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Showing 1 to 15 of 19 results Save | Export
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Colette Melissa Kell; Yasmeen Thandar; Adelle Kemlall Bhundoo; Firoza Haffejee; Bongiwe Mbhele; Jennifer Ducray – Journal of Applied Research in Higher Education, 2025
Purpose: Academic integrity is vital to the success and sustainability of the academic project and particularly critical in the training of ethical and informed health professionals. Yet studies have found that cheating in online exams was commonplace during the COVID-19 pandemic. With the increased use of online and blended learning…
Descriptors: Foreign Countries, Universities, Integrity, Cheating
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Sarika Tomar; Arundhathi Arundhathi; Shikha Gupta; Mansi Sharma – Journal of Education and Learning (EduLearn), 2024
As universities shifted to online education with the onset of the Coronavirus Disease 2019 (COVID-19) pandemic, both pedagogy and assessment patterns across disciplines underwent a change, with a shift towards collaborative digital assessments. In this context, using qualitative and quantitative methods for data collection from an assessment…
Descriptors: Student Evaluation, Cooperative Learning, Video Technology, Web Sites
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Julie Lazzara; Matthew Bloom; Virginia Clinton-Lisell – Open Praxis, 2024
This study examined faculty and student perceptions of renewable assignments within an OER-enabled pedagogy framework. Building on Wiley and Hilton's (2018) framework, this study focused on the subset of practices that result in renewable assignments. Renewable assignments leverage OER permissions (reuse, redistribute, retain, remix, revise) to…
Descriptors: Undergraduate Students, College Faculty, Open Educational Resources, Electronic Learning
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Koowuttayakorn, Sichon; Taylor, Pimsiri – LEARN Journal: Language Education and Acquisition Research Network, 2022
Usability testing is a method that determines how userfriendly a website or a mobile application is. The present study investigated the usability of a newly launched mobile application called TU-GET CBT or Thammasat University General English Test (Computer-Based Test). It also strived to understand the extent to which the application contributes…
Descriptors: Usability, Language Proficiency, Language Tests, Test Preparation
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Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
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Cook, Paul – Journal of Management Education, 2022
Improving perceptions of graduate utility is fundamental to Higher Education's employability and skills agenda. However, utility enhancement is a ubiquitous consequence of all learning. Therefore, motivating students to engage in deep learning to improve their utility is problematic. Using the student voice, in this article, I explain how prompts…
Descriptors: Learning Processes, Management Development, Time Perspective, Disadvantaged
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Amasha, Mohamed A.; Abougalala, Rania A.; Reeves, Ahmad J.; Alkhalaf, Salem – Education and Information Technologies, 2018
The main purpose of this study is to investigate the effects of integration of online learning and assessment in synchronization form (OLASF) on students' learning performance. The study seeks to evaluate how the synchronization content with immediate assessment can affect the knowledge performance of the students. An experimental design with…
Descriptors: Online Courses, Computer Assisted Testing, Course Content, Academic Achievement
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Gass, Susan; Van Gorp, Koen; Winke, Paula – Foreign Language Annals, 2019
This study represents program-level action research. A U.S. university Spanish language program had a goal for students to reach the ACTFL (2012) Intermediate Mid level after 2 years. An empirical question that resulted after regular end-of-year testing was whether the students were doing their best on assessments. To investigate this, 253…
Descriptors: Language Proficiency, Second Language Learning, Second Language Instruction, Language Tests
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Enstrom, Emma; Kann, Viggo – ACM Transactions on Computing Education, 2017
When compared to earlier programming and data structure experiences that our students might have, the perspective changes on computers and programming when introducing theoretical computer science into the picture. Underlying computational models need to be addressed, and mathematical tools employed, to understand the quality criteria of…
Descriptors: Difficulty Level, Computer Science Education, Undergraduate Students, Programming
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Jaeger, Martin; Adair, Desmond – European Journal of Engineering Education, 2017
Online quizzes have been shown to be effective learning and assessment approaches. However, if scenario-based online construction safety quizzes do not include time pressure similar to real-world situations, they reflect situations too ideally. The purpose of this paper is to compare engineering students' performance when carrying out an online…
Descriptors: Engineering Education, Quasiexperimental Design, Tests, Academic Achievement
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DePaolo, Concetta A.; Wilkinson, Kelly – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
We present the idea of recurrent, in-class online quizzes as an effective and efficient way to promote student attendance (presence), engagement (participation) and to provide formative assessment (to enhance performance) within a face-to-face course. Quizzes during each class meeting encourage students to attend class regularly and participate…
Descriptors: Tests, Student Evaluation, Attendance, Student Participation
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Swerdzewski, Peter J.; Harmes, J. Christine; Finney, Sara J. – Applied Measurement in Education, 2011
Many universities rely on data gathered from tests that are low stakes for examinees but high stakes for the various programs being assessed. Given the lack of consequences associated with many collegiate assessments, the construct-irrelevant variance introduced by unmotivated students is potentially a serious threat to the validity of the…
Descriptors: Computer Assisted Testing, Student Motivation, Inferences, Universities
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Safar, Ammar H.; AlKhezzi, Fahad A. – College Student Journal, 2013
Personal computers, the Internet, smartphones, and other forms of information and communication technology (ICT) have changed our world, our job, our personal lives, as well as how we manage our knowledge and time effectively and efficiently. Research findings in the past decades have acknowledged and affirmed that the content the ICT medium…
Descriptors: Educational Technology, Comparative Analysis, Experimental Groups, Control Groups
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Obari, Hiroyuki; Lambacher, Stephen – Research-publishing.net, 2012
This paper reports on the use of digital storytelling and blog activities to make CALL classes more dynamic and personalized for both instructors and learners alike. An empirical research study was carried out to determine if a blended-learning environment incorporating m-learning could help improve the English listening, presentation, and…
Descriptors: Foreign Countries, Undergraduate Students, Private Colleges, Second Language Learning
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Sitthiworachart, J.; Joy, M. – Journal of Computer Assisted Learning, 2008
Active learning is considered by many academics as an important and effective learning strategy. Assessment is integrated in learning as a tool for learning, but traditional assessment methods often encourage surface learning (passive learning) rather than deep learning (active learning). Peer assessment is a method of motivating students,…
Descriptors: Peer Evaluation, Learning Strategies, Active Learning, Programming
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