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Holmsten Stephanie Seidel – Journal of Political Science Education, 2024
Decades of research suggest that interactive classrooms enhance student engagement and improve comprehension. Team-Based Learning (TBL) is an educational strategy used first in medical settings and business schools and then expanded to social sciences and humanities that emphasizes small-group, active-learning, where most classroom time is devoted…
Descriptors: Electronic Learning, In Person Learning, Teamwork, Political Science
Anette Kolmos; Jette Egelund Holgaard; Henrik Worm Routhe; Maiken Winther; Lykke Bertel – European Journal of Engineering Education, 2024
Problem- and project-based learning (PBL) is often highlighted as a valuable approach for addressing the need for interdisciplinarity in engineering education. However, studies indicate that applied projects in engineering education tend to be limited to a single discipline. This article presents a new project typology which can be applied in…
Descriptors: Student Projects, Interdisciplinary Approach, Teamwork, Active Learning
Tadd Farmer; Michael C. Johnson; Jorin D. Larsen; Lance E. Davidson – Advances in Physiology Education, 2025
Team-based learning (TBL) is an active learning instructional strategy shown to improve student learning in large-enrollment courses. Although early implementations of TBL proved generally effective in an undergraduate exercise physiology course that delivered an online individual readiness assurance test (iRAT) before class, the instructor…
Descriptors: Cooperative Learning, Active Learning, Undergraduate Students, Exercise Physiology
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Susan Bobbitt Nolen; Edward L. Michor; Milo D. Koretsky – Journal of Engineering Education, 2024
Background: Although open-ended projects are common in the first and final years of US engineering programs, middle-year courses tend to utilize simpler highly constrained problems. Such problems can elicit knowledge and social practices typical of school activity ("School World"), with limited applicability in real engineering work…
Descriptors: Engineering Education, Cooperative Learning, Undergraduate Students, Student Projects
Helen Boylan; Alison L. DuBois; Brian Petrus – Journal of STEM Education: Innovations and Research, 2025
In recent years, employers have expressed concerns that Science, Technology, Engineering, and Mathematics (STEM) graduates, though proficient in their academic disciplines, lack the critical skills necessary for success in the workplace (Karimi & Pina, 2021). Additionally, many non-STEM majors do not develop the basic STEM competencies that…
Descriptors: Student Projects, Active Learning, Teamwork, Undergraduate Students
Fan, Hua; Xie, Huajiang; Feng, Quanyuans; Bonizzoni, Edoardo; Heidari, Hadi; McEwan, Michael P.; Ghannam, Rami – IEEE Transactions on Education, 2023
Continuous developments in the electronics industry have led to constantly changing career roles and graduate skills requirements. Students in the University of Electronic Science and Technology of China (UESTC) have complained that numerous courses in electronic engineering are heavily focused on theoretical knowledge that is disconnected from…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Electronics
Qing Wang; Xizhen Cai – Journal of Statistics and Data Science Education, 2024
Support vector classifiers are one of the most popular linear classification techniques for binary classification. Different from some commonly seen model fitting criteria in statistics, such as the ordinary least squares criterion and the maximum likelihood method, its algorithm depends on an optimization problem under constraints, which is…
Descriptors: Active Learning, Class Activities, Classification, Artificial Intelligence
Alicia A Dahl; Jessamyn Bowling; Lisa M Krinner; Candace S Brown; George Shaw Jr.; Janaka B Lewis; Trudy Moore-Harrison; Sandra M Clinton; Scott R Gartlan – Active Learning in Higher Education, 2024
The Paper Chase model is a synchronous collaborative approach to manuscript development. Through a structured and team-based design, authors participate in a "marathon" of writing, editing, revising, and submitting their publications within a specified period. This active-learning approach is considered a high-impact practice by engaging…
Descriptors: Writing (Composition), Collaborative Writing, Synchronous Communication, Teamwork
Julia Sonnenberg-Klein; Edward J. Coyle – IEEE Transactions on Education, 2024
Contribution: This longitudinal study modeled student leadership growth in a course sequence supporting long-term, large-scale, multidisciplinary projects embedded in faculty research. Students (half from computer science, computational media, electrical engineering, and computer engineering) participated for 1-4 semesters. Background: Project-…
Descriptors: College Faculty, Teacher Researchers, Student Projects, Active Learning
Havenga, Marietjie; Swart, Athur James – European Journal of Engineering Education, 2022
Problem-based learning is an active student-centred approach, which requires engineering students to work together in solving real-world problems. This study aims to review the incorporation of cooperative learning principles in an introductory first-year engineering course that aimed to develop students' group skills while working on…
Descriptors: Engineering Education, Problem Based Learning, Student Projects, Undergraduate Students
Dinca, Melinda; Lustrea, Anca; Crasovan, Mariana; Onitiu, Atalia; Berge, Trond – SAGE Open, 2023
The heavy dependence on online education during the COVID-19 pandemic has long-term consequences for teaching and learning. The problem statement of the present study is to identify, from a student-centered perspective, solutions for a teaching approach in the virtual environment to increase student involvement and stimulate active relevant…
Descriptors: Student Attitudes, Group Dynamics, Cooperative Learning, Student Projects
Edward J. Balleisen; Laura Howes; Erik Wibbels – Higher Education: The International Journal of Higher Education Research, 2024
A growing body of research suggests that "high-impact practices" such as project-based and experiential learning make important contributions to undergraduate student development and outcomes. However, most attempts to evaluate such programs are based on qualitative or self-reported data generated from small samples. This study examines…
Descriptors: Undergraduate Students, Critical Thinking, Teamwork, Student Projects
Júlio César Dutra; Patrícia Schmid Calvão – European Journal of Engineering Education, 2024
This article aims to present our experience with transmedia storytelling in the design of materials selection, integrating two disciplines within an undergraduate mechanical engineering curriculum in Brazil. The students' project involved developing a narrative within the fictional universe of superheroes while exploring material properties using…
Descriptors: Educational Technology, Multimedia Materials, Story Telling, Social Media
de la Puente Pacheco, Mario Alberto; de Oro Aguado, Carlos Mario; Lugo Arias, Elkyn – Interactive Learning Environments, 2022
This study compared the effectiveness of the Project-Based Learning method (PBL) with the conventional teaching method in developing cross-curricular skills and improving academic performance among 1064 undergraduate students at the north coast of Colombia. A t-student test, Welch test, and the Tau Kendall correlation coefficient were used to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Foreign Countries