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Showing 1 to 15 of 33 results Save | Export
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Suet Fong Chan; Dorothy DeWitt; Rhett Loban – Information and Learning Sciences, 2025
Purpose: Intercultural communicative competence (ICC) is important when different cultural speakers learn Mandarin as a Foreign Language (MFL). The use of virtual reality (VR) has been shown to be effective for improving ICC. Hence, this study investigates a production-based instructional strategy where students use VR to view and create VR…
Descriptors: Intercultural Communication, Communicative Competence (Languages), Computer Simulation, Second Language Instruction
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Stephens, Philip J. – World Journal of Education, 2017
The purpose of this study is to determine whether viewing narrated video clips improves student learning. The study was conducted with undergraduate, mostly Biology majors, in an Animal Physiology course held in successive semesters. When both classes were given the same face-to-face lectures and identical online resources their performance on an…
Descriptors: Video Technology, Teaching Methods, Animation, Computer Simulation
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D'Ambruoso, Gemma D.; Cremeens, Matthew E.; Hendricks, Brett R. – Journal of Chemical Education, 2018
Instructional videos have been prepared using Adobe Captivate software to create animated tutorials to capture instrument and molecular modeling software simulations and to allow for increased independent hands-on instrument use by students and faster training for instructors and teaching assistants. The videos are available on YouTube and can be…
Descriptors: Animation, Computer Software, Student Surveys, Computer Simulation
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Tee, Nicholas Yee Kwang; Gan, Hong Seng; Li, Jonathan; Cheong, Brandon Huey-Ping; Tan, Han Yen; Liew, Oi Wah; Ng, Tuck Wah – Journal of Chemical Education, 2018
The handling of chemicals in the laboratory presents a challenge in instructing large class sizes and when students are relatively new to the laboratory environment. In this work, we describe and demonstrate an augmented reality colorimetric titration tool that operates out of the smartphone or tablet of students. It allows multiple students to…
Descriptors: Computer Simulation, Demonstrations (Educational), Handheld Devices, Technology Uses in Education
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Tirado-Morueta, Ramón; Sánchez-Herrera, Reyes; Márquez-Sánchez, Marco A.; Mejías-Borrero, Andrés; Andujar-Márquez, José Manuel – European Journal of Engineering Education, 2018
Remote lab experiences are proliferating in higher education, although there are still few studies that manage to build a theoretical framework for educational assessment and design of this technology. In order to explore to what extent the use of facilitators of proximity to the laboratory and the autonomy of the experiment makes remote…
Descriptors: Laboratories, Engineering Education, Energy, Undergraduate Students
Stanton, Lorraine May – ProQuest LLC, 2017
Virtual worlds are innovative teaching and learning methods that can provide immersive and engaging learning experiences (Lu, 2010). Though they have potential benefits, students sometimes experience a steep learning curve and discomfort with the technology (Warburton, 2009). This study explored how students in two American Studies classes using…
Descriptors: Undergraduate Students, Self Efficacy, Learning Experience, Computer Simulation
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Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
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Ozonur, Mesut; Yanpar-Yelken, Tugba; Sancar-Tokmak, Hatice – Australasian Journal of Educational Technology, 2018
This study aims to compare the social presence and motivation of students taking a database II course using either the virtual world Second Life (SL) or the Enocta learning management system (LMS)/Adobe Connect. The study group consisted of 60 undergraduate sophomore students enrolled in a fully online computer programming program. Students were…
Descriptors: Online Courses, Programming, Experimental Groups, Control Groups
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Chen, Baiyun; Wei, Lei; Li, Huihui – Journal of Technology and Science Education, 2016
Building a solid foundation of conceptual knowledge is critical for students in electrical engineering. This mixed-method case study explores the use of simulation videos to illustrate complicated conceptual knowledge in foundational communications and signal processing courses. Students found these videos to be very useful for establishing…
Descriptors: Teaching Methods, Computer Simulation, Video Technology, Engineering Education
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McIntyre, Timothy; Wegener, Margaret; McGrath, Dominic – Teaching & Learning Inquiry, 2018
We have developed and demonstrated the effectiveness of a set of online interactive learning modules to accompany physics courses at first- and second-year university levels. Students access the modules prior to attending lectures to familiarize themselves with content which is then discussed and reaffirmed in class. Student surveys and access…
Descriptors: Electronic Learning, Units of Study, Lecture Method, Physics
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Adamo-Villani, Nicoletta; Dib, Hazar Nicholas – International Journal of Information and Communication Technology Education, 2016
The paper reports a research study aimed at investigating the appeal and pedagogical efficacy of animated teaching avatars. Specifically, the goal of the study was to determine whether animated characters could be effective and engaging teachers in the context of undergraduate surveying mathematics. The study included two forms of evaluation:…
Descriptors: Mathematics Instruction, Undergraduate Students, Computer Simulation, Animation
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Matthew, Anne; Butler, Des – Australasian Journal of Educational Technology, 2017
In Australian law schools didactic pedagogies such as lectures devoted to the transmission of theory and knowledge to a largely passive audience still predominate. However, curriculum design embedding authentic learning pedagogies has been shown to be supportive of student learning. The challenge in adopting such curriculum design is how to offer…
Descriptors: Learning Experience, Law Students, Curriculum Design, Case Studies
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Dogmus, Zeynep; Erdem, Esra; Patogulu, Volkan – IEEE Transactions on Education, 2015
This paper presents ReAct!, an interactive educational tool for artificial intelligence (AI) planning for robotics. ReAct! enables students to describe robots' actions and change in dynamic domains without first having to know about the syntactic and semantic details of the underlying formalism, and to solve planning problems using…
Descriptors: Robotics, Artificial Intelligence, Instructional Effectiveness, Outcomes of Education
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Reinsmith-Jones, Kelley; Kibbe, Sharon; Crayton, Traci; Campbell, Elana – Journal of Social Work Education, 2015
During the past 10 years, there has been a growing use of distance education, including the practice of holding classes in virtual world educational formats such as Second Life. Both the psychiatric and medical fields have caught on quickly to the functionality of virtual world teaching, yet social service educators have not ventured likewise.…
Descriptors: Social Work, Undergraduate Students, Student Attitudes, Student Surveys
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Kampf, Ronit – Universal Journal of Educational Research, 2016
Two cross-national experimental studies examined the effects of PeaceMaker and Global Conflicts on knowledge acquisition and attitude change regarding the Israeli-Palestinian conflict. PeaceMaker and Global Conflicts are role-playing computerized simulations of this conflict. 248 undergraduate students from Turkey, Israel, Palestine and the US…
Descriptors: Conflict, Computer Simulation, Simulated Environment, Educational Technology
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