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Showing 1 to 15 of 156 results Save | Export
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Natalie Nussli; Kevin Oh – Journal of Educational Technology Systems, 2024
This mixed-methods study captures multiple stakeholders' voices and experiences of a hybrid-flexible (HyFlex) learning environment. It juxtaposes different perceptions of learning experiences, equivalency, and interactions. Tutor strategies to facilitate communication across space are explored. Thirty-six undergraduate students experienced the…
Descriptors: Educational Environment, Blended Learning, Undergraduate Students, Synchronous Communication
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Rizwan Azam; Muhammad Umer Farooq; Muhammad Rizwan Riaz – Journal of Civil Engineering Education, 2024
An undergraduate degree in engineering requires students to not only be proficient in engineering knowledge but also acquire comprehensive skills such as independent learning ability, strong communication skills, social knowledge, and innovative thinking. Therefore, problem-based learning (PBL), which is a student-centered approach, is getting…
Descriptors: Problem Based Learning, Civil Engineering, Engineering Education, Undergraduate Students
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Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
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Rena Denya Agustina; Riki Purnama Putra; Milla Listiawati – Journal on Efficiency and Responsibility in Education and Science, 2024
The evolution of learning design continues, focusing on blended laboratory approaches incorporating technology. The Sophisticated Thinking Laboratory (STB-LAB) and Gather Town are key tools in implementing collaborative learning in this context. This study assesses the effectiveness of blended laboratory implementation using STB-LAB and Gather…
Descriptors: Cooperative Learning, Learning Laboratories, Blended Learning, Gamification
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Bibek Kattel; Winn Elliott Hutchcraft; Elizabeth Norell – Discover Education, 2024
This paper explores the implementation and effectiveness of flipped learning methodology, in an upper-division undergraduate electrical engineering course at a public research university. Given the limited research on flipped learning practices in engineering education, this study highlights the potential of flipped learning while addressing its…
Descriptors: Flipped Classroom, Program Effectiveness, Undergraduate Students, Student Attitudes
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Mahalli; Khalimatus Sadiyah; Aliva Rosdiana – Journal of Education and Learning, 2024
Islamic University of Nahdlatul Ulama (UNISNU) Jepara has been implementing hybrid learning which combines face-to-face and online learning for several years. This research investigated how hybrid learning is implemented in teaching and learning and how the facility is provided by institution to support the success of the hybrid learning…
Descriptors: Foreign Countries, Blended Learning, Educational Technology, In Person Learning
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Wellhofer, Larissa; Luhken, Arnim – Journal of Chemical Education, 2022
Problem-based learning (PBL) is an acclaimed educational concept for laboratory teaching in chemistry, which significantly affects learner motivation. A central aim of PBL is to overcome educational problems with "cook-book" laboratories. For example, when students receive experimental instructions and apply the instructions similar to…
Descriptors: Problem Based Learning, Introductory Courses, Inorganic Chemistry, Learning Motivation
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Eliza Kitchen – International Journal for Students as Partners, 2023
This case study explores a partnership within an events management topic. Students were encouraged to take ownership over the creation and operation of an event held on the university campus. The topic lecturer provided guidance throughout the process and liaised with the students to define the assessment and the marking rubric for the event…
Descriptors: Undergraduate Students, Program Administration, Program Development, Program Design
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Kato, Fumie; Spring, Ryan; Mori, Chikako – Language Teaching Research, 2023
This quasi-experimental study reports on the outcomes of a video-synchronous learning program in which an element of project-based foreign language learning was integrated. The project chosen was to cooperatively create a homepage. American students learning Japanese in the United States and Japanese students learning English in Japan made pairs…
Descriptors: Comparative Analysis, Student Projects, Active Learning, Videoconferencing
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Mary Ellen Dello Stritto; Naomi R. Aguiar; Greta R. Underhill; Cat Turk; Gretchen Lohry-Smith; Raquel Lamantain – TechTrends: Linking Research and Practice to Improve Learning, 2025
In higher education, online students are often precluded from research assistantships that are more accessible for campus-based students. At a highly ranked institution for online learning, we developed the Undergraduate Research Program (URP) to address this gap in opportunities for online students. The URP is designed to engage fully distanced…
Descriptors: Undergraduate Students, Distance Education, Student Research, Research Opportunities
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Wigfield, Daniel – Sport Management Education Journal, 2022
Problem-Based Learning (PBL) has been relied upon in business and related disciplines, such as sport management to connect pedagogy with the need for students to apply their knowledge in real-word situations (Decker-Lange, 2018; Delaney et al., 2017; Sherwood, 2004). Todd et al. (2014) have noted that sport management students often have existing…
Descriptors: Problem Based Learning, Athletics, Administrator Education, Teaching Methods
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Zainuddin, Zamzami; Alba, Amru; Gunawan, Taufik; Armanda, Dicky; Zahara, Ana – Interactive Technology and Smart Education, 2023
Purpose: This study aims to construct a scale and identify the factors that might affect the implementation of gamification and Bloom's Digital Taxonomy-based assessment of students' learning, guided by the Goal-Setting Theory. Design/Methodology/Approach: This study used a sequential exploratory mixed-methods design where data were collected…
Descriptors: Gamification, Taxonomy, Electronic Learning, Test Construction
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Varadarajan, Sudhir – International Journal of Technology and Design Education, 2023
The 1950s saw the emergence of the science-driven model of engineering education. In the following decades, the model has been continuously challenged to incorporate aspects such as liberal arts, information & communication technology, design, entrepreneurship, innovation, sustainability, industry 4.0, and more recently, online-learning. This…
Descriptors: Design, Engineering Education, Experiential Learning, Entrepreneurship
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Seon Chun-Burbank; Kaila Payne; Cynthia Bartlett – International Journal of ePortfolio, 2023
Sharing the journey of developing an ePortfolio assignment, this article focuses on the design process, implementation, and benefits of the ePortfolio as a capstone project for a bachelor's degree program using a constructivist approach. Integrating constructivist educational practices (e.g., student-centered learning, autonomy, self-regulation,…
Descriptors: Program Design, Program Implementation, Electronic Publishing, Portfolios (Background Materials)
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Pichel, Jaro; Last, Barend; de Ronde, Julie; Garbaciak, Alicja; Hazen, Henrietta; Jongen, Stefan – Journal of Information Literacy, 2021
The project Information-Wise launched in February 2019 and resulted in an evidence-informed IL programme for bachelor students. The ADDIE model (analysis, design, development, implementation, evaluation) was adopted to organise the development process of the programme. The analysis phase was conducted by gathering qualitative and quantitative…
Descriptors: Information Literacy, Evidence Based Practice, Program Development, Program Design
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