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Jill Waity; Alicia Sellon; Bailey Williams – Journal of Effective Teaching in Higher Education, 2023
Providing students with opportunities to wrestle with and engage with messy, real-world problems can be challenging in traditional, higher education courses. However, for students in helping and applied professions, engaging with challenging problems in a supportive environment is critical to developing their skills and confidence. This paper…
Descriptors: Design, Thinking Skills, Skill Development, Experiential Learning
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Nasongkhla, Jaitip; Sujiva, Siridej – Contemporary Educational Technology, 2022
This design research aims to propose a HyFlex strategy for students and participants in the workplace using massive open online course (MOOC) flipped between the two settings, an active in-classroom to an action learning in the workplace. The research methods were designed into two major parts, where the first part was a design stage which…
Descriptors: Blended Learning, Flipped Classroom, Experiential Learning, MOOCs
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Hsin-Yu Lee; Ting-Ting Wu; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2024
Science, Technology, Engineering, and Mathematics (STEM) education is essential for developing future-ready learners in both secondary and higher education levels. However, as students transition to higher education, many encounter challenges with independent learning and research. This can negatively impact their Higher-Order Thinking Skills…
Descriptors: Experiential Learning, STEM Education, Scaffolding (Teaching Technique), Barriers
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Akkaya, Ali; Akpinar, Yavuz – Computer Science Education, 2022
Background and Context: Though still a nascent area of research, serious games have been presented as means of engaging students in computer programming and computational thinking due to their immersive and interactive nature. Existing research is limited in its ability to provide systems based on sound instructional design models, and only a few…
Descriptors: Experiential Learning, Educational Games, Instructional Design, Programming
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Ammar, Salwa; Kim, Min Jung; Masoumi, Amir H.; Tomoiaga, Alin – Decision Sciences Journal of Innovative Education, 2023
Over the past few years, academics have undertaken initiatives to bridge the gap between theory and practice in the ever-growing field of business analytics, including implementing real-life student projects in all shapes and forms. Every year since 2015, Manhattan College has invited student teams from across North America and elsewhere in the…
Descriptors: Business, Data Analysis, Business Administration Education, Intercollegiate Cooperation
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Dorland, AnneMarie – Collected Essays on Learning and Teaching, 2023
Meaningful and impactful learning experiences are rife with failure. And yet, students struggle with framing, tolerating and attributing failure in a positive manner within the post-secondary learning context. This paper explores whether using design thinking as a pedagogical approach might help students learn to tolerate, reframe and attribute…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Design
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Bernadette Ludwig; Connie Campbell – Michigan Journal of Community Service Learning, 2023
This study analyzes attitudes that first-year students from three different learning communities (LCs) and their faculty had about service learning in general and their actual placement with a nongovernmental organization (NGO) serving a West African refugee and immigrant community in particular. Similar to other studies, we found that students…
Descriptors: Service Learning, Student Attitudes, Attitude Change, Undergraduate Students
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Crisp, Philippe – Research in Post-Compulsory Education, 2020
Whilst the issue of how to best educate sports coaches in the UK persists there is, however, a consensus that the use of informal learning helps foster deeper engagement with the process of reflection. This consensus outlines how the cycles of experience, consideration of practice, and subsequent future action can challenge existing coach…
Descriptors: Foreign Countries, Athletic Coaches, Coaching (Performance), Experiential Learning
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Manna, Valerie; Rombach, Meike; Dean, David; Rennie, Hamish G. – Journal of Marketing Education, 2022
Understanding sustainability requires a system-wide perspective to guide the interpretation of problems and conceptualization of solutions. A lake sustainability Trust provided an opportunity for students to gain this perspective by examining societal, commercial, and environmental policy perspectives associated with a local endangered lake and…
Descriptors: Design, Teaching Methods, Sustainability, Environmental Education
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Halper, Leah R.; Craft, Caleb A.; Shi, Yang – Journal of College Student Development, 2020
As the cost of attending postsecondary education increases, a growing number of college students seek and obtain employment while attending school (Carnevale, Smith, Melton, & Price, 2015; Davis, 2012). Existing research concerning college student employment typically addresses the same question: Is working during college related to students'…
Descriptors: Student Employment, Reflection, Undergraduate Students, Experiential Learning
Rusty Dolleman – ProQuest LLC, 2022
Prior Learning Assessment (PLA) is a term for various methods by which universities accredit student experiential learning. One such method is the academic portfolio, a written reflective process in which students demonstrate that their personal or professional learning fulfills university outcomes. Proponents of academic portfolios claim that…
Descriptors: Undergraduate Students, Adult Students, Prior Learning, Student Evaluation
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Lyon, Edward G.; Kochevar, R.; Gould, J. – International Journal of Science Education, 2023
Making in schools, where students produce and share physical or virtual objects, has garnered increased global attention for its potential to foster twenty-first century learning in STEM and develop students' inventiveness, creativity, and entrepreneurial thinking. However, there has been limited attention paid to how maker-centred learning…
Descriptors: Undergraduate Students, STEM Education, Self Concept, Individual Development
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Yazici, Hulya Julie – Decision Sciences Journal of Innovative Education, 2020
The increasing use of massive data requires effective teaching strategies for business analytics. The discipline combines analytical skills, information technology, and business-domain knowledge, and is challenging to teach to business students. This research demonstrates that business undergraduate students can benefit from an experiential…
Descriptors: Student Projects, Active Learning, Business Administration Education, Undergraduate Students
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Francis, Nigel; Morgan, Alwena; Holm, Sean; Davey, Ross; Bodger, Owen; Dudley, Ed – Biochemistry and Molecular Biology Education, 2020
The flipped classroom is a relatively new active learning pedagogical intervention, gaining popularity as a blended learning methodology. The flipped classroom comprises two distinct parts, directed learning carried out at the student's own pace away from the classroom and an interactive, class-based activity encouraging problem-solving and…
Descriptors: Teaching Methods, Video Technology, Homework, Biochemistry
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Czaplinski, Iwona; Turner, Ian W.; Helmstedt, Kate; Corry, Paul; Mallet, Dann G. – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, we consider the perceived effectiveness of using industry-based transdisciplinary, complex problems as a vehicle for final year undergraduate mathematics students to apply their knowledge and skills in realistic settings, preparing them for the world of work. The discussion centres on a recently designed, implemented and evaluated…
Descriptors: College Mathematics, College Seniors, Undergraduate Students, Relevance (Education)
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