a growing demand and a projected deficit in the supply of computer professionals (NCWIT, 2009), it is of vital importance to expand students' access to computer science. However, many researchers in the computer science education community unproductively assume that some students lack an innate ability for computer science and…
Descriptors: Computer Science Education, Prior Learning, Novices, Programming
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