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Abdul-Hakeem Imoro – Journal of Teaching and Learning, 2025
This study examined how faculty who teach in specialized undergraduate programs for autistic college students approach self-advocacy teaching. Test et al.'s (2005) conceptual framework of self-advocacy was used as a lens to investigate this topic. Through ten semistructured interviews, seven themes emerged to address two research questions: (a)…
Descriptors: Undergraduate Students, Autism Spectrum Disorders, Self Advocacy, College Faculty
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Nadja Beeler; Esther Ziegler; Andreas Volz; Alexander A. Navarini; Manu Kapur – Advances in Health Sciences Education, 2024
Even though past research suggests that visual learning may benefit from conceptual knowledge, current interventions for medical image evaluation often focus on procedural knowledge, mainly by teaching classification algorithms. We compared the efficacy of pure procedural knowledge (three-point checklist for evaluating skin lesions) versus…
Descriptors: Foreign Countries, Premedical Students, Undergraduate Students, Medicine
Gerard Beenen; Shaun Pichler; Jenny Zhang – Journal of Education for Business, 2024
Student teams are routine in business education, yet instructors lack research-based strategies to promote personal learning in teams. Our study's purpose therefore is to investigate how a dual emphasis on social identity and individual autonomy in teams may enhance students' personal learning. In a study of 557 business undergrads in 215 teams,…
Descriptors: Self Concept, Business Administration Education, Teamwork, Personal Autonomy
Dorland, AnneMarie – Collected Essays on Learning and Teaching, 2023
Meaningful and impactful learning experiences are rife with failure. And yet, students struggle with framing, tolerating and attributing failure in a positive manner within the post-secondary learning context. This paper explores whether using design thinking as a pedagogical approach might help students learn to tolerate, reframe and attribute…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Design
Cassandra Sue Ellen Jamison – ProQuest LLC, 2022
Biomedical engineering (BME) undergraduate students take courses that allow them to develop skills in multiple disciplinary areas (e.g., biology, medicine, chemical, mechanical, electrical engineering) and as such, have a wide array of career opportunities available to them upon graduation. While their broad curricular exposure lends itself to…
Descriptors: Experiential Learning, Extracurricular Activities, Biomedicine, Engineering Education
Weber, Emily; Didier, Jennifer J. – Journal of Dance Education, 2023
Mirror visual feedback increases neural activity, enhances performance, and induces neuroplasticity; however, mixed results have been observed during the learning of motor skills. While mirrors are commonplace in Western dance education, further research is needed to determine how mirrors are used when learning dance phrases. This study measured…
Descriptors: Dance, Dance Education, Feedback (Response), Visual Stimuli
Wahyuddin; Ernawati; Satriani, Sri; Nursakiah – Anatolian Journal of Education, 2022
The industrial revolution 4.0 make change in the educational paradigm that focuses on knowledge production and innovation applications of knowledge. One of the important elements that must be of concern to encourage economic growth and the nation's competitiveness in the era of the 4.0 industrial revolution is to prepare a more innovative learning…
Descriptors: Cooperative Learning, 21st Century Skills, Skill Development, Critical Thinking
Yun Huang; Christian Dieter Schunn; Julio Guerra; Peter L. Brusilovsky – ACM Transactions on Computing Education, 2024
Programming skills are increasingly important to the current digital economy, yet these skills have long been regarded as challenging to acquire. A central challenge in learning programming skills involves the simultaneous use of multiple component skills. This article investigates why students struggle with integrating component skills--a…
Descriptors: Programming, Computer Science Education, Error Patterns, Classification
Benson, Wendi L.; Dunning, Jonathan P.; Barber, Danette – Teaching of Psychology, 2022
Background: Research shows distributed practice enhances learning and skill development, but less is known about the effect on perceptions and attitudes toward the material being learned. Objective: This study examined whether distributed practice could improve performance and attitudes in statistics, a subject that students report finding…
Descriptors: Teaching Methods, Student Attitudes, Comparative Analysis, Anxiety
Neriz, Liliana; Núñez, Alicia; Fuentes-Caceres, Veronica; Ramis, Francisco; Jerez, Oscar – Innovations in Education and Teaching International, 2020
Nowadays the business world is characterized by vertiginous changes making work environments more complex and uncertain. This scenario requires professionals with practical experience. While students and new graduates often gain practical experience through internships or part-time jobs, universities can play an active role in developing the…
Descriptors: Simulation, Active Learning, Training Methods, Business Administration Education
Erol Sahin, Aysegül Nihan; Kara Erol, Hatice – Journal of Educational Technology and Online Learning, 2022
The aim of this study is to reveal the experiences of digital comics developed by the participants in Atatürk's Principles and History of Revolutions course. In this context, the research has been designed with phenomenology, which is one of the qualitative research methods. The study group of the research consists of 29 university students who…
Descriptors: History Instruction, Cartoons, Teaching Methods, Phenomenology
Lukitasari, Marheny; Hasan, Rusdi; Sukri, Akhmad; Handhika, Jeffry – International Journal of Evaluation and Research in Education, 2021
The present study aimed to investigate the metacognitive ability of students using e-portfolio assessment in project-based learning classes. The projects were a set out a critical analysis based on the selected references (project 1) and set out of field activities based on the selected theme content (project 2). Student metacognitive ability…
Descriptors: Metacognition, Thinking Skills, Skill Development, Learning Processes
Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli
Sansone, Nadia; Cesareni, Donatella; Bortolotti, Ilaria; McLay, Katherine Frances – Education Sciences, 2021
To have a positive impact on students' development of crucial skills, blended university courses need careful planning to fruitfully integrate learning settings as well as methodologies. The authors adopted Design-Based Research to design a blended university course based on the Trialogical Learning Approach, and then to redesign it according to…
Descriptors: Instructional Design, Blended Learning, Teaching Methods, Undergraduate Students