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Pool, Jessica; Laubscher, Dorothy – Educational Media International, 2016
This article reports on a design-based methodology of a thesis in which a fully face-to-face contact module was converted into a blended learning course. The purpose of the article is to report on how design-based phases, in the form of micro-, meso- and macro-cycles were applied to improve practice and to generate design principles. Design-based…
Descriptors: Research Methodology, Blended Learning, Synchronous Communication, Mixed Methods Research
Mouza, Chrystalla; Marzocchi, Alison; Pan, Yi-Cheng; Pollock, Lori – Journal of Research on Technology in Education, 2016
Current policy efforts that seek to improve learning in science, technology, engineering, and mathematics (STEM) emphasize the importance of helping all students acquire concepts and tools from computer science that help them analyze and develop solutions to everyday problems. These goals have been generally described in the literature under the…
Descriptors: Program Development, Program Implementation, After School Programs, Middle School Students
Papakonstantinou, Theo; Charlton-Robb, Kate; Reina, Richard D.; Rayner, Gerry – Asia-Pacific Journal of Cooperative Education, 2013
Work-integrated learning has become an integral part of many undergraduate and postgraduate degrees, both in Australia and internationally. Such programs vary in structure, timeframe and discipline type, with concomitant amounts of support, assessment and evaluation. Their value to students, industry partners and higher education institutions,…
Descriptors: Undergraduate Students, Science Education, High Achievement, Integrated Activities
McGill, Monica M. – ACM Transactions on Computing Education, 2012
Digital games are marketed, mass-produced, and consumed by an increasing number of people and the game industry is only expected to grow. In response, postsecondary institutions in the UK and the U.S. have started to create game degree programs. Though curriculum theorists provide insight into the process of creating a new program, no formal…
Descriptors: Curriculum Development, Foreign Countries, Organizations (Groups), Computer Games